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Merge pull request #360 from scuzqy/fix_oit_core_version
fix: 8.guest.2020.oit: binding point supported since core 4.2
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#version 400 core | ||
#version 420 core | ||
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// shader outputs | ||
layout (location = 0) out vec4 frag; | ||
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#version 400 core | ||
#version 420 core | ||
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// shader inputs | ||
layout (location = 0) in vec3 position; | ||
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#version 400 core | ||
#version 420 core | ||
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// shader inputs | ||
in vec2 texture_coords; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#version 400 core | ||
#version 420 core | ||
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// shader inputs | ||
layout (location = 0) in vec3 position; | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 400 core | ||
#version 420 core | ||
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||
// shader outputs | ||
layout (location = 0) out vec4 frag; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 400 core | ||
#version 420 core | ||
|
||
// shader inputs | ||
layout (location = 0) in vec3 position; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 400 core | ||
#version 420 core | ||
|
||
// shader outputs | ||
layout (location = 0) out vec4 accum; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 400 core | ||
#version 420 core | ||
|
||
// shader inputs | ||
layout (location = 0) in vec3 position; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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