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Update to v1.10.2
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Also change year of copy right
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lawwong committed Jan 23, 2019
1 parent d622337 commit 5ab7326
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Showing 131 changed files with 132 additions and 132 deletions.
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventData.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/ExecutePointer3DEvents.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventData.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/Pointer3DInputModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using HTC.UnityPlugin.Utility;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/BasePoseTracker.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseModifier.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseTracker.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.PoseTracker
{
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEditor;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEditor;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Pose.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/PoseTracker.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Linq;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEditor;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ChangeProp.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Container/IndexedSet.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Container/IndexedTable.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.Utility
{
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.Utility
{
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ContainerPool/ListPool.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ContainerPool/ObjectPool.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/EnumUtils.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/RigidPose.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/SingletonBehaviour.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEditor;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/Modules/GoogleVRModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if VIU_GOOGLEVR && UNITY_5_6_OR_NEWER

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/Modules/OculusVRModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if VIU_OCULUSVR
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/Modules/SimulatorModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Vive;
using HTC.UnityPlugin.Utility;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/Modules/SteamVRModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if VIU_STEAMVR
using HTC.UnityPlugin.Utility;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/Modules/SteamVRv2Module.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if VIU_STEAMVR
using HTC.UnityPlugin.Utility;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using HTC.UnityPlugin.Vive;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if UNITY_2017_1_OR_NEWER

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

// this file is fully replaced by UnityEngineVRModule_2017_1
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

#if UNITY_5_5_OR_NEWER && !UNITY_2017_1_OR_NEWER
using HTC.UnityPlugin.Utility;
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

// this file is fully replaced by UnityEngineVRModule_5_5
2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/VRModule.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/VRModule/VRModuleBase.cs
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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