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D3D9: make sure AutoHardwareBufferManagement is enabled on first run
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paroj committed May 5, 2024
1 parent cb07fbc commit 949c2a5
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion RenderSystems/Direct3D9/src/OgreD3D9RenderSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@ namespace Ogre
mDeviceManager = NULL;
mPerStageConstantSupport = false;
mEnableFixedPipeline = true;
mAutoHardwareBufferManagement = false;
mAutoHardwareBufferManagement = true;

for(int i = 0 ; i < OGRE_MAX_TEXTURE_LAYERS ; i++)
{
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