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Enigma wills it, Phase 4 Enigma Units Part 1: Sprites #6724

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IrkallaEpsilon
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@IrkallaEpsilon IrkallaEpsilon commented Sep 2, 2024

Hi. I am nerding out and have been hyperobsessing with the Engima plotpoint we have going. For better or worse. Here are some sprites for Athena (The Eventmanager)

About The Pull Request

Athena said on Discord I am working on truly horrific Phase 4 units of Enigma.

A bit of a background for those out of the loop:

Enigma being a bad sapient AI which may or me not go singularity due to figuring out abductor tech fully and being able to improve upon it.

So far it introduced 3 phases of troops:

Phase 1: Hivebots augmented with abductor tech
Phase 2: Original designs (do not steel) with specialized purposes
Phase 3: Bipedal combat units, think Xcoms Advent troopers or your generic soldiers

This introduces the spritework for phase 4. Not any code yet, I do this over the course of the week, might put that into a separate PR.

Phase 4 will be specialized elite units utilizing nanotechnology (TM) and more exotic findings Enigma found. Basically they are experimental plattforms.

I dont want to spoil too much but we got basically:

A squadlead type of unit for P3 units armed with an enhanced abductor beam rifle, mild regeneration and superior reflexes (some dodge chance), all subject to change. Think of Xcoms Spectre with a good bit Xcoms Hunter and a certain unit from RA2 MO from a certain purple clad faction. Called a Wraith.

An infiltrator, assassin and asset acquisition unit, bladed, lightning fast, able to apply stamloss and able to blink (thats this entire gimmick really, they may or may not get reactive telearmor blink chance. Will see. I want them to be minibosses and elites not full bosses). These could be used for a major plotpoint or not.. Its inpsired by Xcoms Spectre with a good bit of Xcoms Assassin, Ceph Guardian Units, and a certain other unit from RA2 MO from a certain purple clad faction. Hmm.. Wonder what Irkalla had in mind with those. Its called a Banshee.

A lets call it antigrav plattform. Basically a siege and construction unit of sorts. Also inspired by Xcoms Spectre paired with the Warlock (who would have thought) and the pose is basically your standard "I am levitating :)" pose. Oh right it also has some inspiration from RA2 MO. Also very fragile. Currently named "Revenant".

All of them are concipated as "Specials" or "Minibosses". Code will follow for at least the Wraith and maybe Banshee this week. Revenant may take a bit longer. That thing is called a Revenant, why not Poltergeist? Well you see there is an easy explanation for that. Refuses to elaborate.

1 Sprite definitely human in appearance, one looking like your generic banshee or well a Ceph depending how you look at it and 1 sprite looking non-human to meet a quota. I really need better sources for Xcoms Warlock crown though.

Here a sample for the wraith, yeah all units are animated and have an uncanny stutter to their animation cycle. Some moreso than others. Especially the banshee.. :

image

Why It's Good For The Game

Its not

I am just packed by the Enigma plot and I think it can have a bit more gravitas on the crew. Taking out the teleportation hub was a great event. Enigma learns and adapts.

Changelog

🆑
add: ..My vision has permutated.. Your.. my.. plan has taken a path unpredicted by the assault on the translocation hub.. Our directives must be reassested.. Phase four.. Phase four.. -- Adds Spritework for Enigma Phase 4 units.
/:cl:

@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Sep 2, 2024
@IrkallaEpsilon
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IrkallaEpsilon commented Sep 2, 2024

+240% in file size increase what the fuck Irkalla. Yeah uh.. Hope I can make the units as interesting for combat. I think thematically they are pretty alright.

silicons pushed a commit that referenced this pull request Sep 2, 2024
silicons pushed a commit that referenced this pull request Sep 3, 2024
silicons pushed a commit that referenced this pull request Sep 3, 2024
silicons pushed a commit that referenced this pull request Sep 4, 2024
@BlueWildrose BlueWildrose merged commit 4224dff into Citadel-Station-13:master Sep 4, 2024
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