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This repository has been archived by the owner on Mar 27, 2024. It is now read-only.

Releases: LivingFray/HellsingerVR

0.5.0 - UI improvements

15 Jan 17:18
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Made UI elements render in front of world geometry where possible
Improved reticle UI visibility (autoscales with distance, option to always face the camera)

0.4.0 - Roomscale movement and snap turning

09 Jan 00:50
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The snap turning config option is now actually hooked up to something. Smooth turning will still be used by default (changing SnapTurnAngle to anything >0 automatically enables snap turning).

Added roomscale movement (i.e. the player collision capsule now follows your head, previously the game was seated mode/standing mode only and moving inside your playspace only affected the camera).
If you get stuck/softlocked anywhere thanks to this update please let me know

0.3.0 - Closer UI, fixed aiming

02 Jan 01:02
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  • Fixed bullet direction being slightly off
  • Fixed desktop view being stretched
  • Added config options for how distant the UI renders from the HMD
  • Reduced default UI distance from 3.5m to 2.5m

0.2.0 - Screen mirroring

26 Dec 22:15
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Added screen mirroring (game window mirrors the output from the right eye)

0.1.1 - Valve index support

24 Dec 18:18
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Added valve index bindings

0.1.0 - First Alpha Release

24 Dec 16:18
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Initial release, just in time for christmas.

Be warned there are likely still many bugs beyond the known issues.