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silicons and others added 30 commits June 10, 2023 20:25
🆑
fix: fixed the game trying to create a null type hood
/🆑

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## About The Pull Request
Helium gas is orderable by cargo now
The ERH needs 50% atmos of either vimur or helium
Vimur gas tanks are a lot cheaper
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## Why It's Good For The Game

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## Changelog

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:cl:
add: Helium gas is orderable by cargo now
tweak: The ERH needs 50% atmos of either vimur or helium
balance: Vimur gas tanks are a lot cheaper
/:cl:

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## About The Pull Request

Teleporters now have a power cost, in kilojoules, associated with things
that they teleport. They recharge gradually, like SMES units. The
Teleporter computer now has a UI. Doing large teleports (lots of items
on someone, in a locker/crate, etc) will have consequences, like blowing
lights out to shutting down the entire station's power grid.

The teleport costs require balancing.

## Why It's Good For The Game

Some people talked about it, and with this teleports have a real limit
instead of just a random failure chance.

## Changelog

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## About The Pull Request

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## Why It's Good For The Game

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## Changelog

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:cl:
fix: Fixed the syndie zippo not working
fix: Fixed the syndie zippo being avaiable in the loadout (instead of
the normal zippo)
/:cl:

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## About The Pull Request

Ports the functionality of turnstiles and the genpop lockers from oracle
station. No remapping of security as of yet to accommodate these new
changes though we might test them out in another PR

OracleStation/OracleStation#419

## Why It's Good For The Game

This is a viable replacement for timed cells if we decide to go in this
direction. Also turnstiles on their own can be used pretty much
anywhere, they function similarly to airlocks in that you can set their
access to be whatever

## Changelog


:cl:
add: Genpop lockers
add: Turnstiles
/:cl:
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <[email protected]>
## About The Pull Request

Dark Green Cheongsam

## Why It's Good For The Game

recolor

## Changelog

:cl:
add: Added a dark green Cheongsam
/:cl:
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## About The Pull Request
Would you believe me if I hadn't updated my git in about 400 years, and
had to blow the old version of my repo up?
Yes? No? It doesn't matter.

Anyways! Meat and potatoes of this:
Allows players to make gene and plant discs freely in the protolathe.
Since we do not have a dedicated genetics, this will help the pains of
actually doing genetics by giving us storage solutions for genes.

Fixes a problem with brass also creating slag when compressing, by
setting the copper alloy flag to 1.

And finally: Allows you to upgrade the braces! If your brace has T3 or
better, a single brace can hold an entire drill. All credit goes to
Hatterhat for this one, as I pretty much wholesale ripped it from his
buff of the big drill™ on Virgo.
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## Why It's Good For The Game
Not making slag is ALWAYS good. It saves on material, too.
Having more discs for a cheap cost is also good, it means you can reduce
headaches while scoping out for genes, because there are many, and the
ability to track them are currently few.
And honestly, the less lugging a person has to do with the mining drill,
the more likely people might stop blowing up an already unstable planet
with miniature hydrogen bombs.
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:cl: The0bserver
add: Discs are able to be produced in the protolathe now. Go nuts, or
don't. I'm not your guardian.
balance: Mining Drills can finally be operated with just one brace with
the requisite parts. Thank you, Hatterhat!
fix: Copper no longer smelts slag when set to "Alloying."
/:cl:

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---------

Co-authored-by: TheObserver-sys <[email protected]>
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## Why It's Good For The Game

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:cl:
fix: fixed a broken drink recipe
/:cl:

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## About The Pull Request

Switches the darksight var for the new and improved whatever it is.
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## Why It's Good For The Game

According to testing, it doesn't do anything

Or I'm bad at testing
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:cl:
fix: fixed Vetalan darksight using the old var
/:cl:

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---------

Co-authored-by: LordME <[email protected]>
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## About The Pull Request

This adds a variant of the beam prism, normally only used in PoIs, to
cargo.

## Why It's Good For The Game

haha reflector go brr

## Changelog
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## About The Pull Request
Adds a retextured cloak to the donator loadout for myself (rainbyplays).
Works like a winter cloak.
<!-- Describe The Pull Request. Please be sure every change is
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merging your PR! -->

## Why It's Good For The Game
Finally get my T3 donator item in. Also fits with the character I intend
to use it for.
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## Changelog

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:cl:
add: donatornoahcloak to donatorclothing.dm, proper loadout code in
loadout_donator.dm
imageadd: added noah_cloak and noah_cloakhood to donatorclothing.dmi
/:cl:

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## About The Pull Request
Adds a medical exoframe accessory to the loadout. Cosmetic, but makes
for a good RP tool.
<!-- Describe The Pull Request. Please be sure every change is
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merging your PR! -->


## Why It's Good For The Game
Another accessory, and more ways to put together a character for RP
purposes.
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## Changelog

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:cl:
add: added the medical exoframe accessory and its place in the loadout.
imageadd: added 'civ_exo_mob to both the obj and mob .dmi file for
accessories. (ties.dmi)
/:cl:

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Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <[email protected]>
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## About The Pull Request
Baum

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/60b38868-d120-4e47-9f70-2803c72ca3d0)

Blunt Bangs

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/43a2056e-c3ff-47de-b58b-914d7659dd37)

Blunt Bangs Alt

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f0cd064c-935a-4c6c-bc7a-879252fde59e)

Slightly Messy Long

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/65ecf778-c5b8-41c4-8a99-a201d6cf3aa2)

Kisaragi

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/adc1c9b2-b994-4d0a-b524-ba255f91f1af)

Fortune Teller

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b8bf4911-431b-4562-8c62-dc0cffcee541)

