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Build arm64 mac on a m1 runner to fix bytecode error
This uses a manual trigger to save $. Once it is merged main you will be able to manually trigger for any branch here https://github.com/HyperPlay-Gaming/hyperplay-desktop-client/actions/workflows/build-mac-arm64.yml
Testing
mac-dmg-arm64
https://github.com/HyperPlay-Gaming/hyperplay-desktop-client/actions/runs/6424604877?pr=574xattr -r -d com.apple.quarantine /Applications/HyperPlay.app
Use the following Checklist if you have changed something on the Backend or Frontend: