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Weapons

Roman Chistokhodov edited this page Aug 8, 2023 · 7 revisions

Changes to original Half-Life weapons

Crowbar (weapon_crowbar)

  • Plays idle animations.
  • Fixed a rapid crowbar bug when hitting a dead corpse.

Tau-cannon (weapon_gauss)

  • Plays idle animations.
  • Fixed charge sound not stopping after the overcharge.
  • Firing at thick brushes with a secondary attack won't reflect at the player.

RPG (weapon_rpg)

  • Hides laser spot when player is using tank.

Hand grenade (weapon_handgrenade)

  • Plays draw animation after finishing a throw.

New weapons

Pipe wrench (weapon_pipewrench)

Combat knife (weapon_knife)

  • Has an alternative attack (akin to one of pipewrench)

Barnacle grapple (weapon_grapple)

Portable medkit (weapon_medkit)

  • Primary attack heals allies.
  • Secondary attack heals the owner.
  • SC-like revival is not implemented.

Desert eagle (weapon_eagle)

  • Hides laser spot when player is using tank.

Uzi (weapon_uzi)

  • No akimbo version implemented yet.

Penguin (weapon_penguin)

SAW machine gun (weapon_m249)

Sniper rifle (weapon_sniperrifle)

Displacer cannon (weapon_displacer)

Spore launcher (weapon_sporelauncher)

Shock rifle (weapon_shockrifle)

  • Plays idle animations