This repository has been archived by the owner on Mar 27, 2024. It is now read-only.
Releases: LivingFray/HellsingerVR
Releases · LivingFray/HellsingerVR
0.9.0 - Dream of the Beast DLC
Updated viewmodel code to handle new weapon
0.8.0 - Gamepad support
- Added DisableMotionControls option to play the game with a gamepad and head aiming
- Fixed weapon switching in levels without access to Paz
- Fixed some UI elements being rotated incorrectly
- Added BeatVibrationOffset option to control the latency of the on beat vibration effect
0.7.2 - Ultimate direction
Fixed ultimate sometimes being fired from the wrong hand
0.7.1 - Untested WMR support
- Added untested HP reverb G2 bindings
- Fixed near clip plane causing weapons to partially fail to render
0.7.0 - Vibrating HAM
- Fixed the HAM (Hidden Area Mask) rendering semi transparently, hopefully giving a slight performance boost
- Reworked the vr rendering behind the scenes
- Added a slight vibration on the beat (with config options to configure/disable the effect)
- Fixed bullets firing in strange directions on occasion
- Made the game more likely to bring itself into focus on launch, allowing triggers to be recognised on the press any button screen
- Removed the pause/prompt to press jump during tutorial popups
0.6.2 - Hand based movement fix
Fixed a NRE when calculating move direction relative to hands
0.6.1 - Left handed fix
Fixed health UI being incorrectly positioned in left handed mode
0.6.0 - Torments
Fixed loading into torments not working
Made game UI not move vertically by default (there is a new config option to revert this behaviour)
0.5.2 - Vive bindings
Added completely untested vive bindings (sorry, I don't have a vive controller to test it with)
Added a performance setting to remove some post processing effects to try and improve performance
0.5.1 - Small fixes
Fixed main menu appearing behind the player on launch
Fixed pistols' ult firing from the player's hand
Attempted to remove motion blur