This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.
Changes in this build include:
- Minimum Godot version changed to 4.2
- Add pickable action_released signal
- Fix custom hand poses calling legacy remove_animation
- Cleaned up StartXR
- Allow grab-points and poses to work with different types of hand trackers
- Add end_xr support to StartXR
- Fixed vignette shader
- Add visibility_changed notifications to Viewport2Din3D hosted scenes
- Invisible Viewport2Din3D now disable physics and viewport updates
- Add SnapPath
- Improvements to collision hands so collision shapes of picked up objects are added and we no longer have hands collide with dropped objects