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yield my flesh / to claim their bones #485

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4 changes: 2 additions & 2 deletions code/modules/clothing/suits/f13armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@
desc = "An old military grade pre war combat armor."
icon_state = "combat_armor"
item_state = "combat_armor"
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 55)
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 55)
slowdown = 0.12
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 5)

Expand Down Expand Up @@ -195,7 +195,7 @@
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "combat_armor_mk2"
item_state = "combat_armor_mk2"
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 35, "bomb" = 65, "bio" = 65, "rad" = 15, "fire" = 65, "acid" = 35, "wound" = 60)
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 35, "bomb" = 65, "bio" = 65, "rad" = 15, "fire" = 65, "acid" = 35, "wound" = 60)
slowdown = 0.15
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 8)

Expand Down
33 changes: 16 additions & 17 deletions code/modules/clothing/suits/f13factionarmor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -225,13 +225,13 @@
mob_overlay_icon = 'modular_BD2/legio_invicta/icons/onmob_legion.dmi'
icon_state = "armor_prime"
item_state = "armor_prime"
armor = list("melee" = 50, "bullet" = 30, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
armor = list("melee" = 50, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
slowdown = 0.03

/obj/item/clothing/suit/armor/f13/legion/prime/decan
name = "legion prime decanus armor"
desc = "Legion prime decanus armor-an extra reinforced baseball uniform."
armor = list("melee" = 55, "bullet" = 35, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
armor = list("melee" = 55, "bullet" = 30, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)

/obj/item/clothing/suit/armor/f13/legion/prime/heavydecan // Heavy Prime
name = "legion heavy prime decanus armor"
Expand Down Expand Up @@ -266,7 +266,7 @@
mob_overlay_icon = 'modular_BD2/legio_invicta/icons/onmob_legion.dmi'
icon_state = "armor_veteran"
item_state = "armor_veteran"
armor = list("melee" = 55, "bullet" = 35, "laser" = 25, "energy" = 15, "bomb" = 30, "bio" = 5, "rad" = 5, "fire" = 35, "acid" = 0, "wound" = 40)
armor = list("melee" = 55, "bullet" = 30, "laser" = 25, "energy" = 15, "bomb" = 30, "bio" = 5, "rad" = 5, "fire" = 35, "acid" = 0, "wound" = 40)
slowdown = 0.03
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 4) // Slightly better armor

Expand Down Expand Up @@ -295,14 +295,14 @@
mob_overlay_icon = 'modular_BD2/legio_invicta/icons/onmob_legion.dmi'
icon_state = "armor_explorer"
item_state = "armor_explorer"
armor = list("melee" = 40, "bullet" = 35, "laser" = 15, "energy" = 10, "bomb" = 40, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
armor = list("melee" = 40, "bullet" = 30, "laser" = 15, "energy" = 10, "bomb" = 40, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)

/obj/item/clothing/suit/armor/f13/legion/vet/vexil
name = "legion vexillarius armor"
desc = " Worn by Vexillarius, this armor has been reinforced with circular metal plates on the chest and a back mounted pole for the flag of the Bull, making the wearer easy to see at a distance."
icon_state = "armor_vexillarius"
item_state = "armor_vexillarius"
armor = list("melee" = 50, "bullet" = 55, "laser" = 20, "energy" = 20, "bomb" = 25, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
armor = list("melee" = 50, "bullet" = 40, "laser" = 20, "energy" = 20, "bomb" = 25, "bio" = 20, "rad" = 20, "fire" = 25, "acid" = 0, "wound" = 40)
slowdown = 0.02

/obj/item/clothing/suit/armor/f13/legion/venator
Expand All @@ -318,7 +318,7 @@
desc = "Every Centurion is issued some of the best armor available in the Legion, and adds better pieces from slain opponents over time."
icon_state = "legion_centurion"
item_state = "legion_centurion"
armor = list("melee" = 75, "bullet" = 45, "laser" = 30, "energy" = 25, "bomb" = 45, "bio" = 20, "rad" = 20, "fire" = 45, "acid" = 45, "wound" = 55)
armor = list("melee" = 75, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 45, "bio" = 20, "rad" = 20, "fire" = 45, "acid" = 45, "wound" = 55)
slowdown = 0.05
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 10) // Rest in pieces

