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Niteman tweaks (mostly toward Nightmatrons) #790
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Certainly would NOT say knife is garbo, but if you think that a coin pouch would leave them better off, that's quite fine.
Any reason you took aasimar off the allowed race list for the jacket? They can be nitemen/nitematrons as well.
Know what, you could instead swap knife skill and knife for a cudgel and maces 2. It'd help him more than a pouch of coins tbh. |
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Would still like an answer as to why aasimar have been removed from the allowed races for the jacket, given that they can also play as nitemen/nitematrons.
Oh, mostly was worried female sprites wouldnt work on them anymore. However im sure it will be fine and use the male sprites since their the same bodytype (I think???) |
Id prefer they didnt have a cudgel and just had the coin pouch instead. If they really want protection, they have their unarmed abilities, or they can hire help. |
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Don't really have any remaining objections to this. A rare instance when we're removing a weapon skill on a role and giving them a utility item instead. And they do have pretty good unarmed, so we can see how it pans out.
Jacket looks decent as well.
About The Pull Request
Why It's Good For The Game
Giving the nightman his own flag and actual department flag is just consistent coding and fixing overall incorrect code. Leather jacket is mostly to have a unique clothing item that isn't exactly like the queen's dress. Lastly knife skill is useless and the coin pouch is much more appreciated. They don't really need knife skills when they have level 4 wrestling and unarmed. Their whole focus is hand to hand, knife is garbo.
Pre-Merge Checklist