Releases: GodotVR/godot-xr-tools
Releases · GodotVR/godot-xr-tools
Godot XR Tools 4.4.0-dev2
This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.
Changes in this build include:
- Minimum Godot version changed to 4.2
- Add pickable action_released signal
- Fix custom hand poses calling legacy remove_animation
- Cleaned up StartXR
- Allow grab-points and poses to work with different types of hand trackers
- Add end_xr support to StartXR
- Fixed vignette shader
- Add visibility_changed notifications to Viewport2Din3D hosted scenes
- Invisible Viewport2Din3D now disable physics and viewport updates
- Add SnapPath
- Improvements to collision hands so collision shapes of picked up objects are added and we no longer have hands collide with dropped objects
Godot XR Tools 4.4.0-dev1
This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.
Changes in this build include:
- Minimum Godot version changed to 4.2
- Add pickable action_released signal
- Fix custom hand poses calling legacy remove_animation
- Cleaned up StartXR
Godot XR Tools 4.3.3
This is a patch release fixing a critical regression in Viewport2Din3D.
Godot XR Tools 4.3.2
This is a maintenance release with the following changes:
- Move fade logic into effect
- Added collision fade support
- Added fix for slowly sliding on slopes
- Added fix for ground-control preventing jumping over objects
- Added property forwarding for Viewport2Din3D
- Added fix for open/close poses
- Added rumble manager for haptic feedback
- Fix unreliable wall-walking collision
Godot XR Tools 4.3.1
This is a maintenance release with the following fixes:
- Fix saving project when using plugin-tools to set physics layers or enable OpenXR
- Fix updating the editor-preview hand-pose
- Fix jumping on slopes
- Fix material warnings by converting binary .material files to .tres files
- Fix staging to use threaded loading while starting the fade
- Fix broken world-grab script
Godot XR Tools 4.3.0
In this release:
- Upgraded project to Godot 4.1 as the new minimum version.
- Added reporting of stage load errors.
- Blend player height changes and prevent the player from standing up under a low ceiling.
- minor-breakage Added support for swapping held items between hands.
- Added jog-in-place movement provider.
- Added support for grappling on GridMap instances
- breakage Added support for two-handed grabbing.
- Added support for snapping hands to grab-points.
- Added support for world-grab movement.
- Fixed editor errors when using hand physics bones.
- Added support for climbable grab-points.
- Added control of keyboard or gamepad inputs to Viewport2Din3D instances.
Godot XR Tools 4.2.1
- Fixed snap-zones showing highlight when disabled.
- Fixed pickup leaving target highlighted after picking up.
- Fixed collision hands getting stuck too far from the real hands.
Godot XR Tools 4.2.0
Changes in this release:
- Environments can now be set normally in scenes loaded through the staging system.
- Fixed issue with not being able to push rigid bodies when colliding with them.
- Fixed player movement on slopes.
- Fixed lag in finger-poke.
- Added initial collision hand support.
- Added support for custom materials for 2D in 3D viewport
- Updated pointer to support visibility properties and events
- Modified virtual keyboard to expose viewport controls and default to unshaded
- Cleaned up teleport and added more properties for customization
- Modified pickup highlighting to support pickables in snap-zones
- Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
- Fixed player scaling issues with crouching and poke
- minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
- Moved teleport logic to player and added teleport area node
- Change pointer event dispatching
- Added multi-touch on 2D in 3D viewports and virtual-keyboard
- Added option to disable laser-pointers when close to specific bodies/areas
Godot XR Tools 4.1.0
Changes in this release:
- Enhanced grappling to support collision and target layers
- Added Godot Editor XR Tools menu for layers and openxr configuration
- Improved gliding to support roll-turning while flapping
For a full list of small fixes:
https://github.com/GodotVR/godot-xr-tools/milestone/15?closed=1
Godot XR Tools 3.5.0
Changes in this release:
- Enhanced grappling to support collision and target layers
- Added Godot Editor XR Tools menu for layers
- Improved gliding to support roll-turning while flapping