Expand All @@ -335,7 +335,7 @@
desc = "Centurions who have led many patrols and ambushes against NCR Rangers have a distinct look from the many looted pieces of Ranger armor, and are often experienced in skirmishing."
icon_state = "legion_rangercent"
item_state = "legion_rangercent"
armor = list("melee" = 35, "bullet" = 60, "laser" = 30, "energy" = 25, "bomb" = 35, "bio" = 60, "rad" = 20, "fire" = 80, "acid" = 0, "wound" = 55)
armor = list("melee" = 35, "bullet" = 50, "laser" = 30, "energy" = 25, "bomb" = 35, "bio" = 60, "rad" = 20, "fire" = 80, "acid" = 0, "wound" = 55)

/obj/item/clothing/suit/armor/f13/legion/legate
name = "legion legate armor"
Expand Down Expand Up @@ -363,7 +363,7 @@
desc = "It's a set of standard legion armor strengthened using numerous parts taken from a suit of power armor, sacrificing speed and bullet protection for greater protection against laser-based weaponary."
icon_state = "legion-heavy"
item_state = "legion-heavy"
armor = list("melee" = 60, "bullet" = 65, "laser" = 55, "energy" = 15, "bomb" = 40, "bio" = 55, "rad" = 25, "fire" = 55, "acid" = 15, "wound" = 30)
armor = list("melee" = 60, "bullet" = 50, "laser" = 55, "energy" = 15, "bomb" = 40, "bio" = 55, "rad" = 25, "fire" = 55, "acid" = 15, "wound" = 30)
slowdown = 1.5

/obj/item/clothing/suit/armor/f13/legion/legionsalvaged/ComponentInitialize()
Expand Down Expand Up @@ -419,7 +419,7 @@
icon_state = "ncr_infantry_vest"
item_state = "ncr_infantry_vest"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
armor = list("melee" = 20, "bullet" = 40, "laser" = 20, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
armor = list("melee" = 20, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
slowdown = 0.12
pocket_storage_component_path = /datum/component/storage/concrete/pockets/bulletbelt/ncr
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 2)
Expand Down Expand Up @@ -457,7 +457,7 @@
desc = "A standard issue NCR Infantry vest reinforced with a groinpad."
icon_state = "ncr_reinforced_vest"
item_state = "ncr_reinforced_vest"
armor = list("melee" = 25, "bullet" = 45, "laser" = 25, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
armor = list("melee" = 25, "bullet" = 35, "laser" = 25, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
slowdown = 0.15
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 3)

Expand All @@ -471,7 +471,7 @@
name = "NCR reinforced mantle vest"
desc = "A standard issue NCR Infantry vest reinforced with a groinpad and a mantle."
icon_state = "ncr_reinforced_mantle"
armor = list("melee" = 25, "bullet" = 45, "laser" = 25, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
armor = list("melee" = 25, "bullet" = 35, "laser" = 25, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
slowdown = 0.15

/obj/item/clothing/suit/armor/f13/ncrarmor/mantle/reinforced/trenchraider
Expand Down Expand Up @@ -506,7 +506,7 @@
desc = "A reinforced set of NCR mantle armour, with added padding on the groin, neck and shoulders. Intended for use by the officer class."
icon_state = "ncr_lt_armour"
item_state = "ncr_lt_armour"
armor = list("melee" = 25, "bullet" = 45, "laser" = 25, "energy" = 20, "bomb" = 50, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 50)
armor = list("melee" = 25, "bullet" = 40, "laser" = 25, "energy" = 20, "bomb" = 50, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 50)
slowdown = 0.15
pocket_storage_component_path = /datum/component/storage/concrete/pockets/treasurer

Expand Down Expand Up @@ -563,7 +563,7 @@
desc = "A thicker than average duster worn by NCR recon rangers out in the field. It's not heavily armored by any means, but is easy to move around in and provides excellent protection from the harsh desert environment."
icon_state = "duster_recon"
item_state = "duster_recon"
armor = list("melee" = 25, "bullet" = 35, "laser" = 15, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
armor = list("melee" = 25, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
slowdown = 0.05
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 4)

Expand Down Expand Up @@ -602,7 +602,7 @@
desc = "A set of standard issue ranger patrol armor that provides defense similar to a suit of pre-war combat armor. It's got NCR markings, making it clear who it was made by."
icon_state = "ncr_patrol"
item_state = "ncr_patrol"
armor = list("melee" = 25, "bullet" = 45, "laser" = 20, "energy" = 20, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 40)
armor = list("melee" = 25, "bullet" = 35, "laser" = 20, "energy" = 20, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 40)
slowdown = 0.15

