Releases: Hypnotoad90/jumpmaze-zan
Releases · Hypnotoad90/jumpmaze-zan
v1h
- Added a new server CVar,
jm_admins
, which is a semicolon-separated list of accounts allowed to use the admin functionality - Maps can now control the countdown manually with the
JMGF_MANUAL_COUNTDOWN
init flag andJmGameStartOpeningCountdown
function - Added the Juampamaze map introduction format
- Added
GAMEMODE
entry for Survival Maze - Added Doom Builder metadata comments to most actors, including moving them into their own categories
- The "ready to reset" function now checks the vote when a player disconnects
- Removed the Hisymak skin due to the
A_SkullPop
exploit - Disallowed pistol boosting etc. by automatically enabling
sv_shootthroughallies
on solo and JMRun maps and disabling it on team maps - Removed the useless Jumping Marine class
- Moved various game settings to the
GAMEMODE
lumpsv_nojump
,compat_skulltagjumping
, andcompat_nogravity_spheres
are now locked
- Minor improvements to the Jumpmaze Options menu
- Moved many CVars from the old hacky method to
CVARINFO
- Other internal code improvements, such as moving further away from
ConsoleCommand
, removing remnants of luk, and minor general cleanup
No changes were made to the JM1 and JM2 maps, the latest version of those PK3s is still v1f.
Update 2023-05-24: A patch is available for JM2 maps fixing scripts on MAP00
, MAP33
, and MAP59
.
v1g2
This is an update to jm_core that adds Jumpmaze X compatibility.
- Bumped maximum number of team points per map to 16 from 10
v1g
- Added feature that allows you to mark yourself as "ready to reset". When all
players mark themselves as such, the map automatically restarts - The leaderboard now calculates rank correctly (so ties appear properly)
- Skin WADs have been unpacked
- Key press display has been updated
- Some changes to spying display (agaures is bad at writing commit messages)
- Admin script updates
- Other misc changes
There are no changes to the JM1/JM2 maps, use v1f's maps.
v1f
Speedometer - added position options to menu