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Multiplayer: Separated client from server #76

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merged 23 commits into from
Jul 14, 2024
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@Martomate Martomate commented May 1, 2024

This PR adds basic support for multiplayer, with focus on ensuring that singleplayer still works and that the client and server code is sufficiently separated. It also assumes that all players use the same computer. In a future PR the multiplayer experience will be enhanced enough to be ready for release.

@Martomate Martomate force-pushed the client-server-separation branch 2 times, most recently from dac4d09 to c1a396a Compare May 29, 2024 08:11
@Martomate Martomate force-pushed the client-server-separation branch from 88c8a54 to a783aff Compare July 11, 2024 17:10
@Martomate Martomate force-pushed the client-server-separation branch from a783aff to 1d8a52b Compare July 11, 2024 18:05
@Martomate Martomate marked this pull request as ready for review July 12, 2024 15:48
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coveralls commented Jul 12, 2024

Coverage Status

coverage: 67.202% (+1.3%) from 65.928%
when pulling 49787d5 on client-server-separation
into c5a7665 on master.

@Martomate Martomate force-pushed the client-server-separation branch from a077c8d to b5b881f Compare July 12, 2024 16:22
@Martomate Martomate merged commit 7a5807f into master Jul 14, 2024
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@Martomate Martomate deleted the client-server-separation branch July 14, 2024 20:07
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2 participants