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154
Content.Client/Examine/CharacterInformation/Systems/CharacterInformationSystem.cs
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using System.Linq; | ||
using Content.Client.Examine; | ||
using Content.Client.Inventory; | ||
using Content.Shared.Examine.CharacterInformation.Components; | ||
using Content.Client.Examine.CharacterInformation.UI; | ||
using Content.Shared.Access.Components; | ||
using Content.Shared.CCVar; | ||
using Content.Shared.DetailExaminable; | ||
using Content.Shared.IdentityManagement.Components; | ||
using Content.Shared.PDA; | ||
using Content.Shared.Roles; | ||
using Content.Shared.Verbs; | ||
using Robust.Shared.Configuration; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Utility; | ||
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namespace Content.Client.Examine.CharacterInformation.Systems; | ||
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public sealed class CharacterInformationSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly ExamineSystem _examine = default!; | ||
[Dependency] private readonly ClientInventorySystem _inventory = default!; | ||
[Dependency] private readonly IEntityManager _entity = default!; | ||
[Dependency] private readonly IPrototypeManager _prototype = default!; | ||
[Dependency] private readonly IConfigurationManager _config = default!; | ||
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private CharacterInformationWindow? _window; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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_window = new CharacterInformationWindow(); | ||
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SubscribeLocalEvent<CharacterInformationComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs); | ||
} | ||
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private void OnGetExamineVerbs(EntityUid uid, CharacterInformationComponent component, GetVerbsEvent<ExamineVerb> args) | ||
{ | ||
var verb = new ExamineVerb | ||
{ | ||
Act = () => | ||
{ | ||
ShowInfoWindow(args.Target); | ||
}, | ||
Text = Loc.GetString("character-information-verb-text"), | ||
Message = Loc.GetString("character-information-verb-message"), | ||
Category = VerbCategory.Examine, | ||
Disabled = !_examine.IsInDetailsRange(args.User, uid), | ||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/information.svg.192dpi.png")), | ||
ClientExclusive = true, | ||
}; | ||
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args.Verbs.Add(verb); | ||
} | ||
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private void ShowInfoWindow(EntityUid uid) | ||
{ | ||
if (_window == null) | ||
return; | ||
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string? name = null; | ||
string? job = null; | ||
string? flavorText = null; | ||
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// Get ID from inventory, get name and job from ID | ||
var info = GetNameAndJob(uid); | ||
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name = info.Item1; | ||
job = info.Item2; | ||
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// Fancy job title | ||
if (!string.IsNullOrEmpty(job)) | ||
{ | ||
var test = job.Replace(" ", ""); | ||
// Command will be last in the list | ||
// TODO: Make this not revolve around this fact ^ | ||
var departments = _prototype.EnumeratePrototypes<DepartmentPrototype>().OrderBy(d => d.ID).Reverse(); | ||
var department = departments.FirstOrDefault(d => d.Roles.Contains(test)); | ||
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if (department is not null) | ||
{ | ||
// Department (ex: Command or Security) | ||
var dept = string.Join(" ", Loc.GetString($"department-{department.ID}").Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower())); | ||
// Redo the job title with the department color and department (ex: Captain (Command) or Security Officer (Security)) | ||
job = $"[color={department.Color.ToHex()}]{job} ({dept})[/color]"; | ||
} | ||
} | ||
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// Get and set flavor text | ||
if (_config.GetCVar(CCVars.FlavorText) && | ||
_entity.TryGetComponent<DetailExaminableComponent>(uid, out var detail)) | ||
flavorText = detail.Content; | ||
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_window.UpdateUi(uid, name, job, flavorText); | ||
_window.Open(); | ||
} | ||
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/// <summary> | ||
/// Gets the ID card component from either a PDA or an ID card if the entity has one | ||
/// </summary> | ||
/// <param name="idUid">Entity to check</param> | ||
/// <returns>ID card component if they have one on the entity</returns> | ||
/// <remarks>This function should not exist</remarks> // TODO Remove this function | ||
private IdCardComponent? GetId(EntityUid? idUid) | ||
{ | ||
// PDA | ||
if (_entity.TryGetComponent(idUid, out PdaComponent? pda) && pda.ContainedId is not null) | ||
return _entity.GetComponent<IdCardComponent>(pda.ContainedId.Value); | ||
// ID Card | ||
if (_entity.TryGetComponent(idUid, out IdCardComponent? id)) | ||
return id; | ||
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return null; | ||
} | ||
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/// <summary> | ||
