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GitHub Actions: removed Win8.1 build configuration as there is no Win…
Win32/UWP build #252: Commit 8d0c020 pushed by TheMostDiligent
October 21, 2023 01:21 13m 51s master
October 21, 2023 01:21 13m 51s
GitHub Actions: removed Win8.1 build configuration as there is no Win…
Win32/UWP build #251: Commit 8d0c020 pushed by TheMostDiligent
October 21, 2023 00:41 13m 57s development
October 21, 2023 00:41 13m 57s
Hydrogent: fixed geometry subset draw items allocation
Win32/UWP build #250: Commit d544c7c pushed by TheMostDiligent
October 20, 2023 02:55 13m 10s development
October 20, 2023 02:55 13m 10s
Hydrogent: use relative include paths in headers
Win32/UWP build #249: Commit c6d2db4 pushed by TheMostDiligent
October 20, 2023 01:34 11m 31s development
October 20, 2023 01:34 11m 31s
HnRenderer: properly release resources when reloading stage
Win32/UWP build #248: Commit 52b30ab pushed by TheMostDiligent
October 20, 2023 01:13 11m 35s development
October 20, 2023 01:13 11m 35s
Hydrogent: properly set render tags for draw items
Win32/UWP build #247: Commit cb66418 pushed by TheMostDiligent
October 20, 2023 00:59 12m 8s development
October 20, 2023 00:59 12m 8s
Moved mesh rendering to the render pass (WIP)
Win32/UWP build #246: Commit c3fe9bb pushed by TheMostDiligent
October 19, 2023 22:56 10m 9s development
October 19, 2023 22:56 10m 9s
HnRenderPass: implemented draw items update
Win32/UWP build #245: Commit a6cbdcd pushed by TheMostDiligent
October 19, 2023 21:21 12m 48s development
October 19, 2023 21:21 12m 48s
Hydrogent: added HnReadRprimIdTask stub
Win32/UWP build #244: Commit b40888b pushed by TheMostDiligent
October 19, 2023 18:06 11m 58s development
October 19, 2023 18:06 11m 58s
Hydrogent: added HnRenderEnvMapTask stub
Win32/UWP build #243: Commit 487f187 pushed by TheMostDiligent
October 19, 2023 17:40 12m 40s development
October 19, 2023 17:40 12m 40s
Hydrogent: renamed HnRenderTask to HnRenderRprimsTask
Win32/UWP build #242: Commit 73a6f42 pushed by TheMostDiligent
October 19, 2023 17:24 11m 34s development
October 19, 2023 17:24 11m 34s
HnTaskController: improved render task processing
Win32/UWP build #241: Commit dfee169 pushed by TheMostDiligent
October 19, 2023 16:30 11m 9s development
October 19, 2023 16:30 11m 9s
HnTaskController: reworked task managing to allow the application def…
Win32/UWP build #240: Commit 6b6f45b pushed by TheMostDiligent
October 19, 2023 16:17 13m 34s development
October 19, 2023 16:17 13m 34s
HnTaskController: unified task processing
Win32/UWP build #239: Commit 71f53dc pushed by TheMostDiligent
October 19, 2023 05:28 13m 47s development
October 19, 2023 05:28 13m 47s
HnRenderer: fixed object destruction order
Win32/UWP build #238: Commit 8ef9ef5 pushed by TheMostDiligent
October 19, 2023 04:44 12m 3s development
October 19, 2023 04:44 12m 3s
Hydrogent: added task controller
Win32/UWP build #237: Commit 5463f43 pushed by TheMostDiligent
October 19, 2023 04:30 12m 27s development
October 19, 2023 04:30 12m 27s
Hydrogent: added task controller
Win32/UWP build #236: Commit c2429f3 pushed by TheMostDiligent
October 19, 2023 04:26 11m 4s development
October 19, 2023 04:26 11m 4s
Hydrogent: added task stubs
Win32/UWP build #235: Commit 57dc2f1 pushed by TheMostDiligent
October 18, 2023 21:41 11m 20s development
October 18, 2023 21:41 11m 20s
Hydrogent: improved selection outline; added desaturation of the non-…
Win32/UWP build #234: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 02:57 12m 33s master
October 18, 2023 02:57 12m 33s
Hydrogent: improved selection outline; added desaturation of the non-…
Win32/UWP build #233: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 00:59 15m 55s development
October 18, 2023 00:59 15m 55s
Added Hydrogent shader source factory
Win32/UWP build #232: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 14m 10s development
October 17, 2023 22:22 14m 10s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #231: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 15m 50s master
October 17, 2023 07:11 15m 50s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #230: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 12m 36s development
October 17, 2023 06:32 12m 36s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #229: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 12m 33s development
October 17, 2023 05:49 12m 33s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #228: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 12m 23s development
October 17, 2023 05:39 12m 23s