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Co-authored-by: silicons <[email protected]>
Co-authored-by: silicons <[email protected]>
🆑 fix: fixed the game trying to create a null type hood /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Helium gas is orderable by cargo now The ERH needs 50% atmos of either vimur or helium Vimur gas tanks are a lot cheaper <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Helium gas is orderable by cargo now tweak: The ERH needs 50% atmos of either vimur or helium balance: Vimur gas tanks are a lot cheaper /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Teleporters now have a power cost, in kilojoules, associated with things that they teleport. They recharge gradually, like SMES units. The Teleporter computer now has a UI. Doing large teleports (lots of items on someone, in a locker/crate, etc) will have consequences, like blowing lights out to shutting down the entire station's power grid. The teleport costs require balancing. ## Why It's Good For The Game Some people talked about it, and with this teleports have a real limit instead of just a random failure chance. ## Changelog <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Fixed the syndie zippo not working fix: Fixed the syndie zippo being avaiable in the loadout (instead of the normal zippo) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Co-authored-by: silicons <[email protected]>
Co-authored-by: silicons <[email protected]>
## About The Pull Request Ports the functionality of turnstiles and the genpop lockers from oracle station. No remapping of security as of yet to accommodate these new changes though we might test them out in another PR OracleStation/OracleStation#419 ## Why It's Good For The Game This is a viable replacement for timed cells if we decide to go in this direction. Also turnstiles on their own can be used pretty much anywhere, they function similarly to airlocks in that you can set their access to be whatever ## Changelog :cl: add: Genpop lockers add: Turnstiles /:cl:
no player facing changes makes pictures persistent. fixes up the character saving system too. --------- Co-authored-by: silicons <[email protected]>
## About The Pull Request Dark Green Cheongsam ## Why It's Good For The Game recolor ## Changelog :cl: add: Added a dark green Cheongsam /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Would you believe me if I hadn't updated my git in about 400 years, and had to blow the old version of my repo up? Yes? No? It doesn't matter. Anyways! Meat and potatoes of this: Allows players to make gene and plant discs freely in the protolathe. Since we do not have a dedicated genetics, this will help the pains of actually doing genetics by giving us storage solutions for genes. Fixes a problem with brass also creating slag when compressing, by setting the copper alloy flag to 1. And finally: Allows you to upgrade the braces! If your brace has T3 or better, a single brace can hold an entire drill. All credit goes to Hatterhat for this one, as I pretty much wholesale ripped it from his buff of the big drill™ on Virgo. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Not making slag is ALWAYS good. It saves on material, too. Having more discs for a cheap cost is also good, it means you can reduce headaches while scoping out for genes, because there are many, and the ability to track them are currently few. And honestly, the less lugging a person has to do with the mining drill, the more likely people might stop blowing up an already unstable planet with miniature hydrogen bombs. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: The0bserver add: Discs are able to be produced in the protolathe now. Go nuts, or don't. I'm not your guardian. balance: Mining Drills can finally be operated with just one brace with the requisite parts. Thank you, Hatterhat! fix: Copper no longer smelts slag when set to "Alloying." /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: TheObserver-sys <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed a broken drink recipe /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Switches the darksight var for the new and improved whatever it is. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game According to testing, it doesn't do anything Or I'm bad at testing <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed Vetalan darksight using the old var /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: LordME <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This adds a variant of the beam prism, normally only used in PoIs, to cargo. ## Why It's Good For The Game haha reflector go brr ## Changelog
Co-authored-by: LordME <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a retextured cloak to the donator loadout for myself (rainbyplays). Works like a winter cloak. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Finally get my T3 donator item in. Also fits with the character I intend to use it for. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: donatornoahcloak to donatorclothing.dm, proper loadout code in loadout_donator.dm imageadd: added noah_cloak and noah_cloakhood to donatorclothing.dmi /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a medical exoframe accessory to the loadout. Cosmetic, but makes for a good RP tool. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Another accessory, and more ways to put together a character for RP purposes. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: added the medical exoframe accessory and its place in the loadout. imageadd: added 'civ_exo_mob to both the obj and mob .dmi file for accessories. (ties.dmi) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Co-authored-by: silicons <[email protected]>
