The Material 3 color theming system can be used to create a color scheme that reflects your brand or style.
The Material 3 color theming system uses an organized approach to apply colors to your UI. Material components use theme colors and their variations to style backgrounds, text, and more.
All Material 3 components use a Widget.Material3
style, and these styles
reference color attributes from the Material 3 theme (Theme.Material3
). It is
easy to customize those color attributes across your app by simply overriding
them in your theme. We provide three accent color groups (Primary, Secondary,
Tertiary), each with 4-5 color roles that you can customize to represent your
brand color:
Color Role | Android Attribute | Light Theme Baseline (Dynamic) Color | Dark Theme Baseline (Dynamic) Color |
---|---|---|---|
Primary | colorPrimary | #ff6750a4 (system_accent1_600) |
#ffd0bcff (system_accent1_200) |
On Primary | colorOnPrimary | white (system_accent1_0) |
#ff381e72 (system_accent1_800) |
Primary Container | colorPrimaryContainer | #ffeaddff (system_accent1_100) |
#ff4f378b (system_accent1_700) |
On Primary Container | colorOnPrimaryContainer | #ff21005d (system_accent1_900) |
#ffeaddff (system_accent1_100) |
Inverse Primary | colorPrimaryInverse | #ffd0bcff (system_accent1_200) |
#ff6750a4 (system_accent1_600) |
Secondary | colorSecondary | #ff625b71 (system_accent2_600) |
#ffccc2dc (system_accent2_200) |
On Secondary | colorOnSecondary | white (system_accent2_0) |
#ff332d41 (system_accent2_800) |
Secondary Container | colorSecondaryContainer | #ffe8def8 (system_accent2_100) |
#ff4a4458 (system_accent2_700) |
On Secondary Container | colorOnSecondaryContainer | #ff1d192b (system_accent2_900) |
#ffe8def8 (system_accent2_100) |
Tertiary | colorTertiary | #ff7d5260 (system_accent3_600) |
#ffefb8c8 (system_accent3_200) |
On Tertiary | colorOnTertiary | white (system_accent3_0) |
#ff492532 (system_accent3_800) |
Tertiary Container | colorTertiaryContainer | #ffffd8e4 (system_accent3_100) |
#ff633b48 (system_accent3_700) |
On Tertiary Container | colorOnTertiaryContainer | #ff31111d (system_accent3_900) |
#ffffd8e4 (system_accent3_100) |
By changing these color attributes, you can easily change the styles of all the Material components that use your theme.
The Material Design color theming system provides additional colors which don't represent your brand, but define your UI and ensure accessible color combinations. These additional color attributes are as follows:
Color Role | Android Attribute | Light Theme Baseline (Dynamic) Color | Dark Theme Baseline (Dynamic) Color |
---|---|---|---|
Error | colorError | #ffb3261e (Same) |
#fff2b8b5 (Same) |
On Error | colorOnError | white (Same) |
#ff601410 (Same) |
Error Container | colorErrorContainer | #fff9dedc (Same) |
#ff8c1d18 (Same) |
On Error Container | colorOnErrorContainer | #ff410e0b (Same) |
#fff2b8b5 (Same) |
Outline | colorOutline | #ff79747e (system_neutral2_500) |
#ff938f99 (system_neutral2_400) |
Background | android:colorBackground | #fffffbfe (system_neutral1_10) |
#ff1c1b1f (system_neutral1_900) |
On Background | colorOnBackground | #ff1c1b1f (system_neutral1_900) |
#ffe6e1e5 (system_neutral1_100) |
Surface | colorSurface | #fffffbfe (system_neutral1_10) |
#ff1c1b1f (system_neutral1_900) |
On Surface | colorOnSurface | #ff1c1b1f (system_neutral1_900) |
#ffe6e1e5 (system_neutral1_100) |
Surface Variant | colorSurfaceVariant | #ffe7e0ec (system_neutral2_100) |
#ff49454f (system_neutral2_700) |
On Surface Variant | colorOnSurfaceVariant | #ff49454f (system_neutral2_700) |
#ffcac4d0 (system_neutral2_200) |
Inverse Surface | colorSurfaceInverse | #ff313033 (system_neutral1_800) |
#ffe6e1e5 (system_neutral1_100) |
Inverse On Surface | colorOnSurfaceInverse | #fff4eff4 (system_neutral1_50) |
#ff313033 (system_neutral1_800) |
Material 3 uses primary colored elevation overlays to present a visual hierarchy
with different elevations in both light and dark themes. Material 3 themes
enable this by default with setting ?attr/elevationOverlayColor
to
?attr/colorPrimary
.
