OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1350
Job | Run time |
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24s | |
18m 14s | |
23m 0s | |
18m 0s | |
13m 2s | |
20m 27s | |
15m 25s | |
14m 27s | |
5m 19s | |
5m 3s | |
2h 13m 21s |
Job | Run time |
---|---|
24s | |
18m 14s | |
23m 0s | |
18m 0s | |
13m 2s | |
20m 27s | |
15m 25s | |
14m 27s | |
5m 19s | |
5m 3s | |
2h 13m 21s |