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GitHub Actions: removed Win8.1 build configuration as there is no Win…
MSVC Code Analysis #259: Commit 8d0c020 pushed by TheMostDiligent
October 21, 2023 01:21 7m 4s master
October 21, 2023 01:21 7m 4s
GitHub Actions: removed Win8.1 build configuration as there is no Win…
MSVC Code Analysis #258: Commit 8d0c020 pushed by TheMostDiligent
October 21, 2023 00:41 6m 37s development
October 21, 2023 00:41 6m 37s
Hydrogent: fixed geometry subset draw items allocation
MSVC Code Analysis #257: Commit d544c7c pushed by TheMostDiligent
October 20, 2023 02:55 6m 15s development
October 20, 2023 02:55 6m 15s
Hydrogent: use relative include paths in headers
MSVC Code Analysis #256: Commit c6d2db4 pushed by TheMostDiligent
October 20, 2023 01:34 6m 16s development
October 20, 2023 01:34 6m 16s
HnRenderer: properly release resources when reloading stage
MSVC Code Analysis #255: Commit 52b30ab pushed by TheMostDiligent
October 20, 2023 01:13 6m 5s development
October 20, 2023 01:13 6m 5s
Hydrogent: properly set render tags for draw items
MSVC Code Analysis #254: Commit cb66418 pushed by TheMostDiligent
October 20, 2023 00:59 8m 1s development
October 20, 2023 00:59 8m 1s
Moved mesh rendering to the render pass (WIP)
MSVC Code Analysis #253: Commit c3fe9bb pushed by TheMostDiligent
October 19, 2023 22:56 6m 21s development
October 19, 2023 22:56 6m 21s
HnRenderPass: implemented draw items update
MSVC Code Analysis #252: Commit a6cbdcd pushed by TheMostDiligent
October 19, 2023 21:21 8m 1s development
October 19, 2023 21:21 8m 1s
Hydrogent: added HnReadRprimIdTask stub
MSVC Code Analysis #251: Commit b40888b pushed by TheMostDiligent
October 19, 2023 18:06 8m 11s development
October 19, 2023 18:06 8m 11s
Hydrogent: added HnRenderEnvMapTask stub
MSVC Code Analysis #250: Commit 487f187 pushed by TheMostDiligent
October 19, 2023 17:40 7m 11s development
October 19, 2023 17:40 7m 11s
Hydrogent: renamed HnRenderTask to HnRenderRprimsTask
MSVC Code Analysis #249: Commit 73a6f42 pushed by TheMostDiligent
October 19, 2023 17:24 8m 25s development
October 19, 2023 17:24 8m 25s
HnTaskController: improved render task processing
MSVC Code Analysis #248: Commit dfee169 pushed by TheMostDiligent
October 19, 2023 16:30 6m 14s development
October 19, 2023 16:30 6m 14s
HnTaskController: reworked task managing to allow the application def…
MSVC Code Analysis #247: Commit 6b6f45b pushed by TheMostDiligent
October 19, 2023 16:17 7m 50s development
October 19, 2023 16:17 7m 50s
HnTaskController: unified task processing
MSVC Code Analysis #246: Commit 71f53dc pushed by TheMostDiligent
October 19, 2023 05:28 5m 53s development
October 19, 2023 05:28 5m 53s
HnRenderer: fixed object destruction order
MSVC Code Analysis #245: Commit 8ef9ef5 pushed by TheMostDiligent
October 19, 2023 04:44 6m 57s development
October 19, 2023 04:44 6m 57s
Hydrogent: added task controller
MSVC Code Analysis #244: Commit 5463f43 pushed by TheMostDiligent
October 19, 2023 04:30 7m 54s development
October 19, 2023 04:30 7m 54s
Hydrogent: added task controller
MSVC Code Analysis #243: Commit c2429f3 pushed by TheMostDiligent
October 19, 2023 04:26 6m 28s development
October 19, 2023 04:26 6m 28s
Hydrogent: added task stubs
MSVC Code Analysis #242: Commit 57dc2f1 pushed by TheMostDiligent
October 18, 2023 21:41 6m 20s development
October 18, 2023 21:41 6m 20s
Hydrogent: improved selection outline; added desaturation of the non-…
MSVC Code Analysis #241: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 02:57 6m 47s master
October 18, 2023 02:57 6m 47s
Hydrogent: improved selection outline; added desaturation of the non-…
MSVC Code Analysis #240: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 00:59 7m 14s development
October 18, 2023 00:59 7m 14s
Added Hydrogent shader source factory
MSVC Code Analysis #239: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 5m 47s development
October 17, 2023 22:22 5m 47s
Hydrogent: initial implementation of the mesh selection outline
MSVC Code Analysis #238: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 5m 43s master
October 17, 2023 07:11 5m 43s
Hydrogent: initial implementation of the mesh selection outline
MSVC Code Analysis #237: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 6m 31s development
October 17, 2023 06:32 6m 31s
Hydrogent: combined MeshId rendering with main render pass
MSVC Code Analysis #236: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 5m 53s development
October 17, 2023 05:49 5m 53s
Hydrogent: combined MeshId rendering with main render pass
MSVC Code Analysis #235: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 7m 4s development
October 17, 2023 05:39 7m 4s