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Samples: add category for shader samples & add mesh shader sample
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/* | ||
----------------------------------------------------------------------------- | ||
This source file is part of OGRE | ||
(Object-oriented Graphics Rendering Engine) | ||
For the latest info, see http://www.ogre3d.org/ | ||
Copyright (c) 2000-2014 Torus Knot Software Ltd | ||
Also see acknowledgements in Readme.html | ||
You may use this sample code for anything you like, it is not covered by the | ||
same license as the rest of the engine. | ||
----------------------------------------------------------------------------- | ||
*/ | ||
#include "SdkSample.h" | ||
#include "SamplePlugin.h" | ||
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using namespace Ogre; | ||
using namespace OgreBites; | ||
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class _OgreSampleClassExport Sample_MeshShaders : public SdkSample | ||
{ | ||
public: | ||
Sample_MeshShaders() | ||
{ | ||
mInfo["Title"] = "Mesh Shaders"; | ||
mInfo["Description"] = "An example of using mesh shaders"; | ||
mInfo["Thumbnail"] = "thumb_atomicc.png"; | ||
mInfo["Category"] = "ShaderFeatures"; | ||
} | ||
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void testCapabilities(const RenderSystemCapabilities* caps) override | ||
{ | ||
requireMaterial("Example/MeshShader"); | ||
} | ||
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void setupContent() override | ||
{ | ||
mViewport->setBackgroundColour(ColourValue(0.3, 0.3, 0.3)); | ||
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mCameraMan->setStyle(CS_ORBIT); | ||
mCameraMan->setYawPitchDist(Degree(0), Degree(0), 1000); | ||
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auto rect = mSceneMgr->createEntity(SceneManager::PT_PLANE); | ||
rect->getMesh()->_setBounds(AxisAlignedBox::BOX_INFINITE); | ||
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MaterialPtr mat = MaterialManager::getSingleton().getByName("Example/MeshShader"); | ||
rect->setMaterial(mat); | ||
mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(rect); | ||
} | ||
}; |
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