Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SetFilterUI : Support dropping set names onto nodes #5786

Merged
merged 1 commit into from
Apr 19, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ Improvements

- Group : Added `sets` plug, to control what sets the group belongs to.
- USD : Added automatic render-time translation of UsdPreviewSurface shaders to Cycles.
- SetEditor : Added support for dragging a set name onto a node in the Graph Editor to create or modify a connected `SetFilter` node. Holding <kbd>Shift</kbd> while dragging will add to the set expression. Holding <kbd>Control</kbd> will remove from the set expression. Only set expressions with a simple list of sets are supported. Expressions with boolean or hierarchy operators are not supported.

1.4.0.0 (relative to 1.3.16.0)
=======
Expand Down
1 change: 1 addition & 0 deletions python/GafferSceneUI/FilteredSceneProcessorUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,7 @@ def __nodeGadget( node ) :

nodeGadget = GafferUI.StandardNodeGadget( node )
GafferSceneUI.PathFilterUI.addObjectDropTarget( nodeGadget )
GafferSceneUI.SetFilterUI.addSetDropTarget( nodeGadget )

return nodeGadget

Expand Down
3 changes: 3 additions & 0 deletions python/GafferSceneUI/PathFilterUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -316,6 +316,9 @@ def __dragLeave( nodeGadget, event ) :

global __originalDragPointer

if __originalDragPointer is None :
return False

GafferUI.Pointer.setCurrent( __originalDragPointer )
__originalDragPointer = None

Expand Down
6 changes: 5 additions & 1 deletion python/GafferSceneUI/SetEditor.py
Original file line number Diff line number Diff line change
Expand Up @@ -189,8 +189,12 @@ def __dragBegin( self, widget, event ) :
# prevent the path itself from being dragged
return IECore.StringVectorData()

GafferUI.Pointer.setCurrent( "paths" )
column = self.__pathListing.columnAt( imath.V2f( event.line.p0.x, event.line.p0.y ) )
if isinstance( column, _GafferSceneUI._SetEditor.SetNameColumn ) :
GafferUI.Pointer.setCurrent( "sets" )
else :
GafferUI.Pointer.setCurrent( "paths" )

if column == self.__setMembersColumn :
return IECore.StringVectorData( self.__getSetMembers( setNames ).paths() )
elif column == self.__selectedSetMembersColumn :
Expand Down
166 changes: 166 additions & 0 deletions python/GafferSceneUI/SetFilterUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -34,9 +34,15 @@
#
##########################################################################

import enum
import imath

import Gaffer
import GafferUI
import GafferScene
import GafferSceneUI

import IECore

##########################################################################
# Metadata
Expand Down Expand Up @@ -94,3 +100,163 @@
}

)

##########################################################################
# NodeGadget drop handler
##########################################################################

GafferUI.Pointer.registerPointer( "sets", GafferUI.Pointer( "pointerSets.png", imath.V2i( 53, 14 ) ) )
GafferUI.Pointer.registerPointer( "addSets", GafferUI.Pointer( "pointerAddSets.png", imath.V2i( 53, 14 ) ) )
GafferUI.Pointer.registerPointer( "removeSets", GafferUI.Pointer( "pointerRemoveSets.png", imath.V2i( 53, 14 ) ) )
GafferUI.Pointer.registerPointer( "replaceSets", GafferUI.Pointer( "pointerReplaceSets.png", imath.V2i( 53, 14 ) ) )

__DropMode = enum.Enum( "__DropMode", [ "None_", "Add", "Remove", "Replace" ] )

__originalDragPointer = None

def __setsPlug( node ) :

for plug in Gaffer.Plug.InputRange( node ) :
if Gaffer.Metadata.value( plug, "ui:scene:acceptsSetNames" ) or Gaffer.Metadata.value( plug, "ui:scene:acceptsSetExpression" ) :
return plug

johnhaddon marked this conversation as resolved.
Show resolved Hide resolved
return None

def __editable( plug ) :
if Gaffer.MetadataAlgo.readOnly( plug ) or not plug.settable() :
return False

if Gaffer.Metadata.value( plug, "ui:scene:acceptsSetNames" ) or Gaffer.Metadata.value( plug, "ui:scene:acceptsSetExpression" ) :
plugValue = plug.getValue()
if any( i in plugValue for i in [ "(", ")", "|", "-", "&"] ) :
return False

plugTokens = plugValue.split( " " )
if any( i in plugTokens for i in [ "in", "containing" ] ) :
return False

return True

def __dropMode( nodeGadget, event ) :