/// Gets the name and job title from an ID card component | ||
/// </summary> | ||
/// <param name="uid">The entity to attempt information retrieval from</param> | ||
/// <returns>Name, Job Title</returns> | ||
/// <remarks>This function should not exist</remarks> | ||
private (string, string) GetNameAndJob(EntityUid uid) | ||
{ | ||
string? name = null; | ||
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if (_entity.TryGetComponent<IdentityComponent>(uid, out var identity) && | ||
identity.IdentityEntitySlot.ContainedEntity != null) | ||
name = _entity.GetComponent<MetaDataComponent>(identity.IdentityEntitySlot.ContainedEntity.Value).EntityName; | ||
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if (_inventory.TryGetSlotEntity(uid, "id", out var idUid)) | ||
{ | ||
var id = GetId(idUid); | ||
if (id is not null) | ||
{ | ||
name ??= id.FullName; | ||
if (string.IsNullOrEmpty(name)) | ||
name = "Unknown"; | ||
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var jobTitle = id.JobTitle; | ||
if (string.IsNullOrEmpty(jobTitle)) | ||
jobTitle = "Unknown"; | ||
jobTitle = string.Join(" ", jobTitle.Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower())); | ||
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return (name, jobTitle); | ||
} | ||
} | ||
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return (name ?? "Unknown", "Unknown"); | ||
} | ||
} |
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Content.Client/Examine/CharacterInformation/UI/CharacterInformationWindow.xaml
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<controls:FancyWindow xmlns="https://spacestation14.io" | ||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls" | ||
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:style="clr-namespace:Content.Client.Stylesheets" | ||
Title="{Loc 'character-information-ui-title'}" Name="RootWindow" MinSize="675 384" Resizable="True"> | ||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True" Margin="8"> | ||
<BoxContainer Orientation="Vertical"> | ||
<GridContainer Name="SpriteContainer" Columns="2"> | ||
<!-- Added by code | ||
<SpriteView Name="SpriteViewS" /> | ||
<SpriteView Name="SpriteViewN" /> | ||
<SpriteView Name="SpriteViewW" /> | ||
<SpriteView Name="SpriteViewE" /> | ||
--> | ||
</GridContainer> | ||
<!-- Character name, job title, etc goes here --> | ||
<RichTextLabel Name="Name" HorizontalAlignment="Center" /> | ||
<RichTextLabel Name="Job" HorizontalAlignment="Center" VerticalAlignment="Center" /> | ||
</BoxContainer> | ||
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<PanelContainer Name="Separator" MinSize="2 5" MaxWidth="2" Margin="8 0 8 0"> | ||
<PanelContainer.PanelOverride> | ||
<graphics:StyleBoxFlat BackgroundColor="{x:Static style:StyleNano.NanoGold}" ContentMarginTopOverride="2" /> | ||
</PanelContainer.PanelOverride> | ||
</PanelContainer> | ||
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<ScrollContainer Name="FlavorTextScroll" HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True"> | ||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True"> | ||
<!-- Character description goes here --> | ||
<RichTextLabel Name="FlavorText" HorizontalExpand="True" /> | ||
</BoxContainer> | ||
</ScrollContainer> | ||
</BoxContainer> | ||
</controls:FancyWindow> |
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Content.Client/Examine/CharacterInformation/UI/CharacterInformationWindow.xaml.cs
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using System.Linq; | ||
using System.Numerics; | ||
using Content.Client.Message; | ||
using Content.Client.UserInterface.Controls; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Inventory; | ||
using Microsoft.CodeAnalysis; | ||
using Robust.Client.AutoGenerated; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.UserInterface.Controls; | ||
using Robust.Client.UserInterface.XAML; | ||
using Robust.Shared.Containers; | ||
using Robust.Shared.Map; | ||
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namespace Content.Client.Examine.CharacterInformation.UI; | ||
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[GenerateTypedNameReferences] | ||
public sealed partial class CharacterInformationWindow : FancyWindow | ||
{ | ||
private readonly IEntityManager _entity; | ||
private readonly InventorySystem _inventory; | ||
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private EntityUid _dummy = EntityUid.Invalid; | ||
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// ReSharper disable once InconsistentNaming | ||
private FancyWindow _rootWindow => RootWindow; | ||
// ReSharper disable once InconsistentNaming | ||
private GridContainer _sprites => SpriteContainer; | ||
// ReSharper disable once InconsistentNaming | ||
private RichTextLabel _name => Name; | ||
// ReSharper disable once InconsistentNaming | ||
private RichTextLabel _job => Job; | ||
// ReSharper disable once InconsistentNaming | ||
private PanelContainer _separator => Separator; | ||
// ReSharper disable once InconsistentNaming | ||
private ScrollContainer _flavorTextScroll => FlavorTextScroll; | ||
// ReSharper disable once InconsistentNaming | ||
private RichTextLabel _flavor => FlavorText; | ||
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public CharacterInformationWindow() | ||