/obj/item/clothing/suit/armor/f13/combat/ncr_patrol/Initialize()
Expand Down Expand Up @@ -1017,7 +1017,7 @@
desc = "A heavily reinforced set of military grade armor, commonly seen in the Divide now repurposed and reissued to Chief Rangers."
icon_state = "elite_riot"
item_state = "elite_riot"
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 40, "bomb" = 55, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 55)
armor = list("melee" = 60, "bullet" = 50, "laser" = 40, "energy" = 40, "bomb" = 55, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 55)
icon = 'icons/obj/clothing/suits.dmi'

/obj/item/clothing/suit/armor/f13/rangercombat/desert
Expand All @@ -1033,7 +1033,7 @@
desc = "a handmade tactical rig. The actual rig is made of a black, fiberous cloth, being attached to a dusty desert-colored belt. A flask and two ammo pouches hang from the belt."
icon_state = "r_gear_rig"
item_state = "r_gear_rig"
armor = list("melee" = 35, "bullet" = 40, "laser" = 35, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
armor = list("melee" = 35, "bullet" = 30, "laser" = 35, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)
slowdown = 0.05
pocket_storage_component_path = /datum/component/storage/concrete/pockets/bulletbelt/ncr

Expand All @@ -1042,7 +1042,6 @@
desc = "A refurbished set of NCRA 3rd Scouts armor, now with heavier plating together with arm and leg guards. A two-headed bear has been painted on its chest."
icon_state = "refurb_scout"
item_state = "refurb_scout"
armor = list("melee" = 35, "bullet" = 40, "laser" = 35, "energy" = 20, "bomb" = 25, "bio" = 30, "rad" = 20, "fire" = 60, "acid" = 0, "wound" = 40)

/obj/item/clothing/suit/armor/f13/ncrarmor/scout
name = "NCR 3rd Scout combat armor"
Expand Down
20 changes: 10 additions & 10 deletions code/modules/jobs/job_types/bos.dm
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,8 @@ Head Paladin
exp_requirements = 600

loadout_options = list(
/datum/outfit/loadout/hpa, //Laser Gatling, Super Sledge
/datum/outfit/loadout/hpb, //Tribeam, Powerfist
/datum/outfit/loadout/hpa, //Laser Gatling
/datum/outfit/loadout/hpb, //Bozar
/datum/outfit/loadout/hpc //14mm pistol, Shield, Pre-war Ripper
)

Expand Down Expand Up @@ -124,8 +124,8 @@ Head Paladin
/datum/outfit/loadout/hpa
name = "Heavy Weapons Head Paladin"
backpack_contents = list(
/obj/item/gun/ballistic/automatic/m72 = 1,
/obj/item/ammo_box/magazine/m2mm = 2,
/obj/item/minigunpack = 1,
/obj/item/stock_parts/cell/ammo/ecp = 3,
/obj/item/gun/energy/laser/wattz/magneto = 1,
/obj/item/stock_parts/cell/ammo/ec = 2
)
Expand Down Expand Up @@ -253,8 +253,8 @@ Head Knight
/datum/outfit/loadout/hka
name = "Sniper Head Knight"
backpack_contents = list(
/obj/item/gun/ballistic/rifle/mag/antimateriel = 1,
/obj/item/ammo_box/magazine/amr = 2
/obj/item/gun/ballistic/automatic/marksman/sniper = 1,
/obj/item/ammo_box/magazine/w308 = 2
)

/datum/outfit/loadout/hkb
Expand Down Expand Up @@ -362,8 +362,8 @@ Paladin
/datum/outfit/loadout/paladinc
name = "Heavy Paladin"
backpack_contents = list(
/obj/item/gun/energy/laser/scatter = 1,
/obj/item/stock_parts/cell/ammo/mfc = 3,
/obj/item/gun/ballistic/automatic/lsw = 1,
/obj/item/ammo_box/magazine/m556/rifle = 3,
/obj/item/gun/energy/laser/wattz/magneto = 1,
/obj/item/stock_parts/cell/ammo/ec = 2,
/obj/item/clothing/suit/armor/f13/power_armor/t51b/bos = 1,
Expand All @@ -374,8 +374,8 @@ Paladin
/datum/outfit/loadout/paladind
name = "Heavy Senior Paladin"
backpack_contents = list(
/obj/item/gun/energy/laser/scatter = 1,
/obj/item/stock_parts/cell/ammo/mfc = 3,
/obj/item/gun/ballistic/automatic/lsw = 1,
/obj/item/ammo_box/magazine/m556/rifle = 3,
/obj/item/gun/energy/laser/wattz/magneto = 1,
/obj/item/stock_parts/cell/ammo/ec = 2,
/obj/item/clothing/suit/armor/f13/power_armor/t51b/bos = 1,
Expand Down
2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/enclave.dm
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@

