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Map Editor Key Bindings
Simon Judd edited this page Dec 20, 2013
·
6 revisions
- General
- General 2D Mode
- Lines Mode
- Sectors Mode
- Things Mode
- General 3D Mode
- 3D Mode Camera
- 3D Mode Light Level
- 3D Mode Offsets
- 3D Mode Scaling
- 3D Mode Walls
- 3D Mode Flats
- 3D Mode Things
These shortcuts are either situational or can be used no matter what the current edit mode is.
Action | Default Keys | Description |
---|---|---|
Accept edit | Enter |
|
Cancel edit | Escape |
|
Toggle 3d mode | Q |
|
Take Screenshot |
Ctrl +Shift +P
|
These shortcuts can be used in any 2D editing mode (Vertices, Lines, Sectors or Things)
Action | Default Keys | Description |
---|---|---|
Clear selection | C |
|
Pan view |
Mouse3 Ctrl +Space
|
|
Toggle item move mode | Z |
|
Zoom in (towards mouse) | MWheelUp |
|
Zoom out (towards mouse) | MWheelDown |
|
Zoom in (towards screen center) | + |
|
Zoom out (towards screen center) | - |
|
Zoom in, show current object |
Shift ++ Shift +MWheelUp
|
|
Zoom out, show full map |
Shift +- Shift +MWheelDown
|
|
Scroll left | Left |
|
Scroll right | Right |
|
Scroll up | Up |
|
Scroll down | Down |
|
Increment grid level | [ |
|
Decrement grid level | ] |
|
Vertices mode | V |
|
Lines mode | L |
|
Sectors mode | S |
If already in a sector edit mode, cycles to the next sector edit mode (Normal → Floors → Ceilings) |
Things mode | T |
|
Cycle flat type |
Ctrl +F
|
|
Split nearest line |
Ctrl +Shift +S
|
|
Lock/unlock hilight |
Ctrl +H
|
|
Begin line drawing | Space |
|
Begin shape drawing |
Shift +Space
|
|
Create object | Insert |
|
Delete object | Delete |
|
Copy object properties |
Ctrl +Shift +C
|
|
Paste object properties |
Ctrl +Shift +V
|
|
Begin object edit | E |
See object edit for more info |
These shortcuts can only be used when in lines edit mode
Action | Default Keys | Description |
---|---|---|
Change texture(s) |
Ctrl +T
|
Opens the [[quick texture selector |
Flip line(s) | F |
|
Flip line(s) but not sides |
Shift +F
|
|
Begin tag edit |
Shift +T
|
These shortcuts can only be used when in sectors edit mode
Action | Default Keys | Description |
---|---|---|
Light level up 16 | ' |
If the map is in UDMF format with [[ZDoom extensions |
Light level up 1 |
Shift +'
|
See above |
Light level down 16 | ; |
See above |
Light level down 1 |
Shift +;
|
See above |
Floor height up 8 |
Ctrl +>
|
|
Floor height up 1 |
Ctrl +Shift +>
|
|
Floor height down 8 |
Ctrl +<
|
|
Floor height down 1 |
Ctrl +Shift +<
|
|
Ceiling height up 8 |
Alt +>
|
|
Ceiling height up 1 |
Alt +Shift +>
|
|
Ceiling height down 8 |
Alt +<
|
|
Ceiling height down 1 |
Alt +Shift +<
|
|
Height up 8 | > |
Behaviour depends on the sector edit mode: |
Height up 1 |
Shift +>
|
See above |
Height down 8 | < |
See above |
Height down 1 |
Shift +<
|
See above |
Change texture(s) |
Ctrl +T
|
Behaviour depends on the sector edit mode: |
Join sectors | J |
|
Join sectors (keep lines) |
Shift +J
|
These shortcuts can only be used when in things edit mode
Action | Default Keys | Description |
---|---|---|
Change type |
Ctrl +T
|
Opens the thing type browser for the currently selected thing(s) |
Quick angle edit | D |
Begins quick angle edit mode for the currently selected thing(s) |
Action | Default Keys | Description |
---|---|---|
Toggle fog | F |
|
Toggle full brightness | B |
|
Adjust brightness |
Shift +B
|
|
Toggle camera gravity | G |
|
Release mouse cursor | Tab |
|
Clear selection | C |
|
Toggle thing display | T |
Cycles between 3 thing display modes: |
Cycle thing render style |
Shift +T
|
Cycles between 3 thing render modes: |
Toggle hilight | H |
Cycles between 3 hilight render modes: |
Copy texture or thing type |
Ctrl +C Mouse3
|
Depends on the currently hilighted object: |
Paste texture or thing type |
Ctrl +V Shift +Mouse3
|
|
Toggle information overlay | I |
|
Quick Texture |
Ctrl +T
|
Begins [[quick texture selection |
Camera movement speed is doubled if Shift
is held down
Action | Default Keys | Description |
---|---|---|
Camera forward | W |
|
Camera backward | S |
|
Camera strafe left | A |
|
Camera strafe right | D |
|
Camera move up | Up |
|
Camera move down | Down |
|
Camera turn left | Left |
|
Camera turn right | Right |
Action | Default Keys | Description |
---|---|---|
Sector light level up 16 | ' |
|
Sector light level up 1 |
Shift +'
|
|
Sector light level down 16 | ; |
|
Sector light level down 1 |
Shift +;
|
|
Toggle linked flat light levels |
Ctrl +L
|
Only has an effect if the map format is UDMF with [[ZDoom extensions |
Note: Numpad keys assume NumLock is on
Action | Default Keys | Description |
---|---|---|
X offset up 8 | Numpad 4 |
|
X offset up 1 |
Shift +Numpad 4
|
|
X offset down 8 | Numpad 6 |
|
X offset down 1 |
Shift +Numpad 6
|
|
Y offset up 8 | Numpad 8 |
|
Y offset up 1 |
Shift +Numpad 8
|
|
Y offset down 8 | Numpad 2 |
|
Y offset down 1 |
Shift +Numpad 2
|
Action | Default Keys | Description |
---|---|---|
X scale up (large) |
Ctrl +Numpad 4
|
|
X scale up (small) |
Ctrl +Shift +Numpad 4
|
|
X scale down (large) |
Ctrl +Numpad 6
|
|
X scale down (small) |
Ctrl +Shift +Numpad 6
|
|
Y scale up (large) |
Ctrl +Numpad 8
|
|
Y scale up (small) |
Ctrl +Shift +Numpad 8
|
|
Y scale down (large) |
Ctrl +Numpad 2
|
|
Y scale down (small) |
Ctrl +Shift +Numpad 2
|
Action | Default Keys | Description |
---|---|---|
Toggle linked wall offsets |
Ctrl +O
|
Only has an effect if the map format is UDMF with [[ZDoom extensions |
Auto-align textures on X |
Ctrl +A
|
|
Reset wall (offsets and scaling) | R |
|
Toggle lower unpegged | L |
|
Toggle upper unpegged | U |
Action | Default Keys | Description |
---|---|---|
Height up 8 |
Numpad + MWheelUp
|
|
Height up 1 |
Shift +Numpad + Shift +MWheelUp
|
|
Height down 8 |
Numpad - MWheelDown
|
|
Height down 1 |
Shift +Numpad - Shift +MWheelDown
|
Action | Default Keys | Description |
---|---|---|
Remove | Delete |
|
Z up 8 | Numpad 8 |
|
Z up 1 |
Shift +Numpad 8
|
|
Z down 8 | Numpad 2 |
|
Z down 1 |
Shift +Numpad 2
|