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Functions: Scatter Teleport

Frederik Mazur Andersen edited this page May 9, 2021 · 1 revision

A teleport function that teleports selected groups/sides/players to the selected position but in a pattern with a configurable distance between each unit and the possibility to set the height over terrain. This is useful for mass-teleport units into the air for "parachute insertion" while ensuring a safe distance between each unit and no collision happens. It includes the option to teleport vehicles as well.

Current patterns added for teleport:

  • Line (Direction is selectable between 8 compass directions)
  • Outward Spiral
  • P Pattern

If teleporting vehicles the crew gets teleported together with it.
If not teleporting vehicles, it will not teleport any units selected that is inside a vehicle. As that can cause ghost/dsync behaviour. So make sure the infantry you want to teleport is not mounted in vehicles.

OBS: All selections in the three tabs counts not just the current one showing. That means that if you select side and a group or player, the group/player and all units belong to the said will be teleported.

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Outward Spiral Pattern
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Line Pattern
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P-Pattern
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