Elevation overlays use the following theme attributes:
Attribute Name | Description | Default Value |
---|---|---|
elevationOverlayEnabled |
Whether the elevation overlay functionality is enabled. | true |
elevationOverlayColor |
The color used for the elevation overlays, applied at an alpha based on elevation. | colorPrimary |
If inheriting from the Theme.Material3
theme or a descendant, you most likely
do not have to set these attributes yourself because Material themes use the
defaults shown above.
The elevation overlays will be applied to surface colors to create tonal
variations. Within the Material 3 color palette, there are five predefined
surface tonal variations (Surface1-5) which are used as the default surface
colors (by applying different elevations) of different Material 3 components.
However, these surface tonal colors are NOT implemented as color resources,
but their actual color values are calculated on the fly with the
?attr/elevationOverlayColor
, as mentioned above.
In a practical scenario, you have three ways to include those tonal surface colors in your app:
The easiest way to use surface colors with tonal variations is with Material Design Components, which have built-in support for tonal surface colors/elevation overlays. You can customize surface colors of those components by changing their elevation.
Here is a list of Material components that support elevation overlays. These
components have colorSurface
set as the default background color and can be
elevated:
- Top App Bar
- Bottom App Bar
- Bottom Navigation
- Button
- Floating Action Button
- Chip
- Tabs
- Card
- Dialog
- Menu
- Bottom Sheet
- Navigation Drawer
- Switch
- Date Picker
- Time Picker
If using Material Design Components is not an option in your use case, you may want to consider getting those tonal surface colors on the fly, by using the convenient enums we provide in the Material Library. For example, if you want to get the color hex value of Surface1, you can do:
int colorSurface1 = SurfaceColors.SURFACE_1.getColor(context);
This will return the calculated tonal surface color corresponding to the
Surface1 definition and your ?attr/elevationOverlayColor
setting in your
themes.
If you have a complicated use case, you can check if
com.google.android.material.shape.MaterialShapeDrawable
or
com.google.android.material.elevation.ElevationOverlayProvider
would serve
your needs. These two classes provide a set of APIs to help you calculate and
render blended colors according to different background colors and elevations,
with the same elevation overlay formula used across the Material libraries. Use
them carefully to ensure a consistent look and feel for your app.
Starting from Android S, the framework provides the ability to support dynamic colors in your UI based on the user's wallpaper or color choice on the device.
To help in the application of dynamic colors, the Material 3 library provides 3 theme overlays to be used on the base Material 3 themes:
ThemeOverlay.Material3.DynamicColors.Light
ThemeOverlay.Material3.DynamicColors.Dark
ThemeOverlay.Material3.DynamicColors.DayNight
(select day/night mode automatically.)
To make it easier to implement dynamic color solutions, the Material 3 library
provides a helper class to apply dynamic colors:
com.google.android.material.color.DynamicColors
. There are several ways to use
this helper class according to different scenarios:
In your application class’ onCreate()
method, call:
DynamicColors.applyToActivitiesIfAvailable(this);
This will register an ActivityLifeCycleCallbacks
to your application and if
the app is running on Android S+ it will attempt to apply the dynamic color
theme overlay specified by R.attr.dynamicColorThemeOverlay
in your
app/activity theme in the onActivityPreCreated()
callback method.
If you are using Material 3 themes, R.attr.dynamicColorThemeOverlay
will be
ThemeOverlay.Material3.DynamicColors.Light/Dark
by default.
You can also have finer control over theme overlay deployment by providing a precondition when calling the method:
DynamicColors.applyToActivitiesIfAvailable(this, (activity, themeResId) -> {
// ...implement your own logic here. Return `true` if dynamic colors should be applied.
});
Or provide your own customized dynamic color theme overlays, likely inheriting from the Material3 theme overlays above, by doing:
DynamicColors.applyToActivitiesIfAvailable(this, R.style.ThemeOverlay_MyApp_DynamicColors_DayNight);
Note: If you are applying your own non-dynamic theme overlays to override Material colors in certain activities, fragments, layouts, etc., the dynamic colors will be overwritten by your theme overlays as well because dynamic colors are applied before activities are created. If that’s not the desired behavior you want, you will need to either stop overriding Material colors in your theme overlays or customize them with a proper dynamic color definition.
You can also opt to apply dynamic colors to a few specific activities, by
calling the following method in your activities’ onCreate()
method (or before
you inflate anything from it):
DynamicColors.applyIfAvailable(this);
If the app is running on Android S+, dynamic colors will be applied to the activity. You can also apply a custom theme overlay or a precondition as depicted in the application section above.
Applying dynamic colors to a few of the views in an activity is more complex. The easiest solution is to create a themed context to create the view. We provide a helper method for this purpose:
context = DynamicColors.wrapContextIfAvailable(context);
This method will return a context with the dynamic color theme overlay applied, if dynamic colors are available on the device.
