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Fix Animations

FACS01-01 edited this page Apr 17, 2024 · 2 revisions

Tries to fix Animation Clips that were incorrectly ripped.

Incorrect animation rips can happen when:

  • Animation Clips and/or Animator Controllers are attached to custom scripts or Components that the ripping program doesn't account for.
  • The ripped Asset Bundle doesn't include all necesary assets, Components or GameObject hierarchy for the animation to be playable on the first place. If you manage to restore those missing assets, you can fix the animation.

How to use

  1. Open its window from the menu FACS Utils/Animation/Fix Animations.
  2. Put the root GameObject in the Animation Roots object selector. You can put multiple animation roots to fix at once.
  3. You can press Auto Detect to auto fill the Animation Sources for each animation root, or you can fill the list manually with Animator Controllers, Animation Clips and Animator Override Controllers.
  4. When ready, press the Run! button.

Extra tips and notes

  • Animation Root is my way of calling the root GameObject from where the Animation Clip is played. For some characters, and in most Scenes, there can be multiple Animation Roots.