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make dry stone wall an obstacle and fix its description #77936

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Summary

Balance "Dry stone walls now need to be climbed over"

Purpose of change

I was building wattle fences and noticed that these need to be climbed over, while much bigger dry stone walls do not. This adjusts that.

Describe the solution

  1. Add THIN_OBSTACLE, CLIMBABLE and BURROWABLE to the terrain and make its move cost 0, plus add the examine action and now it behaves like a proper fence. As its just a pile of arranged stone, stuff can burrow under it.
  2. Fix its description. Full height dry stone walls do not exist anymore as they were never feasible.
  3. Bonus fix: When I adjusted the clay pot some PRs earlier to make it an open container, I forgot to remove the lid part from its description.

Describe alternatives you've considered

Removing half-height from the description, too. But it kind of sounds right and intuitive?

Testing

Applied changes locally.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Nov 17, 2024
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
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