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Nerf Mobile Flak on water #6356

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Nov 21, 2024
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3 changes: 3 additions & 0 deletions changelog/snippets/balance.6356.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
- (#6356) Reduce the speed of hover flak on water to be the same as on land. This makes it less oppressive supporting hover raids and more exposed when supporting naval fleets.
- Aeon T2 mobile flak: water speed multiplier 1.35 -> 1 (water speed 3.65 -> 2.7)
- Seraphim T2 mobile flak: water speed multiplier 1.4 -> 1 (water speed 3.64 -> 2.6)
2 changes: 1 addition & 1 deletion units/UAL0205/UAL0205_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ UnitBlueprint{
TurnFacingRate = 180,
TurnRadius = 0,
TurnRate = 120,
WaterSpeedMultiplier = 1.35,
WaterSpeedMultiplier = 1,
WobbleFactor = 0,
WobbleSpeed = 0,
},
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2 changes: 1 addition & 1 deletion units/XSL0205/XSL0205_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ UnitBlueprint{
TurnFacingRate = 180,
TurnRadius = 0,
TurnRate = 120,
WaterSpeedMultiplier = 1.4,
WaterSpeedMultiplier = 1,
WobbleFactor = 0,
WobbleSpeed = 0,
},
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