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This repository has been archived by the owner on Mar 27, 2024. It is now read-only.

0.4.0 - Roomscale movement and snap turning

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@LivingFray LivingFray released this 09 Jan 00:50
· 40 commits to master since this release
5775bfe

The snap turning config option is now actually hooked up to something. Smooth turning will still be used by default (changing SnapTurnAngle to anything >0 automatically enables snap turning).

Added roomscale movement (i.e. the player collision capsule now follows your head, previously the game was seated mode/standing mode only and moving inside your playspace only affected the camera).
If you get stuck/softlocked anywhere thanks to this update please let me know