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Releases: GodotVR/godot-xr-tools

Godot XR Tools 4.4.0-dev2

16 Dec 06:54
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This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.

Changes in this build include:

  • Minimum Godot version changed to 4.2
  • Add pickable action_released signal
  • Fix custom hand poses calling legacy remove_animation
  • Cleaned up StartXR
  • Allow grab-points and poses to work with different types of hand trackers
  • Add end_xr support to StartXR
  • Fixed vignette shader
  • Add visibility_changed notifications to Viewport2Din3D hosted scenes
  • Invisible Viewport2Din3D now disable physics and viewport updates
  • Add SnapPath
  • Improvements to collision hands so collision shapes of picked up objects are added and we no longer have hands collide with dropped objects

Godot XR Tools 4.4.0-dev1

05 Jul 03:10
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This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.

Changes in this build include:

  • Minimum Godot version changed to 4.2
  • Add pickable action_released signal
  • Fix custom hand poses calling legacy remove_animation
  • Cleaned up StartXR

Godot XR Tools 4.3.3

21 Jun 03:54
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This is a patch release fixing a critical regression in Viewport2Din3D.

Godot XR Tools 4.3.2

19 Jun 03:27
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This is a maintenance release with the following changes:

  • Move fade logic into effect
  • Added collision fade support
  • Added fix for slowly sliding on slopes
  • Added fix for ground-control preventing jumping over objects
  • Added property forwarding for Viewport2Din3D
  • Added fix for open/close poses
  • Added rumble manager for haptic feedback
  • Fix unreliable wall-walking collision

Godot XR Tools 4.3.1

22 Dec 00:21
da96c6b
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This is a maintenance release with the following fixes:

  • Fix saving project when using plugin-tools to set physics layers or enable OpenXR
  • Fix updating the editor-preview hand-pose
  • Fix jumping on slopes
  • Fix material warnings by converting binary .material files to .tres files
  • Fix staging to use threaded loading while starting the fade
  • Fix broken world-grab script

Godot XR Tools 4.3.0

28 Nov 02:31
c5c7433
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In this release:

  • Upgraded project to Godot 4.1 as the new minimum version.
  • Added reporting of stage load errors.
  • Blend player height changes and prevent the player from standing up under a low ceiling.
  • minor-breakage Added support for swapping held items between hands.
  • Added jog-in-place movement provider.
  • Added support for grappling on GridMap instances
  • breakage Added support for two-handed grabbing.
  • Added support for snapping hands to grab-points.
  • Added support for world-grab movement.
  • Fixed editor errors when using hand physics bones.
  • Added support for climbable grab-points.
  • Added control of keyboard or gamepad inputs to Viewport2Din3D instances.

Godot XR Tools 4.2.1

23 Sep 03:23
05ac527
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  • Fixed snap-zones showing highlight when disabled.
  • Fixed pickup leaving target highlighted after picking up.
  • Fixed collision hands getting stuck too far from the real hands.

Godot XR Tools 4.2.0

22 Aug 00:31
75178ba
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Changes in this release:

  • Environments can now be set normally in scenes loaded through the staging system.
  • Fixed issue with not being able to push rigid bodies when colliding with them.
  • Fixed player movement on slopes.
  • Fixed lag in finger-poke.
  • Added initial collision hand support.
  • Added support for custom materials for 2D in 3D viewport
  • Updated pointer to support visibility properties and events
  • Modified virtual keyboard to expose viewport controls and default to unshaded
  • Cleaned up teleport and added more properties for customization
  • Modified pickup highlighting to support pickables in snap-zones
  • Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
  • Fixed player scaling issues with crouching and poke
  • minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
  • Moved teleport logic to player and added teleport area node
  • Change pointer event dispatching
  • Added multi-touch on 2D in 3D viewports and virtual-keyboard
  • Added option to disable laser-pointers when close to specific bodies/areas

Godot XR Tools 4.1.0

22 Apr 15:53
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Changes in this release:

  • Enhanced grappling to support collision and target layers
  • Added Godot Editor XR Tools menu for layers and openxr configuration
  • Improved gliding to support roll-turning while flapping

For a full list of small fixes:
https://github.com/GodotVR/godot-xr-tools/milestone/15?closed=1

Godot XR Tools 3.5.0

22 Apr 15:49
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Changes in this release:

  • Enhanced grappling to support collision and target layers
  • Added Godot Editor XR Tools menu for layers
  • Improved gliding to support roll-turning while flapping