Note: No matter which approach you follow, you will have to have M3 base
themes (for example Theme.Material3.DayNight.NoActionBar
) applied first to
make dynamic color theme overlays work, because they use all of the same color
theme attributes.
Material 3 uses a purple hue for default accent colors if dynamic colors are not available. If you need different brand colors in your app, you may want to define custom colors for your theme. Keep in mind that the default Material 3 styles generally use colors in the following combinations:
Container Color | Content Color |
---|---|
Surface / Surface Variant | On Surface / On Surface Variant / Primary / Secondary / Error |
Primary | On Primary |
Primary Container | On Primary Container |
Secondary | On Secondary |
Secondary Container | On Secondary Container |
Tertiary | On Tertiary |
Tertiary Container | On Tertiary Container |
So if you change one of those colors, you may want to change their related colors to maintain the visual consistency and the contrast requirement of Material components.
These color theme attributes can be customized in a theme that inherits from one
of the "baseline" Theme.Material3.*
themes. Dynamic color theme overlays
(ThemeOverlay.Material3.DynamicColors.*
) can be applied on top of a customized
"baseline" theme.
[Important] Be careful to maintain the same luminance level when creating custom colors so the contrast requirement won't be broken. For example, since the default Primary color in light theme has a luminance level of 40, it would be best to use a luminance level of 40 with your custom Primary color as well, in order to avoid accidentally breaking the contrast requirement in certain components.
When creating app colors, do not use the same name as the color slot:
<resources>
<color name="color_primary">...</color>
<color name="color_surface">...</color>
</resources>
Instead use literal names relevant to the RGB value, for example:
<resources>
<color name="brand_blue">...</color>
<color name="brand_grey">...</color>
</resources>
If you want to change the color of just one instance of a component without
changing theme-level attributes, create a new component style that extends from
a Widget.Material3
style.
For example, if you want to change MaterialButton so that it uses
colorSecondary
for its background tint rather than the default color, define
your own button style that extends from a Material Design style and set the
mapping yourself:
<style name="Widget.MyApp.Button" parent="Widget.Material3.Button">
<item name="backgroundTint">?attr/colorSecondary</item>
</style>
You would then apply the Widget.MyApp.Button
style to any buttons you want to
have this alternate style.
If you want to change the default styles for all instances of a component,
for example 'MaterialButton', modify the materialButtonStyle
attribute in your
theme.
<style name="Theme.MyApp" parent="Theme.Material3.Light.NoActionBar">
...
<item name="materialButtonStyle">@style/Widget.MyApp.Button</item>
...
</style>
This will set the default style of any 'MaterialButtons' in the app to
Widget.MyApp.Button
. Similar default style attributes exist for most other
components, for example tabStyle
, chipStyle
, and textInputStyle
.
All MDC-Android components have been updated to use the theme attributes described above, when applicable.
To understand how the high-level theme attributes map to specific parts of each component, please refer directly to the component's documentation.
Color harmonization solves the problem of "How do we ensure any particular Reserved color (eg. those used for semantic or brand) looks good next to a user's dynamically-generated color?"
To make it easier to implement color harmonization to ensure visual cohesion in
any M3 themes with dynamic colors enabled, MDC-Android provides the following
MaterialColors
helper method in the com.google.android.material.color
package:
In your application class or activity/fragment/view, call:
int harmonizedColor = MaterialColors.harmonizeWithPrimary(context, colorToHarmonize);
This method will find the context theme's colorPrimary
, and shift the hue of
the input color, colorToHarmonize
, towards the hue of colorPrimary
. This
will leave the input color recognizable while still meaningfully shifting it
towards colorPrimary
.
Note: If the input color colorToHarmonize
is the same as colorPrimary
,
harmonization won't happen and colorToHarmonize
will be returned.
M3 schemes also include roles for much of the semantic meaning and other
conventional uses of color that products are identified with. A single color
scheme currently consists of 4 roles for utility colors. The ColorRoles
class
is available in the com.google.android.material.color
package and has getter
methods defined for each utility color role. The luminance level value [0, 100]
will be shifted for each color role based on the theme LightTheme
or
DarkTheme
, and the Hue and Chroma values of the color role will stay the same.
Name | Method | Description |
---|---|---|
Accent | getAccent |
The accent color, used as the main color from the color role. |
On Accent | getOnAccent |
Used for content such as icons and text on top of the Accent color. |
Accent Container | getAccentContainer |
Used with less emphasis than the accent color. |
On Accent Container | getOnAccentContainer |
Used for content such as icons and text on top of the accent_container color. |
The library provides the following two helper methods in the MaterialColors
class which return the above-mentioned ColorRoles
object:
ColorRoles colorRoles = MaterialColors.getColorRoles(context, color);
or
ColorRoles colorRoles = MaterialColors.getColorRoles(color, /* isLightTheme= */ booleanValue);