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Added Hydrogent shader source factory
MSVC Code Analysis #239: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 5m 47s development
October 17, 2023 22:22 5m 47s
Hydrogent: initial implementation of the mesh selection outline
MSVC Code Analysis #238: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 5m 43s master
October 17, 2023 07:11 5m 43s
Hydrogent: initial implementation of the mesh selection outline
MSVC Code Analysis #237: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 6m 31s development
October 17, 2023 06:32 6m 31s
Hydrogent: combined MeshId rendering with main render pass
MSVC Code Analysis #236: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 5m 53s development
October 17, 2023 05:49 5m 53s
Hydrogent: combined MeshId rendering with main render pass
MSVC Code Analysis #235: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 7m 4s development
October 17, 2023 05:39 7m 4s
PBR Renderer: added option to output custom data to render target 1
MSVC Code Analysis #234: Commit aaf655d pushed by TheMostDiligent
October 17, 2023 03:48 8m 30s development
October 17, 2023 03:48 8m 30s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
MSVC Code Analysis #233: Commit 0615614 pushed by TheMostDiligent
October 17, 2023 01:31 6m 19s development
October 17, 2023 01:31 6m 19s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
MSVC Code Analysis #232: Commit daa0829 pushed by TheMostDiligent
October 17, 2023 01:23 7m 53s development
October 17, 2023 01:23 7m 53s
Hydrogent: initial implementation of Hydra render pass
MSVC Code Analysis #231: Commit 826938a pushed by TheMostDiligent
October 16, 2023 22:18 8m 33s development
October 16, 2023 22:18 8m 33s
Minor update to RendererPBR.psh
MSVC Code Analysis #230: Commit 18838ca pushed by TheMostDiligent
October 14, 2023 22:18 6m 1s development
October 14, 2023 22:18 6m 1s
Hydrogent: do not include tbb.h; use pxr/imaging/hd/types.h instead.
MSVC Code Analysis #229: Commit cd0eb3e pushed by TheMostDiligent
October 14, 2023 22:16 7m 4s development
October 14, 2023 22:16 7m 4s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
MSVC Code Analysis #228: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 6m 48s master
October 12, 2023 00:06 6m 48s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
MSVC Code Analysis #227: Commit d8e84ce pushed by TheMostDiligent
October 11, 2023 23:34 5m 57s development
October 11, 2023 23:34 5m 57s
PBR Renderer: don't set wireframe fill mode when using line topology
MSVC Code Analysis #226: Commit 0d77637 pushed by TheMostDiligent
October 11, 2023 15:46 6m 40s development
October 11, 2023 15:46 6m 40s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
MSVC Code Analysis #225: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 6m 10s master
October 11, 2023 02:59 6m 10s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
MSVC Code Analysis #224: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 01:28 6m 7s development
October 11, 2023 01:28 6m 7s
GLTF PBR Renderer: automatically generate input layout from GLTF vert…
MSVC Code Analysis #223: Commit ffbe3a0 pushed by TheMostDiligent
October 10, 2023 07:22 6m 36s development
October 10, 2023 07:22 6m 36s
Hydrogent: set appropriate PSO flags
MSVC Code Analysis #222: Commit 7d64e31 pushed by TheMostDiligent
October 8, 2023 04:50 6m 54s development
October 8, 2023 04:50 6m 54s
Hydrogent: improved mesh sorting
MSVC Code Analysis #221: Commit 53dec6a pushed by TheMostDiligent
October 8, 2023 04:18 6m 16s development
October 8, 2023 04:18 6m 16s
PBR Renderer: reworked PSO keys
MSVC Code Analysis #220: Commit e72464b pushed by TheMostDiligent
October 8, 2023 03:36 6m 22s development
October 8, 2023 03:36 6m 22s
PBR_Renderer::CreateInfo: removed EnableMeshIdRendering member
MSVC Code Analysis #219: Commit 612a3d1 pushed by TheMostDiligent
October 8, 2023 02:30 6m 13s development
October 8, 2023 02:30 6m 13s
PBR Renderer: optimized PSO initialization
MSVC Code Analysis #218: Commit feee396 pushed by TheMostDiligent
October 8, 2023 01:51 6m 12s development
October 8, 2023 01:51 6m 12s
PBR Renderer: fixed mesh ID PSO
MSVC Code Analysis #217: Commit 14ba20e pushed by TheMostDiligent
October 8, 2023 01:24 6m 24s development
October 8, 2023 01:24 6m 24s
PBR Renderer: added wireframe mode
MSVC Code Analysis #216: Commit 70cfbc9 pushed by TheMostDiligent
October 8, 2023 00:57 6m 31s development
October 8, 2023 00:57 6m 31s
PBR Renderer: enable toggling vertex input elements on/off
MSVC Code Analysis #215: Commit dd1be1d pushed by TheMostDiligent
October 7, 2023 21:04 6m 37s development
October 7, 2023 21:04 6m 37s