Skip to content

Actions: DiligentGraphics/DiligentFX

Win32/UWP build

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
39 workflow run results
39 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

PBR Renderer: enable toggling individual shader features
Win32/UWP build #207: Commit b807328 pushed by TheMostDiligent
October 7, 2023 02:55 12m 49s development
October 7, 2023 02:55 12m 49s
Refactoring PBR renderer to make it more flexible
Win32/UWP build #206: Commit 53c53ef pushed by TheMostDiligent
October 6, 2023 21:43 17m 49s development
October 6, 2023 21:43 17m 49s
FX Shader Factory: use Shader Source Factory Utils
Win32/UWP build #205: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 13m 55s master
October 6, 2023 08:08 13m 55s
FX Shader Factory: use Shader Source Factory Utils
Win32/UWP build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 06:33 15m 40s development
October 6, 2023 06:33 15m 40s
GLTF PBR Renderer: skip empty primitives
Win32/UWP build #203: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 17m 41s master
October 4, 2023 22:10 17m 41s
GLTF PBR Renderer: skip empty primitives
Win32/UWP build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 12m 42s development
October 4, 2023 21:11 12m 42s
Hydrogent: enable materials with emissive textures
Win32/UWP build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 14m 22s master
October 3, 2023 15:02 14m 22s
Skip render mesh when it's not visible
Win32/UWP build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 11m 28s emscripten
October 3, 2023 05:35 11m 28s
Hydrogent: enable materials with emissive textures
Win32/UWP build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 15m 3s development
October 2, 2023 21:15 15m 3s
PBR shader: added highlight color
Win32/UWP build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 13m 19s development
October 2, 2023 21:14 13m 19s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #197: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 14m 49s development
October 2, 2023 20:41 14m 49s
Fixed a few spelling issues
Win32/UWP build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 14m 18s development
October 2, 2023 20:38 14m 18s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #195: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 16m 47s development
October 2, 2023 20:34 16m 47s
Hydrogent: enabled mesh id picking on OpenGL
Win32/UWP build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 28m 58s master
September 29, 2023 01:11 28m 58s