/datum/outfit/loadout/gysergeantrifle
name = "Support Sergeant"
suit_store = /obj/item/gun/ballistic/automatic/assault_carbine/worn
suit_store = /obj/item/gun/ballistic/automatic/assault_carbine
backpack_contents = list(
/obj/item/ammo_box/magazine/m5mm = 4,
/obj/item/ammo_box/m5mmbox/shock = 1,
Expand Down
19 changes: 9 additions & 10 deletions code/modules/jobs/job_types/legion.dm
Original file line number Diff line number Diff line change
Expand Up @@ -178,9 +178,9 @@ Weapons Lever shotgun, Grease gun, Repeater carbines, Revolvers, simple guns al
minimal_access = list(ACCESS_PUBLIC, ACCESS_LEGION, ACCESS_LEGION3, ACCESS_LEGION_COMMAND, ACCESS_LEGION2, ACCESS_CHANGE_IDS, ACCESS_LEGION1, ACCESS_LEGION4)

loadout_options = list(
/datum/outfit/loadout/palacent, // M1919, Goliath, 10mm pistol
/datum/outfit/loadout/rangerhunter, // Hunting revolver, Sniper, Spatha
/datum/outfit/loadout/centurion, // City-Killer shotgun, 14mm pistol
/datum/outfit/loadout/palacent, // BAR, 10mm pistol
/datum/outfit/loadout/rangerhunter, // Unique sniper, hunting revolver, spatha
/datum/outfit/loadout/centurion, // 14mm pistol, goliath
)

/datum/outfit/job/CaesarsLegion/Legionary/f13centurion/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
Expand Down Expand Up @@ -221,9 +221,9 @@ Weapons Lever shotgun, Grease gun, Repeater carbines, Revolvers, simple guns al
name = "Paladin-Slayer Centurion"
suit = /obj/item/clothing/suit/armor/f13/legion/palacent
head = /obj/item/clothing/head/helmet/f13/legion/palacent
suit_store = /obj/item/gun/ballistic/automatic/m1919
suit_store = /obj/item/gun/ballistic/automatic/bar
backpack_contents = list(
/obj/item/ammo_box/magazine/m762 = 3,
/obj/item/ammo_box/magazine/m762/ext = 3,
/obj/item/gun/ballistic/automatic/pistol/n99/crusader = 1,
/obj/item/ammo_box/magazine/m10mm_adv/simple = 2
)
Expand All @@ -232,10 +232,10 @@ Weapons Lever shotgun, Grease gun, Repeater carbines, Revolvers, simple guns al
name = "Ranger-Hunter Centurion"
suit = /obj/item/clothing/suit/armor/f13/legion/rangercent
head = /obj/item/clothing/head/helmet/f13/legion/rangercent
suit_store = /obj/item/gun/ballistic/rifle/mag/antimateriel
suit_store =/obj/item/gun/ballistic/automatic/marksman/sniper/snipervenator
backpack_contents = list(
/obj/item/gun/ballistic/revolver/hunting = 1,
/obj/item/ammo_box/magazine/amr = 2,
/obj/item/ammo_box/magazine/w308 = 2,
/obj/item/ammo_box/c4570 = 3,
/obj/item/melee/onehanded/machete/spatha = 1
)
Expand All @@ -248,7 +248,6 @@ Weapons Lever shotgun, Grease gun, Repeater carbines, Revolvers, simple guns al
backpack_contents = list(
/obj/item/ammo_box/magazine/m14mm = 2,
/obj/item/melee/unarmed/powerfist/goliath = 1,
/obj/item/book/granter/martial/cqc = 1,
/obj/item/reagent_containers/pill/patch/healingpowder/berserker = 2
)

Expand Down Expand Up @@ -661,9 +660,9 @@ Weapons Lever shotgun, Grease gun, Repeater carbines, Revolvers, simple guns al

