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Releases: IceDynamix/reliquary-archiver

v0.1.14

04 Dec 03:31
54d6d93
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tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


What's Changed

Full Changelog: v0.1.13...v0.1.14

v0.1.13 (game version 2.6)

25 Oct 15:39
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tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

  • remove invalid packet warning for the time being

v0.1.12 (game version 2.6)

25 Oct 15:00
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tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

v0.1.11 (game version 2.5)

12 Sep 00:52
1e3f184
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tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

  • just simple update for game version 2.5

v0.1.10 (game version 2.4)

23 Aug 02:49
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reliquary-archiver

tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

  • fix: update toml before building (correct version in output file) by @emmachase in #55
  • Download resources in build script instead of at runtime by @IceDynamix in #56

Full Changelog: v0.1.9...v0.1.10

Note

as you might have noticed, the binary is very large now!! this is because all of the necessary resources are bundled with the executable instead of downloaded every time you want to run it. this saves on bandwidth, startup time (you'll notice it's pretty much instant now) and bypasses the need for proxies in case you weren't able to access github.

v0.1.9 (game version 2.4)

22 Aug 00:28
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reliquary-archiver

tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

v0.1.8 (game version 2.4)

13 Aug 01:09
6468805
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IMPORTANT: multipath characters (trailblazer and m7) are NOT supported right now

hsr decided to change the way that data is stored generalized for multipath characters with the addition of m7's ability to change paths. this messes a bit with the way that data is currently read and i simply haven't gotten around to look into how to parse it. their relics will still be in the output, but they won't show up as equipped to the multipath characters.

will be fixed in the next release with #48


reliquary-archiver

tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

  • update scanner to game version 2.4

v0.1.7 (game version 2.3)

21 Jun 13:14
026048e
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reliquary-archiver

tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

see instructions here


changelog

  • update scanner to game version 2.3 @Mystrl
  • detect trailblazer paths and relics correctly @FaeronGaming
  • show full path when writing output (sometimes the file is randomly written somewhere it shouldn't be) @FaeronGaming
  • improve usage instructions @FaeronGaming

v0.1.6 (game version 2.2 update)

10 May 21:57
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reliquary-archiver

tool to create a relic export from network packets of a certain turn-based anime game

json output format is based on the format of HSR-Scanner

made to be used with fribbels hsr optimizer

run

  • requires npcap (windows) or libpcap (linux)
    • when installing on windows, make sure to enable the "winpcap api-compatible mode". if this is grayed out for you, see here for more details
  • download latest release from here
  • make sure you're on the main menu screen before the train hyperdrive in-gmae
  • run the archiver executable and wait until it says "listening with a timeout"
  • enter train hyperdrive in-game
  • if successful, the archiver should output a file to archiver_output.json

changelog

  • update scanner to game version 2.2
  • fix clock overflow panic

v0.1.5 (hanging issue fix)

26 Apr 11:39
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changelog

  • disable ansi output (read: color output), it was displayed incorrectly in some cases
  • making sure all senders have been dropped and fix timeout errors, fixes hanging issue
  • add additional logging at places to diagnose the hanging issue better
  • write current trailblazer path in metadata

new output:

{
  "metadata": {
    "current_trailblazer_path": "Preservation"
  },
}