setsPlug = __setsPlug( nodeGadget.node() )
if setsPlug is None :
filter = None
if nodeGadget.node()["filter"].getInput() is not None :
filter = nodeGadget.node()["filter"].source().node()
if filter is None :
return __DropMode.Replace if __editable( nodeGadget.node()["filter"] ) else __DropMode.None_
elif not isinstance( filter, GafferScene.SetFilter ) :
return __DropMode.None_
setsPlug = filter["setExpression"]

if not __editable( setsPlug ) :
return __DropMode.None_

if event.modifiers & event.Modifiers.Shift :
return __DropMode.Add
elif event.modifiers & event.Modifiers.Control :
return __DropMode.Remove
else :
return __DropMode.Replace

def __dragEnter( nodeGadget, event ) :

if not isinstance( event.data, IECore.StringVectorData ) :
return False
johnhaddon marked this conversation as resolved.
Show resolved Hide resolved

if not (
all( i.startswith( "/" ) for i in event.data ) or
event.sourceWidget.ancestor( GafferSceneUI.SetEditor ) is not None
) :
return False

if not len ( event.data ) :
return False

if __dropMode( nodeGadget, event ) == __DropMode.None_ :
return False

global __originalDragPointer
__originalDragPointer = GafferUI.Pointer.getCurrent()

return True

def __dragLeave( nodeGadget, event ) :

global __originalDragPointer

if __originalDragPointer is None :
return False

GafferUI.Pointer.setCurrent( __originalDragPointer )
johnhaddon marked this conversation as resolved.
Show resolved Hide resolved
__originalDragPointer = None

return True

def __dragMove( nodeGadget, event ) :

global __originalDragPointer
if __originalDragPointer is None :
return False

GafferUI.Pointer.setCurrent( __dropMode( nodeGadget, event ).name.lower() + "Sets" )

return True

def __drop( nodeGadget, event ) :

global __originalDragPointer
if __originalDragPointer is None :
return False

setsPlug = __setsPlug( nodeGadget.node() )
if setsPlug is None :
setsPlug = __setsPlug( nodeGadget.node()["filter"].source().node() )

dropSets = event.data

dropMode = __dropMode( nodeGadget, event )
if dropMode == __DropMode.Replace :
sets = sorted( dropSets )
elif dropMode == __DropMode.Add :
sets = set( setsPlug.getValue().split( " " ) )
sets.update( dropSets )
sets = sorted( sets )
else :
sets = set( setsPlug.getValue().split( " " ) )
sets.difference_update( dropSets )
sets = sorted( sets )

with Gaffer.UndoScope( nodeGadget.node().ancestor( Gaffer.ScriptNode ) ) :

if setsPlug is None :

setFilter = GafferScene.SetFilter()
nodeGadget.node().parent().addChild( setFilter )
nodeGadget.node()["filter"].setInput( setFilter["out"] )

setsPlug = setFilter["setExpression"]

setsPlug.setValue( " ".join( sets ) )

GafferUI.Pointer.setCurrent( __originalDragPointer )
__originalDragPointer = None

return True

def addSetDropTarget( nodeGadget ) :

nodeGadget.dragEnterSignal().connect( __dragEnter, scoped = False )
nodeGadget.dragLeaveSignal().connect( __dragLeave, scoped = False )
nodeGadget.dragMoveSignal().connect( __dragMove, scoped = False )
nodeGadget.dropSignal().connect( __drop, scoped = False )

def __nodeGadget( setFilter ) :

nodeGadget = GafferUI.StandardNodeGadget( setFilter )
addSetDropTarget( nodeGadget )

return nodeGadget

GafferUI.NodeGadget.registerNodeGadget( GafferScene.SetFilter, __nodeGadget )
1 change: 1 addition & 0 deletions python/GafferSceneUI/SetUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -329,6 +329,7 @@ def __nodeGadget( node ) :

nodeGadget = GafferUI.StandardNodeGadget( node )
GafferSceneUI.PathFilterUI.addObjectDropTarget( nodeGadget )
GafferSceneUI.SetFilterUI.addSetDropTarget( nodeGadget )

return nodeGadget

Expand Down
6 changes: 5 additions & 1 deletion resources/graphics.py
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,11 @@
"objects", # \todo prefix with 'pointer'
"addObjects", # \todo prefix with 'pointer'
"removeObjects", # \todo prefix with 'pointer'
"replaceObjects" # \todo prefix with 'pointer'
"replaceObjects", # \todo prefix with 'pointer'
"pointerSets",
"pointerReplaceSets",
"pointerAddSets",
"pointerRemoveSets",
]
},

Expand Down
Loading
Loading