{ | ||
RobustXamlLoader.Load(this); | ||
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_entity = IoCManager.Resolve<IEntityManager>(); | ||
_inventory = EntitySystem.Get<InventorySystem>(); | ||
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ResetUi(); | ||
} | ||
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/// <summary> | ||
/// Placeholder entries | ||
/// </summary> | ||
private void ResetUi() | ||
{ | ||
_entity.DeleteEntity(_dummy); | ||
_sprites.RemoveAllChildren(); | ||
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var unknown = Loc.GetString("generic-unknown"); | ||
// Capitalize the first letter of each word (Title Case) | ||
unknown = string.Join(" ", unknown.Split(' ').Select(s => char.ToUpper(s[0]) + s[1..])); | ||
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_name.SetMarkup(unknown); | ||
_job.SetMarkup(unknown); | ||
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_flavor.SetMarkup("Placeholder flavor text."); | ||
} | ||
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/// <summary> | ||
/// Updates the UI to show all relevant information about the entity | ||
/// </summary> | ||
/// <param name="examined">The entity to become informed about</param> | ||
/// <param name="name">The name of the examined entity, taken from their ID</param> | ||
/// <param name="job">The job of the examined entity, taken from their ID</param> | ||
/// <param name="flavorText">The flavor text of the examined entity</param> | ||
public void UpdateUi(EntityUid examined, string? name = null, string? job = null, string? flavorText = null) | ||
{ | ||
ResetUi(); | ||
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// Fill in the omnidirectional sprite views | ||
if (_entity.TryGetComponent<SpriteComponent>(examined, out var sprite)) | ||
FillSprites(sprite, examined); | ||
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// Fill in the name and job | ||
if (!string.IsNullOrEmpty(name)) | ||
_name.SetMarkup(name); | ||
if (!string.IsNullOrEmpty(job)) | ||
_job.SetMarkup(job); | ||
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// Fill in the flavor text | ||
if (!string.IsNullOrEmpty(flavorText)) | ||
{ | ||
_flavor.SetMessage(flavorText); | ||
_rootWindow.MinSize = new Vector2(675, 384); | ||
_rootWindow.SetSize = new Vector2(675, 384); | ||
_separator.Visible = true; | ||
_flavorTextScroll.Visible = true; | ||
} | ||
else | ||
{ | ||
_rootWindow.MinSize = new Vector2(292, 384); | ||
_rootWindow.SetSize = new Vector2(292, 384); | ||
_separator.Visible = false; | ||
_flavorTextScroll.Visible = false; | ||
} | ||
} | ||
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/// <summary> | ||
/// Fills the sprite views with the sprite from the sprite component | ||
/// </summary> | ||
/// <param name="sprite">Sprite component to use</param> | ||
/// <param name="entity">The entity <paramref name="sprite"/> belongs to</param> | ||
private void FillSprites(SpriteComponent sprite, EntityUid entity) | ||
{ | ||
// This all should "freeze" the sprite views | ||
// Spawn a dummy entity to get a copy of the sprite component from | ||
_dummy = _entity.SpawnEntity(_entity.GetComponent<MetaDataComponent>(entity).EntityPrototype!.ID, MapCoordinates.Nullspace); | ||
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// Ensures the dummy has the same sex as the entity so masks are applied correctly | ||
if (_entity.TryGetComponent(entity, out HumanoidAppearanceComponent? humanoidAppearance)) | ||
{ | ||
var newHumanoidAppearance = _entity.EnsureComponent<HumanoidAppearanceComponent>(_dummy); | ||
newHumanoidAppearance.Sex = humanoidAppearance.Sex; | ||
} | ||
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// Spawn and equip a fake jumpsuit (it won't be shown) so the appearance system doesn't destroy reality when applying masks | ||
var clothing = _entity.SpawnEntity("ClothingUniformJumpsuitColorGrey", MapCoordinates.Nullspace); | ||
_inventory.TryEquip(_dummy, _dummy, clothing, "jumpsuit", true, true); | ||
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// Copy the sprite component from the original entity to the dummy | ||
var newSprite = _entity.EnsureComponent<SpriteComponent>(_dummy); | ||
newSprite.CopyFrom(sprite); | ||
newSprite.Scale = Vector2.One; | ||
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// Create the SpriteViews | ||
// From lists because redefining everything except direction and margin is annoying and hard to edit in the future | ||
var directions = new List<Direction> {Direction.South, Direction.North, Direction.West, Direction.East}; | ||
var margins = new List<Thickness> | ||
{ | ||
new(0, 0, 8, 8), // South | ||
new(8, 0, 0, 8), // North | ||
new(0, 8, 8, 0), // West | ||
new(8, 8, 0, 0), // East | ||
}; | ||
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for (var i = 0; i < directions.Count; i++) | ||
{ | ||
var view = new SpriteView | ||
{ | ||
Scale = new Vector2(4, 4), | ||
Stretch = SpriteView.StretchMode.None, | ||
MaxSize = new Vector2(128, 128), | ||
OverrideDirection = directions[i], | ||
Margin = margins[i] | ||
}; | ||
view.SetEntity(_dummy); | ||
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_sprites.AddChild(view); | ||
} | ||
} | ||
} |
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