Co-authored-by: VM_USER <VM_USER> Co-authored-by: silicons <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Baum ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/60b38868-d120-4e47-9f70-2803c72ca3d0) Blunt Bangs ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/43a2056e-c3ff-47de-b58b-914d7659dd37) Blunt Bangs Alt ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f0cd064c-935a-4c6c-bc7a-879252fde59e) Slightly Messy Long ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/65ecf778-c5b8-41c4-8a99-a201d6cf3aa2) Kisaragi ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/adc1c9b2-b994-4d0a-b524-ba255f91f1af) Fortune Teller ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b8bf4911-431b-4562-8c62-dc0cffcee541) Hajime ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b486e72d-15e4-4c46-bdc7-9ccf0283387f) Hajime Short ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/46d38759-1474-4989-8b1b-1927aded9ebc) Quad Curls ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/6c6c74a3-cca6-4894-95cc-3e55322cd255) Combed Back ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/c6a5d040-8168-47ec-b5c6-b5f405086cf7) Geisha ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ba0ff9bf-5b7d-4201-8131-58a4c36d0e85) Cotton ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ad1ddd22-fcef-4ad3-8d8b-939ca2ae9409) Cotton Alt ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/d6d3def1-35d0-412c-b631-a66cee703300) African Pigtails ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/093948b9-848e-48b8-b849-870d8be98df1) Inari ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/bb1340b4-845d-4b3b-961f-51def0a32f3f) Rockstar ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/94c1603a-585e-4877-b922-5eac6ccd70ef) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Cotton Gyarus gonna make me act up. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request fixes an outdated jumpsuit and adds a blindfold alt that doesnt blind you. Loadout accessable. ## Why It's Good For The Game Ancient sprite fix + character variety for characters that can see with other means.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request It showed up in the loadout somewhere it shouldn't, this fixes it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixing a bug of my own creation. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: donatornoahcloak loadout bug. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…be) (#5697) 🆑 del: Removed fission from triumphs engine rotation /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes closets not rendering in the map right / some having no icon ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog
## About The Pull Request Adds corners for plain spline bars. ## Why It's Good For The Game More mapper options.
🆑 add: Added silicon players to the ghost follow menu /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Renames the Syndicate combat coat to comply with NT lore, places it in the HOS locker. ## Why It's Good For The Game Same colorations as an HOS, and helps get rid of this stinky syndicate presence on the server without removing content. The gold S on the back of the coat is usually covered by backpacks, but can _easily_ be excused as "security"
makes ui work (though not well) shifts RUST tritium to lowest on stack adds extra stack of deuterium to RUST Co-authored-by: silicons <[email protected]>
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes base type of glass doors having opacity = true and therefore not actually being see-through. whole fuckin' file needs cleaning up but this is a bandaid ## Why It's Good For The Game FIX. I will make a big compendium PR with these in the future. Please do not merge those until I say so. Please. ## Changelog
Fixes a misspelled Ckey --------- Co-authored-by: silicons <[email protected]>
Co-authored-by: Timothy Teakettle <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Adds the Well-Worn Varsity Jacket.** ## Why It's Good For The Game 1. _Reproductions of this vintage NanoTrasen branded varsity jacket recently appeared in digital catalogues! (Player request for Sami, everyone's favoritest Detective.)_ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds the Well-Worn Varsity Jacket. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
#5706) stops crashes/harder reboots from preventing map swaps.
Co-authored-by: silicons <[email protected]>
Stretches the AI room by 1 tile and gives them a jukebox. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Simply stretches the AI's core room by one tile, allowing room to fit a Jukebox in there. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game As an AI main, I'm often sitting there in complete silence. This will at least give the AI players something to listen to. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Stretches the AI room by 1 tile. tweak: Had to move how the buttons in the secure sector were placed, visually. add: Adds a Jukebox in the secure sector of the AI room. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request improved passive healing of hybrids, its now boosted by resting, being on weeds or hybrid nests, and by an ability give hybrids an ability to boost their heal massively <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Xenomorph hybrids have the highest passive health regeneration, which was comparable to chemistry After this hybrids need to put in some effort to get the same effects again. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: tweaked xenomorph hybrid healing to be more complex (purely passive is now 0.5 with all boosts its 6.336) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request title you can select clothing from a list using the verb, swaps your shell for it second verb undoes this currently the prebuilt list is just a grey skirt and a maid outfit as i couldn't really think of anything specific to add using clothing on the pAI mob itself "uploads" the clothing the pAI can imitate the last clothing uploaded to them, this imitation just copies the sprite and has no real defense values or abilities you cannot change your shell while being held, this saves a couple of potential headaches using the clothing in-hand will open the pAI card menu (by passing attack_self to the stored pAI card) changing your shell shares the same 2 second cooldown that folding and unfolding does as a "special action" **locally tested but i'd rather this be testmerged once the prior pr #5700 is merged in-case anyone manages to break something i did not foresee** ## Why It's Good For The Game ~~it's not~~ pretty harmless addition that makes carrying around your pAI more fun ## Changelog :cl: add: pAIs can now change their shell into clothing items /:cl:
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <[email protected]>
Co-authored-by: silicons <[email protected]>
Co-authored-by: silicons <[email protected]>
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