Skip to content

Actions: DiligentGraphics/DiligentFX

Win32/UWP build

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
117 workflow run results
117 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Added Hydrogent shader source factory
Win32/UWP build #232: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 14m 10s development
October 17, 2023 22:22 14m 10s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #231: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 15m 50s master
October 17, 2023 07:11 15m 50s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #230: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 12m 36s development
October 17, 2023 06:32 12m 36s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #229: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 12m 33s development
October 17, 2023 05:49 12m 33s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #228: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 12m 23s development
October 17, 2023 05:39 12m 23s
PBR Renderer: added option to output custom data to render target 1
Win32/UWP build #227: Commit aaf655d pushed by TheMostDiligent
October 17, 2023 03:48 14m 53s development
October 17, 2023 03:48 14m 53s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
Win32/UWP build #226: Commit 0615614 pushed by TheMostDiligent
October 17, 2023 01:31 12m 58s development
October 17, 2023 01:31 12m 58s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
Win32/UWP build #225: Commit daa0829 pushed by TheMostDiligent
October 17, 2023 01:23 13m 37s development
October 17, 2023 01:23 13m 37s
Hydrogent: initial implementation of Hydra render pass
Win32/UWP build #224: Commit 826938a pushed by TheMostDiligent
October 16, 2023 22:18 12m 45s development
October 16, 2023 22:18 12m 45s
Minor update to RendererPBR.psh
Win32/UWP build #223: Commit 18838ca pushed by TheMostDiligent
October 14, 2023 22:18 13m 29s development
October 14, 2023 22:18 13m 29s
Hydrogent: do not include tbb.h; use pxr/imaging/hd/types.h instead.
Win32/UWP build #222: Commit cd0eb3e pushed by TheMostDiligent
October 14, 2023 22:16 13m 35s development
October 14, 2023 22:16 13m 35s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
Win32/UWP build #221: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 12m 44s master
October 12, 2023 00:06 12m 44s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
Win32/UWP build #220: Commit d8e84ce pushed by TheMostDiligent
October 11, 2023 23:34 14m 41s development
October 11, 2023 23:34 14m 41s
PBR Renderer: don't set wireframe fill mode when using line topology
Win32/UWP build #219: Commit 0d77637 pushed by TheMostDiligent
October 11, 2023 15:46 13m 11s development
October 11, 2023 15:46 13m 11s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
Win32/UWP build #218: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 12m 14s master
October 11, 2023 02:59 12m 14s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
Win32/UWP build #217: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 01:28 11m 39s development
October 11, 2023 01:28 11m 39s
GLTF PBR Renderer: automatically generate input layout from GLTF vert…
Win32/UWP build #216: Commit ffbe3a0 pushed by TheMostDiligent
October 10, 2023 07:22 14m 6s development
October 10, 2023 07:22 14m 6s
Hydrogent: set appropriate PSO flags
Win32/UWP build #215: Commit 7d64e31 pushed by TheMostDiligent
October 8, 2023 04:50 13m 5s development
October 8, 2023 04:50 13m 5s
Hydrogent: improved mesh sorting
Win32/UWP build #214: Commit 53dec6a pushed by TheMostDiligent
October 8, 2023 04:18 12m 18s development
October 8, 2023 04:18 12m 18s
PBR Renderer: reworked PSO keys
Win32/UWP build #213: Commit e72464b pushed by TheMostDiligent
October 8, 2023 03:36 14m 10s development
October 8, 2023 03:36 14m 10s
PBR_Renderer::CreateInfo: removed EnableMeshIdRendering member
Win32/UWP build #212: Commit 612a3d1 pushed by TheMostDiligent
October 8, 2023 02:30 11m 34s development
October 8, 2023 02:30 11m 34s
PBR Renderer: optimized PSO initialization
Win32/UWP build #211: Commit feee396 pushed by TheMostDiligent
October 8, 2023 01:51 13m 59s development
October 8, 2023 01:51 13m 59s
PBR Renderer: fixed mesh ID PSO
Win32/UWP build #210: Commit 14ba20e pushed by TheMostDiligent
October 8, 2023 01:24 12m 59s development
October 8, 2023 01:24 12m 59s
PBR Renderer: added wireframe mode
Win32/UWP build #209: Commit 70cfbc9 pushed by TheMostDiligent
October 8, 2023 00:57 17m 8s development
October 8, 2023 00:57 17m 8s
PBR Renderer: enable toggling vertex input elements on/off
Win32/UWP build #208: Commit dd1be1d pushed by TheMostDiligent
October 7, 2023 21:04 12m 11s development
October 7, 2023 21:04 12m 11s