Releases: LivingFray/HellsingerVR
0.5.0 - UI improvements
Made UI elements render in front of world geometry where possible
Improved reticle UI visibility (autoscales with distance, option to always face the camera)
0.4.0 - Roomscale movement and snap turning
The snap turning config option is now actually hooked up to something. Smooth turning will still be used by default (changing SnapTurnAngle to anything >0 automatically enables snap turning).
Added roomscale movement (i.e. the player collision capsule now follows your head, previously the game was seated mode/standing mode only and moving inside your playspace only affected the camera).
If you get stuck/softlocked anywhere thanks to this update please let me know
0.3.0 - Closer UI, fixed aiming
- Fixed bullet direction being slightly off
- Fixed desktop view being stretched
- Added config options for how distant the UI renders from the HMD
- Reduced default UI distance from 3.5m to 2.5m
0.2.0 - Screen mirroring
Added screen mirroring (game window mirrors the output from the right eye)
0.1.1 - Valve index support
Added valve index bindings
0.1.0 - First Alpha Release
Initial release, just in time for christmas.
Be warned there are likely still many bugs beyond the known issues.