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SkinShuffle 2.0.0

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@IMB11 IMB11 released this 01 Jul 14:46
· 44 commits to main since this release

A huge update that fixes many bugs and incompatibilities whilst ensuring support for all the major modern versions used by players.

New Additions

  • Updated to the stonecutter build system, supports 1.20.1, 1.20.4, 1.20.6 and 1.21!
  • Redone the skin refreshing algorithm, it is now much quicker, thanks to @DimasKama for the pull request!
  • Added simplified chinese support.
  • Improved file path verification, thanks to @Ashy8682 for the pull request!
  • Improved entity rendering and dummy-player stability by relying on Cicada (this is jar-in-jar'd, you dont need to install it.) - this should hopefully improve compatibility with mods that affect player entities, such as Ears.
  • Massive stability improvements on 1.20.1 servers, there should be little to no refresh failures anymore.
  • Migrated away from YAML based language files, it should be easier for you to create translations for SkinShuffle using either resource packs or by creating a pull request.
  • Updated mod icon to be in-line with my 1.21 icon reworks!

Fixes

  • Fixed issues with crashes when installed alongside Create and Porting Lib.
  • Fixed issues with legacy skins rendering extremely weirdly within the UI.
  • Fixed issues where the arm model kept switching to "slim" randomly, this was due to an update to Mojang's Skin API.
  • Fixed issues with loading skin textures from path, the path input box now properly supports linux and MacOS, allowing you to use the tilde symbol instead of fully specifying your home directory path.
  • Fixed issues where presets would duplicate if not connected to the internet.
  • Fixed issues where the rotation of skins within the grid layout resets every time you scroll or shuffle skin presets about.
  • Actually disable "signature not found" log spam when viewing skins within the UI.
  • Actually enable the legacy skin converter utility for file backed skins.

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