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89 changes: 48 additions & 41 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -40,45 +40,47 @@ For more information, please refer to the following documents, [Samples](Assets/
<details>
<summary>Details</summary>

- [Setup](#setup)
- [Requirements](#requirements)
- [Install](#install)
- [Usage](#usage)
- [Add Renderer Feature](#add-renderer-feature)
- [Activate Depth Texture](#activate-depth-texture)
- [Create and assign the Material](#create-and-assign-the-material)
- [Uber Unlit Shader](#uber-unlit-shader)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Lit Shader](#uber-lit-shader)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortion Shader](#distortion-shader)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [Abort Shadow Caster](#abort-shadow-caster)
- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
- [Set up the Custom Data](#set-up-the-custom-data)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
- [Set up the Material Property](#set-up-the-material-property)
- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
- [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
- [Fix Now](#fix-now)
- [Editor APIs Reference](#editor-apis-reference)
- [Licenses](#licenses)
- [NOVA Shader: Uber shader for Particle System](#nova-shader-uber-shader-for-particle-system)
- [Table of Contents](#table-of-contents)
- [Setup](#setup)
- [Requirements](#requirements)
- [Install](#install)
- [Usage](#usage)
- [Add Renderer Feature](#add-renderer-feature)
- [Activate Depth Texture](#activate-depth-texture)
- [Create and assign the Material](#create-and-assign-the-material)
- [Uber Unlit Shader](#uber-unlit-shader)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Lit Shader](#uber-lit-shader)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortion Shader](#distortion-shader)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [Abort Shadow Caster](#abort-shadow-caster)
- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
- [Set up the Custom Data](#set-up-the-custom-data)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
- [Set up the Material Property](#set-up-the-material-property)
- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
- [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
- [Fix Now](#fix-now)
- [Editor APIs Reference](#editor-apis-reference)
- [Licenses](#licenses)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
Expand Down Expand Up @@ -1364,9 +1366,9 @@ Items that affect Alpha value during shadow casting calculation
If checked, Tint Color will affect Alpha value
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>FlowMap</b></td><td>
<tr><td></td><td colspan="2"><b>Flow Map</b></td><td>
<p>
If checked, Flow Map will affect Alpha value
If checked, Flow Map will affect Alpha value
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>Alpha Transition Map</b></td><td>
Expand All @@ -1382,6 +1384,11 @@ If checked, Transparency Luminance will affect Alpha value
</tbody>
</table>

<p align="center">
<img width="60%" src="Documentation~/Images/shadow_caster_demo01.gif" alt="Shadow Caster Demo"><br>
<font color="grey">Shadow Caster Demo</font>
</p>

## Use with the Custom Vertex Streams
Using the Particle System's Custom Vertex Streams, you can animate the properties of the Material.
In the following example, we will use the Custom Vertex Streams to rotate the texture.
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97 changes: 47 additions & 50 deletions README_JA.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,45 +41,47 @@
<details>
<summary>詳細</summary>

