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Releases: IMB11/SkinShuffle

SkinShuffle 2.2.2

01 Sep 19:55
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Added support for 1.21.1

SkinShuffle 2.2.1

22 Aug 15:00
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Hotfix to fix issue with lighting the preview skin renderers when polytone is installed.

SkinShuffle 2.2.0

21 Aug 12:07
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This update brings some QOL fixes and general stability improvements.

  • No longer uses entities to render skins on the title screen and preset edit screens - this should fix a wide array of compatability issues and crashes.
  • The game no longer hangs when loading a skin on the source edit tab.
  • Added korean translations - thanks @good7777865!
  • Added new option to display your current cape within skin previews, this by default is disabled.
  • Fixed button placement on main menu when mod menu is not installed.

SkinShuffle 2.1.0

10 Aug 12:39
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  • Fixed issue with game crashing after leaving the accessibility onboarding screen.
  • Added Ukrainian translations, thank you @Tarteroycc!
  • Fixed issues where skin would desync on main menu.

SkinShuffle 2.0.4

09 Jul 17:14
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  • Added support for Traditional Chinese (zh_tw.json) by @yichifauzi in #79
  • Fixed crash on launch with Provi's Health Bars.
  • Fixed crash on launch with TslatEntityStatus (TES).
  • Try to mitigate #86 - can't guarantee that it has been fixed though.

SkinShuffle 2.0.3

07 Jul 21:11
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  • Fix crashes with quotes on Windows when syncing skins on the edit screen. Quotes will be removed before sync and before preset saving.
  • Native image handling has been cleaned up - hopefully reducing the number of crashes for users on Windows 10 versions below <1903 and Windows 11 versions above March 2024 patch - this issue is a bug that Mojang has been trying to fix for a while, not much I can do about it.

SkinShuffle 2.0.2

02 Jul 15:26
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  • Fix crashes in the file input for windows users.

SkinShuffle 2.0.1

02 Jul 12:11
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  • Fixes crash with Entity Texture Features.

SkinShuffle 2.0.0

01 Jul 14:46
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A huge update that fixes many bugs and incompatibilities whilst ensuring support for all the major modern versions used by players.

New Additions

  • Updated to the stonecutter build system, supports 1.20.1, 1.20.4, 1.20.6 and 1.21!
  • Redone the skin refreshing algorithm, it is now much quicker, thanks to @DimasKama for the pull request!
  • Added simplified chinese support.
  • Improved file path verification, thanks to @Ashy8682 for the pull request!
  • Improved entity rendering and dummy-player stability by relying on Cicada (this is jar-in-jar'd, you dont need to install it.) - this should hopefully improve compatibility with mods that affect player entities, such as Ears.
  • Massive stability improvements on 1.20.1 servers, there should be little to no refresh failures anymore.
  • Migrated away from YAML based language files, it should be easier for you to create translations for SkinShuffle using either resource packs or by creating a pull request.
  • Updated mod icon to be in-line with my 1.21 icon reworks!

Fixes

  • Fixed issues with crashes when installed alongside Create and Porting Lib.
  • Fixed issues with legacy skins rendering extremely weirdly within the UI.
  • Fixed issues where the arm model kept switching to "slim" randomly, this was due to an update to Mojang's Skin API.
  • Fixed issues with loading skin textures from path, the path input box now properly supports linux and MacOS, allowing you to use the tilde symbol instead of fully specifying your home directory path.
  • Fixed issues where presets would duplicate if not connected to the internet.
  • Fixed issues where the rotation of skins within the grid layout resets every time you scroll or shuffle skin presets about.
  • Actually disable "signature not found" log spam when viewing skins within the UI.
  • Actually enable the legacy skin converter utility for file backed skins.

Like my work? Consider supporting me on Ko-Fi here: https://ko-fi.com/mineblock11

SkinShuffle 1.1.0 for 1.20.4

26 Jan 23:40
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Port of 1.1.0 to 1.20.4.

Full Changelog: 1.1.0+1.20.2...1.1.0+1.20.4