CodeWidget : Dispose of completion menu on activatedSignal #5910
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This fixes the "
Ctrl
+Return
doesn't always commit my changes when editing set expressions in the Render Pass Editor" issue reported recently. If the completion menu was visible whileCtrl
+Return
was pressed, changes would not be committed due to the loss of focus workaround inCodeWidget._emitEditingFinished()
. Or in the case of a widget in a PlugPopup, the changes would not be committed and the PlugPopup would dismiss...This was particularly apparent in scenes containing overlapping set names such as "LGT" and "LGT:ALL", and entering the shorter "LGT" set into a SetExpressionPlugValueWidget in a PlugPopup. Typing "LGT" would leave the completion menu up for "LGT:ALL", and then pressing
Ctrl
+Return
would dismiss the PlugPopup without committing the change while often leaving the completion menu still visible afterwards.