Hajime

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b486e72d-15e4-4c46-bdc7-9ccf0283387f)

Hajime Short

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/46d38759-1474-4989-8b1b-1927aded9ebc)

Quad Curls

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/6c6c74a3-cca6-4894-95cc-3e55322cd255)

Combed Back

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/c6a5d040-8168-47ec-b5c6-b5f405086cf7)

Geisha

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ba0ff9bf-5b7d-4201-8131-58a4c36d0e85)

Cotton

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ad1ddd22-fcef-4ad3-8d8b-939ca2ae9409)

Cotton Alt

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/d6d3def1-35d0-412c-b631-a66cee703300)

African Pigtails

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/093948b9-848e-48b8-b849-870d8be98df1)

Inari

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/bb1340b4-845d-4b3b-961f-51def0a32f3f)

Rockstar

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/94c1603a-585e-4877-b922-5eac6ccd70ef)

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game

Cotton Gyarus gonna make me act up.
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## Changelog

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:cl:
/:cl:

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## About The Pull Request

fixes an outdated jumpsuit and adds a blindfold alt that doesnt blind
you. Loadout accessable.

## Why It's Good For The Game

Ancient sprite fix + character variety for characters that can see with
other means.
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## About The Pull Request
It showed up in the loadout somewhere it shouldn't, this fixes it.
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## Why It's Good For The Game
Fixing a bug of my own creation.
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## Changelog

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:cl:
fix: donatornoahcloak loadout bug.
/:cl:

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silicons and others added 28 commits July 13, 2023 21:29
…be) (#5697)

🆑
del: Removed fission from triumphs engine rotation
/🆑

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## About The Pull Request
fixes closets not rendering in the map right / some having no icon

## Why It's Good For The Game

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## Changelog
## About The Pull Request

Adds corners for plain spline bars.

## Why It's Good For The Game

More mapper options.
🆑
add: Added silicon players to the ghost follow menu
/🆑

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## About The Pull Request

Renames the Syndicate combat coat to comply with NT lore, places it in
the HOS locker.

## Why It's Good For The Game

Same colorations as an HOS, and helps get rid of this stinky syndicate
presence on the server without removing content.
The gold S on the back of the coat is usually covered by backpacks, but
can _easily_ be excused as "security"
makes ui work (though not well)
shifts RUST tritium to lowest on stack
adds extra stack of deuterium to RUST

Co-authored-by: silicons <[email protected]>
This pull request updates the TGS DMAPI to the latest version. Please
note any breaking or unimplemented changes before merging.

Co-authored-by: tgstation-server <[email protected]>
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## About The Pull Request

fixes base type of glass doors having opacity = true and therefore not
actually being see-through.

whole fuckin' file needs cleaning up but this is a bandaid

## Why It's Good For The Game

FIX.

I will make a big compendium PR with these in the future. Please do not
merge those until I say so.

Please.

## Changelog
Fixes a misspelled Ckey

---------

Co-authored-by: silicons <[email protected]>
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## About The Pull Request

1. **Adds the Well-Worn Varsity Jacket.**

## Why It's Good For The Game

1. _Reproductions of this vintage NanoTrasen branded varsity jacket
recently appeared in digital catalogues! (Player request for Sami,
everyone's favoritest Detective.)_

## Changelog

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:cl:
add: Adds the Well-Worn Varsity Jacket.
/:cl:

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#5706)

stops crashes/harder reboots from preventing map swaps.
Co-authored-by: silicons <[email protected]>
Stretches the AI room by 1 tile and gives them a jukebox.

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## About The Pull Request

Simply stretches the AI's core room by one tile, allowing room to fit a
Jukebox in there.
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## Why It's Good For The Game

As an AI main, I'm often sitting there in complete silence. This will at
least give the AI players something to listen to.
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## Changelog

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:cl:
tweak: Stretches the AI room by 1 tile.
tweak: Had to move how the buttons in the secure sector were placed,
visually.
add: Adds a Jukebox in the secure sector of the AI room.
/:cl:

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## About The Pull Request
improved passive healing of hybrids, its now boosted by resting, being
on weeds or hybrid nests, and by an ability
give hybrids an ability to boost their heal massively
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Xenomorph hybrids have the highest passive health regeneration, which
was comparable to chemistry
After this hybrids need to put in some effort to get the same effects
again.
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## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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does NOT meet this description, remove this section. Be sure to properly
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the bat. -->

:cl:
tweak: tweaked xenomorph hybrid healing to be more complex (purely
passive is now 0.5 with all boosts its 6.336)
/:cl:

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## About The Pull Request
title

you can select clothing from a list using the verb, swaps your shell for
it
second verb undoes this

currently the prebuilt list is just a grey skirt and a maid outfit as i
couldn't really think of anything specific to add

using clothing on the pAI mob itself "uploads" the clothing
the pAI can imitate the last clothing uploaded to them, this imitation
just copies the sprite and has no real defense values or abilities

you cannot change your shell while being held, this saves a couple of
potential headaches
using the clothing in-hand will open the pAI card menu (by passing
attack_self to the stored pAI card)
changing your shell shares the same 2 second cooldown that folding and
unfolding does as a "special action"

**locally tested but i'd rather this be testmerged once the prior pr
#5700 is merged in-case anyone manages to break something i did not
foresee**

## Why It's Good For The Game
~~it's not~~

pretty harmless addition that makes carrying around your pAI more fun

## Changelog
:cl:
add: pAIs can now change their shell into clothing items
/:cl:
This pull request updates the TGS DMAPI to the latest version. Please
note any breaking or unimplemented changes before merging.

Co-authored-by: tgstation-server <[email protected]>
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