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Jonyboylovespie authored Oct 29, 2023
1 parent 3e448e8 commit 1fc84e7
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17 changes: 17 additions & 0 deletions Display.cs
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using Assets.Scripts.Models.Towers;
using Assets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;

namespace Displays
{
public class Display : ModTowerDisplay<BananaFarmParagon.Paragon>
{
public override string BaseDisplay => GetDisplay(TowerType.BananaFarm, 4, 0, 0);
public override bool UseForTower(int[] tiers)
{ return IsParagon(tiers); }
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, "texture1");
}
}
}
6 changes: 3 additions & 3 deletions ModHelperData.cs
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{
public static class ModHelperData
{
public const string WorksOnVersion = "37.3";
public const string Version = "1.0.5";
public const string WorksOnVersion = "39.2";
public const string Version = "1.0.6";
public const string Name = "Primary Paragons";
public const string Description =
"This mod adds paragons for all of the primary towers, and adds OP versions to each, toggleable in mod settings. You can also change the price of each paragon in mod settings.<br><br>This is originally Greenphx's mod, I have just fixed it to work in the newer BTD6 versions and added new features.";
"This mod adds paragons for all of the primary towers.<br><br>This is originally Greenphx's mod, I have just fixed it to work in the newer BTD6 versions and added new features.";

public const string RepoOwner = "Jonyboylovespie";
public const string RepoName = "PrimaryParagons";
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