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Actually Island Create on Join #765

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merged 3 commits into from
Nov 11, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ public Configuration() {
public boolean clearInventoryOnRegen = false;
public boolean clearEnderChestOnRegen = false;
public boolean allowPvPOnIslands = false;
public boolean islandCreateOnJoin = false;
public int distance = 151;
public int netherUnlockLevel = 10;
public int endUnlockLevel = 20;
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Original file line number Diff line number Diff line change
@@ -1,15 +1,19 @@
package com.iridium.iridiumskyblock.listeners;

import com.iridium.iridiumskyblock.IridiumSkyblock;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;

public class PlayerJoinListener implements Listener {

@EventHandler
@EventHandler (priority = EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent event) {
if(IridiumSkyblock.getInstance().getConfiguration().islandCreateOnJoin && !event.getPlayer().hasPlayedBefore())
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do we wana check if they have an island isntead of seeing if they played before?

I guess the difference is if they create an island, delete the island and then relog, should it make a new one for them?

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the idea is to have the server put them in the create menu as soon as they join the server for the first time, we could add a config option for if the server wants to bring this prompt up after island deletion and rejoin but I feel that it may be a lil bit unnecessary considering they already have experience with the server/plugin

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because the create menu is skipped on a single schematic, I imagine this will also just create an island for them if they don't have one, which they won't because it's their first join

Bukkit.getServer().dispatchCommand(event.getPlayer(), "is create");

IridiumSkyblock.getInstance().getTeamManager().sendIslandBorder(event.getPlayer());
}

}
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