/datum/outfit/loadout/sniper
name = "Sniper"
suit_store = /obj/item/gun/ballistic/automatic/m1garand/sks
suit_store = /obj/item/gun/ballistic/rifle/repeater/trail
backpack_contents = list(
/obj/item/ammo_box/magazine/sks = 3,
/obj/item/ammo_box/m44box = 2,
/obj/item/attachments/scope = 1,
/obj/item/melee/onehanded/machete/gladius = 1,
/obj/item/grenade/smokebomb = 2
Expand Down
22 changes: 6 additions & 16 deletions code/modules/jobs/job_types/ncr.dm
Original file line number Diff line number Diff line change
Expand Up @@ -441,7 +441,7 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.

/datum/outfit/loadout/sergeantrifleman
name = "Lead Rifleman"
suit_store = /obj/item/gun/ballistic/automatic/assault_rifle
suit_store = /obj/item/gun/ballistic/automatic/service/r82
head = /obj/item/clothing/head/f13/ncr
suit = /obj/item/clothing/suit/armor/f13/ncrarmor/mantle/reinforced
backpack_contents = list(
Expand Down Expand Up @@ -558,7 +558,7 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
outfit = /datum/outfit/job/ncr/f13vetranger

loadout_options = list( // ALL: Binoculars, Bowie knife, Sequoia
/datum/outfit/loadout/vrclassic, // DKS
/datum/outfit/loadout/vrclassic, // AMR
/datum/outfit/loadout/vrlite, // Brush
/datum/outfit/loadout/vrshotgunner // Lever Action Shotgun
)
Expand All @@ -572,7 +572,6 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
id = /obj/item/card/id/dogtag/ncrvetranger
uniform = /obj/item/clothing/under/f13/ranger/vet
suit = /obj/item/clothing/suit/armor/f13/rangercombat
suit_store = /obj/item/gun/ballistic/revolver/sequoia
head = /obj/item/clothing/head/helmet/f13/ncr/rangercombat
gloves = /obj/item/clothing/gloves/rifleman
shoes = /obj/item/clothing/shoes/f13/military/leather
Expand Down Expand Up @@ -607,11 +606,11 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
)

/datum/outfit/loadout/vrshotgunner
name = "Veteran Ranger Shotgunner"
suit_store = /obj/item/gun/ballistic/shotgun/automatic/combat/neostead
name = "Veteran Ranger Gunslinger"
suit_store = /obj/item/gun/ballistic/revolver/sequoia
backpack_contents = list(
/obj/item/storage/box/ration/ranger_breakfast = 1,
/obj/item/ammo_box/shotgun/buck = 3
/obj/item/ammo_box/c4570box = 2
)

/datum/outfit/job/ncr/f13vetranger/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
Expand Down Expand Up @@ -700,7 +699,7 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
head = /obj/item/clothing/head/f13/ranger
uniform = /obj/item/clothing/under/f13/ranger/patrol
belt = /obj/item/storage/belt/military/assault/ncr
suit_store = /obj/item/gun/ballistic/shotgun/automatic/combat/auto5
suit_store = /obj/item/gun/ballistic/shotgun/automatic/combat/shotgunlever
backpack_contents = list(
/obj/item/storage/box/ration/ranger_breakfast = 1,
/obj/item/ammo_box/shotgun/buck = 3,
Expand Down Expand Up @@ -737,7 +736,6 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
outfit = /datum/outfit/job/ncr/f13heavytrooper

loadout_options = list(
/datum/outfit/loadout/shockht, // BAR, nobody uses the citykiller lol
/datum/outfit/loadout/supportht, // R84
/datum/outfit/loadout/meleeht // Rocket Sledge, lighter armor in exchange for mobility and melee
)
Expand All @@ -761,14 +759,6 @@ Weapons Service Rifle, Grease Gun, 9mm pistol, all good.
/obj/item/storage/bag/money/small/ncrenlisted = 1
)

/datum/outfit/loadout/shockht
name = "Shock Heavy Trooper"
backpack_contents = list(
/obj/item/gun/ballistic/automatic/bar = 1,
/obj/item/ammo_box/magazine/m762/ext = 2,
/obj/item/storage/box/ration/menu_four = 1
)

/datum/outfit/loadout/supportht
name = "Support Heavy Trooper"
backpack_contents = list(
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