- Vertex transformations (using the Scene data in the .i3d file) are no longer done by default, instead you have to specify the -t option
- The ID of the shape is added to the output file names now since the name alone isn't unique
- Fixed -b option not doing anything
- Fixed transforms not being properly applied with multiple levels of ancestors
Also done a bunch of internal stuff. Now has internal support for encrypting to .i3d.shapes files as well.