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EMSUSD-65 use wait cursor for payload commands #3513
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Original file line number | Diff line number | Diff line change |
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// | ||
// Copyright 2023 Autodesk | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
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#include "UsdUndoLongDurationCommand.h" | ||
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#include <usdUfe/ufe/Utils.h> | ||
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namespace USDUFE_NS_DEF { | ||
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/* static */ std::shared_ptr<UsdUndoLongDurationCommand> | ||
UsdUndoLongDurationCommand::create(std::initializer_list<Ptr> undoableCommands) | ||
{ | ||
return std::make_shared<UsdUndoLongDurationCommand>(undoableCommands); | ||
} | ||
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UsdUndoLongDurationCommand::UsdUndoLongDurationCommand() = default; | ||
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UsdUndoLongDurationCommand::UsdUndoLongDurationCommand(std::initializer_list<Ptr> undoableCommands) | ||
: Parent(undoableCommands) | ||
{ | ||
} | ||
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UsdUndoLongDurationCommand::UsdUndoLongDurationCommand(const std::list<Ptr>& undoableCommands) | ||
: Parent(undoableCommands) | ||
{ | ||
} | ||
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UsdUndoLongDurationCommand::~UsdUndoLongDurationCommand() = default; | ||
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void UsdUndoLongDurationCommand::execute() | ||
{ | ||
WaitCursor waitCursor; | ||
Parent::execute(); | ||
} | ||
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void UsdUndoLongDurationCommand::undo() | ||
{ | ||
WaitCursor waitCursor; | ||
Parent::undo(); | ||
} | ||
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void UsdUndoLongDurationCommand::redo() | ||
{ | ||
WaitCursor waitCursor; | ||
Parent::redo(); | ||
} | ||
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}; // namespace USDUFE_NS_DEF |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
// | ||
// Copyright 2023 Autodesk | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#pragma once | ||
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#include <usdUfe/base/api.h> | ||
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#include <ufe/undoableCommand.h> | ||
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namespace USDUFE_NS_DEF { | ||
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//! \brief UsdUndoLongDurationCommand | ||
// | ||
// A composite command that wraps all sub-commands within a user-visible wait cursor. | ||
class USDUFE_PUBLIC UsdUndoLongDurationCommand : public Ufe::CompositeUndoableCommand | ||
{ | ||
public: | ||
using Parent = Ufe::CompositeUndoableCommand; | ||
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//! Create the long-duration composite command and append the argument commands to it. | ||
//! \return Pointer to the long-duration composite undoable command. | ||
static std::shared_ptr<UsdUndoLongDurationCommand> | ||
create(std::initializer_list<Ptr> undoableCommands); | ||
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//@{ | ||
//! Constructors. | ||
UsdUndoLongDurationCommand(); | ||
UsdUndoLongDurationCommand(std::initializer_list<Ptr> undoableCommands); | ||
UsdUndoLongDurationCommand(const std::list<Ptr>& undoableCommands); | ||
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//@} | ||
//! Destructor. | ||
~UsdUndoLongDurationCommand() override; | ||
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//! Calls execute() on each command in the list, in forward order. | ||
void execute() override; | ||
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//! Calls undo() on each command in the list, in reverse order. | ||
void undo() override; | ||
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//! Calls redo() on each command in the list, in forward order. | ||
void redo() override; | ||
}; | ||
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} // namespace USDUFE_NS_DEF |
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This seems like something that should be in usdUfe/Utils and not Global, as this isn't manipulating or using anything Ufe and I think it is going to be useful for the rest of MayaUsd.
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Other code can use the usdUfe API, not this implementation. Particularly since the code in usdUfe manages the recursivity count and provide a utility WaitCursor class.
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mayaUsd has access to usdUfe but probably not the other way around.
I also noticed that you've removed the struct in MayaUsdContextOps.
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This particular code cannot be in UsdUfe since it uses Maya. UsdUfe does not (and cannot) depend on Maya. The way that Pierre wrapped it behind dccFunctions is the correct thing to do.