Skip to content

Actions: DiligentGraphics/DiligentFX

Linux build

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
39 workflow run results
39 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Added Hydrogent shader source factory
Linux build #232: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 6m 16s development
October 17, 2023 22:22 6m 16s
Hydrogent: initial implementation of the mesh selection outline
Linux build #231: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 6m 20s master
October 17, 2023 07:11 6m 20s
Hydrogent: initial implementation of the mesh selection outline
Linux build #230: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 7m 54s development
October 17, 2023 06:32 7m 54s
Hydrogent: combined MeshId rendering with main render pass
Linux build #229: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 7m 31s development
October 17, 2023 05:49 7m 31s
Hydrogent: combined MeshId rendering with main render pass
Linux build #228: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 6m 15s development
October 17, 2023 05:39 6m 15s
PBR Renderer: added option to output custom data to render target 1
Linux build #227: Commit aaf655d pushed by TheMostDiligent
October 17, 2023 03:48 5m 16s development
October 17, 2023 03:48 5m 16s
October 17, 2023 01:31 5m 34s
October 17, 2023 01:23 4m 13s
Hydrogent: initial implementation of Hydra render pass
Linux build #224: Commit 826938a pushed by TheMostDiligent
October 16, 2023 22:18 7m 4s development
October 16, 2023 22:18 7m 4s
Minor update to RendererPBR.psh
Linux build #223: Commit 18838ca pushed by TheMostDiligent
October 14, 2023 22:18 5m 32s development
October 14, 2023 22:18 5m 32s
October 14, 2023 22:16 7m 16s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
Linux build #221: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 5m 28s master
October 12, 2023 00:06 5m 28s
October 11, 2023 23:34 5m 27s
October 11, 2023 15:46 5m 54s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
Linux build #218: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 5m 27s master
October 11, 2023 02:59 5m 27s
October 11, 2023 01:28 5m 53s
October 10, 2023 07:22 6m 4s
Hydrogent: set appropriate PSO flags
Linux build #215: Commit 7d64e31 pushed by TheMostDiligent
October 8, 2023 04:50 7m 47s development
October 8, 2023 04:50 7m 47s
Hydrogent: improved mesh sorting
Linux build #214: Commit 53dec6a pushed by TheMostDiligent
October 8, 2023 04:18 6m 53s development
October 8, 2023 04:18 6m 53s
PBR Renderer: reworked PSO keys
Linux build #213: Commit e72464b pushed by TheMostDiligent
October 8, 2023 03:36 5m 5s development
October 8, 2023 03:36 5m 5s
PBR_Renderer::CreateInfo: removed EnableMeshIdRendering member
Linux build #212: Commit 612a3d1 pushed by TheMostDiligent
October 8, 2023 02:30 6m 35s development
October 8, 2023 02:30 6m 35s
PBR Renderer: optimized PSO initialization
Linux build #211: Commit feee396 pushed by TheMostDiligent
October 8, 2023 01:51 7m 12s development
October 8, 2023 01:51 7m 12s
PBR Renderer: fixed mesh ID PSO
Linux build #210: Commit 14ba20e pushed by TheMostDiligent
October 8, 2023 01:24 5m 44s development
October 8, 2023 01:24 5m 44s
PBR Renderer: added wireframe mode
Linux build #209: Commit 70cfbc9 pushed by TheMostDiligent
October 8, 2023 00:57 5m 17s development
October 8, 2023 00:57 5m 17s
PBR Renderer: enable toggling vertex input elements on/off
Linux build #208: Commit dd1be1d pushed by TheMostDiligent
October 7, 2023 21:04 6m 19s development
October 7, 2023 21:04 6m 19s