My version of mt-hud
- Marttins for the base code
- Snippets from ChristianBDev's fork
- ESX conversion by Sh0rtyyy
- HRS's Handling script for gears
- QBX, QB and ESX Framework
- Status HUD: health, armor, hunger, thirst, stamina/oxygen, and stress
- Vehicle HUD: vehicle speed, altitude, closest roads, direction, gear, rpm, and fuel
- Voice HUD: range and color change while talking
- Dynamic hiding of HUD components when filled 80%
- Dynamic minimap based on player resolution
- Border and shape adjustments for the minimap
- HUD menu for design customization (work in progress)
- Written to support ox_lib and all its features, including statebags, etc.
- Rewritten HUD UI menu
- Default values for displaying HUD elements (health, armor, etc.)
- Reset all button
- Support for 2560x1080 resolution
- Improved code functionality
- Fixed stress functionality
- Added support for QB framework
- Default gear calculation option (if paid resource not used)
- Radio support (voice bar turns purple)
- Added support for ESX framework (Thanks Sh0rtyyy)
- Ability to change the positioning of the status HUD
- Fixed some UI issues
- qbx_core, qb-core or es_extended
- ox_lib