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OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1350

OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES

OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1350

Triggered via push November 5, 2023 20:23
Status Success
Total duration 23m 49s
Artifacts 5
Win10 -> Pre-checks
24s
Win10 -> Pre-checks
Matrix: build
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Artifacts

Produced during runtime
Name Size
DiligentCore-MinGW-x64-Release Expired
36.9 MB
DiligentCore-UWP-x64-Release Expired
4.72 MB
DiligentCore-Win10-Dev-x64-RelWithDebInfo Expired
18.5 MB
DiligentCore-Win10-Win32-Release Expired
15.2 MB
DiligentCore-Win10-x64-Release Expired
16.7 MB