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Bundle Maker

FACS01-01 edited this page Apr 17, 2024 · 1 revision

Helps you create Asset Bundles. Easy access to almost all settings for building bundles.

How to use

  1. Open its window from the menu FACS Utils/Asset Bundle/Bundle Maker.
  2. Select the desired Build Target for the bundle. Changing this setting requires the Project to recompile scripts and assets.
  3. Select the Compression Level you want.
  4. Click on Save Folder to change the new bundle's destination folder.
  5. Select if you want to create an Assets or Scenes bundle. Scenes bundles can only contain Scene assets; Assets bundles can contain all but Scene assets.
  6. Put each main asset into an object selector on the Assets column.
  7. When ready, at the bottom you will get a button to Generate the bundle.

Extra tips and notes

  • Asset dependencies from the selected assets are automatically added to bundles, but cannot be directly retrieved and used except by digging through the main asset's properties. Sometimes asset dependencies may not work outside their main assets even. To be sure you can fully utilize an asset, add it to the list.
  • You can add an Address to each selected asset. This can be used when loading assets from the bundle with other programs/tool. If the Address is left blank, the default value will be used (the asset's file path).
  • If you need the bundle's Manifest file, you can get its file path from the Console log. Manifests are created on the computer's Temp folder, and are overwritten on each new bundle generation.