- [セットアップ](#%E3%82%BB%E3%83%83%E3%83%88%E3%82%A2%E3%83%83%E3%83%97)
- [要件](#%E8%A6%81%E4%BB%B6)
- [インストール](#%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB)
- [使い方](#%E4%BD%BF%E3%81%84%E6%96%B9)
- [Renderer Feature を登録](#renderer-feature-%E3%82%92%E7%99%BB%E9%8C%B2)
- [Depth Textureを有効化](#depth-texture%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96)
- [マテリアル作成、アサイン](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E4%BD%9C%E6%88%90%E3%82%A2%E3%82%B5%E3%82%A4%E3%83%B3)
- [Uber Unlitシェーダ](#uber-unlit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Litシェーダー](#uber-lit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80%E3%83%BC)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortionシェーダ](#distortion%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [影を落とす機能について](#%E5%BD%B1%E3%82%92%E8%90%BD%E3%81%A8%E3%81%99%E6%A9%9F%E8%83%BD%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6)
- [Custom Vertex Streamsとの連携](#custom-vertex-streams%E3%81%A8%E3%81%AE%E9%80%A3%E6%90%BA)
- [Custom Dataを設定](#custom-data%E3%82%92%E8%A8%AD%E5%AE%9A)
- [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [マテリアルプロパティを設定する](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%83%97%E3%83%AD%E3%83%91%E3%83%86%E3%82%A3%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [Mesh GPU Instancingを使う](#mesh-gpu-instancing%E3%82%92%E4%BD%BF%E3%81%86)
- [Mesh GPU Instancingを有効化する](#mesh-gpu-instancing%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96%E3%81%99%E3%82%8B)
- [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B-1)
- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streams%E3%82%92%E8%87%AA%E5%8B%95%E7%9A%84%E3%81%AB%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [Fix Now](#fix-now)
- [Editor APIs リファレンス](#editor-apis-%E3%83%AA%E3%83%95%E3%82%A1%E3%83%AC%E3%83%B3%E3%82%B9)
- [ライセンス](#%E3%83%A9%E3%82%A4%E3%82%BB%E3%83%B3%E3%82%B9)
- [NOVA Shader: Particle System用多機能シェーダ](#nova-shader-particle-system用多機能シェーダ)
- [目次](#目次)
- [セットアップ](#セットアップ)
- [要件](#要件)
- [インストール](#インストール)
- [使い方](#使い方)
- [Renderer Feature を登録](#renderer-feature-を登録)
- [Depth Textureを有効化](#depth-textureを有効化)
- [マテリアル作成、アサイン](#マテリアル作成アサイン)
- [Uber Unlitシェーダ](#uber-unlitシェーダ)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Litシェーダー](#uber-litシェーダー)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortionシェーダ](#distortionシェーダ)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [影を落とす機能について](#影を落とす機能について)
- [Custom Vertex Streamsとの連携](#custom-vertex-streamsとの連携)
- [Custom Dataを設定](#custom-dataを設定)
- [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する)
- [マテリアルプロパティを設定する](#マテリアルプロパティを設定する)
- [Mesh GPU Instancingを使う](#mesh-gpu-instancingを使う)
- [Mesh GPU Instancingを有効化する](#mesh-gpu-instancingを有効化する)
- [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する-1)
- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streamsを自動的に設定する)
- [Fix Now](#fix-now)
- [Editor APIs リファレンス](#editor-apis-リファレンス)
- [ライセンス](#ライセンス)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
Expand Down Expand Up @@ -1354,12 +1356,12 @@ Shadow Caster機能を有効にするとNovaShaderから影を落とすことが
</td></tr>
<tr><td colspan="3"><b>Alpha Test Enable</b></td><td>
<p>
チェックをつけると影投射の計算にAlpha Testが有効になり、通らないところは影を落とさないことになります<br>
チェックをつけると影投射の計算にAlpha Testが有効になり、通らないところは影を落とさなくなります<br>
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>Cutoff</b></td><td>
<p>
Alpha値がCutoff値以下の部分は影を落とさないことになります(描画処理のCutoffと別の値になります)
Alpha値がCutoff値以下の部分は影を落とさなくなります(描画処理のCutoffと別の値になります)
</p>
</td></tr>
<tr><td colspan="3"><b>Alpha Affected By</b></td><td>
Expand All @@ -1369,22 +1371,22 @@ Alpha値がCutoff値以下の部分は影を落とさないことになります
</td></tr>
<tr><td></td><td colspan="2"><b>Tint Color</b></td><td>
<p>
チェックつけると、Tint ColorがAlpha値に反映されます
チェックをつけると、Tint ColorがAlpha値に反映されます
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>FlowMap</b></td><td>
<p>
チェックつけると、Flow MapがAlpha値に反映されます
チェックをつけると、Flow MapがAlpha値に反映されます
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>Alpha Transition Map</b></td><td>
<p>
チェックつけると、Alpha Transition MapがAlpha値に反映されます
チェックをつけると、Alpha Transition MapがAlpha値に反映されます
</p>
</td></tr>
<tr><td></td><td colspan="2"><b>Transparency Luminance</b></td><td>
<p>
チェックつけると、Transparency LuminanceがAlpha値に反映されます
チェックをつけると、Transparency LuminanceがAlpha値に反映されます
</p>
</td></tr>
</tbody>
Expand All @@ -1394,11 +1396,6 @@ Alpha値がCutoff値以下の部分は影を落とさないことになります
<img width="60%" src="Documentation~/Images/shadow_caster_demo01.gif" alt="Shadow Caster Demo"><br>
<font color="grey">Shadow Caster Demo</font>
</p>
<table width="100%">
<thead>
<tr><td colspan="3"><b>プロパティ名</b></td><td><b>説明</b></td></tr>
</thead>
<tbody>

## Custom Vertex Streamsとの連携
Particle SystemのCustom Vertex Streamsを使うと、マテリアルのプロパティを自由にアニメーションさせることができます。
Expand Down

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