Skip to content

Functions: FireSupport

Crowdedlight edited this page Jun 30, 2021 · 2 revisions

Call in fire support without having to set up vehicles that might run out of ammunition. Supports 82mm Mortar, 155mm Artillery and 230mm Rockets (Other ammunition also possible via the Custom Type (ex.) field by entering the CfgAmmo name. Each ammo needs individual testing). Sliders for radius, amount of salvos (leave 0 for infinite), seconds between the salvos, delay after placing and amount of "guns" firing. Move the object to change centre of radius, reapply module to change settings and delete to end prematurely.

If you apply the fire-support on the spawned logic element again, it will show the current settings of the bombardment and you can change/update them from there.

OBS: If the Zeus who spawned the fire-support, leaves or DC's the spawned fire-support will stop working and has to be reapplied. As it is running on the computer of the Zeus that spawned it. (clientside). Any Zeus can see the circle indicating the bombardment area, players can not. If a player is logged in as admin and thus has Zeus, the circle might be visible in the world, outside Zeus camera.

Credit: Radkewolf for creating the module.

20210630103951_1 20210630104629_1