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1 #4
1 #4
Commits on Jun 10, 2023
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Co-authored-by: silicons <[email protected]>
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Commits on Jun 12, 2023
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fixes random hood runtime (#5592)
🆑 fix: fixed the game trying to create a null type hood /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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more cryptominer changes, because my PR got speed merged :) (#5585)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Helium gas is orderable by cargo now The ERH needs 50% atmos of either vimur or helium Vimur gas tanks are a lot cheaper <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Helium gas is orderable by cargo now tweak: The ERH needs 50% atmos of either vimur or helium balance: Vimur gas tanks are a lot cheaper /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Teleporter half-rework (#5581)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Teleporters now have a power cost, in kilojoules, associated with things that they teleport. They recharge gradually, like SMES units. The Teleporter computer now has a UI. Doing large teleports (lots of items on someone, in a locker/crate, etc) will have consequences, like blowing lights out to shutting down the entire station's power grid. The teleport costs require balancing. ## Why It's Good For The Game Some people talked about it, and with this teleports have a real limit instead of just a random failure chance. ## Changelog <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes Zippo not working (#5591)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Fixed the syndie zippo not working fix: Fixed the syndie zippo being avaiable in the loadout (instead of the normal zippo) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 13, 2023
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fixes nif menu yet again (#5595)
Co-authored-by: silicons <[email protected]>
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removes unnecessary bit of perspectives (#5593)
Co-authored-by: silicons <[email protected]>
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Commits on Jun 14, 2023
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Ports turnstills and Genpop from oracle (#5583)
## About The Pull Request Ports the functionality of turnstiles and the genpop lockers from oracle station. No remapping of security as of yet to accommodate these new changes though we might test them out in another PR OracleStation/OracleStation#419 ## Why It's Good For The Game This is a viable replacement for timed cells if we decide to go in this direction. Also turnstiles on their own can be used pretty much anywhere, they function similarly to airlocks in that you can set their access to be whatever ## Changelog :cl: add: Genpop lockers add: Turnstiles /:cl:
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persistent pictures framework (#5589)
no player facing changes makes pictures persistent. fixes up the character saving system too. --------- Co-authored-by: silicons <[email protected]>
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## About The Pull Request Dark Green Cheongsam ## Why It's Good For The Game recolor ## Changelog :cl: add: Added a dark green Cheongsam /:cl:
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Commits on Jun 15, 2023
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Take 2: Some fixes and QoL (#5601)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Would you believe me if I hadn't updated my git in about 400 years, and had to blow the old version of my repo up? Yes? No? It doesn't matter. Anyways! Meat and potatoes of this: Allows players to make gene and plant discs freely in the protolathe. Since we do not have a dedicated genetics, this will help the pains of actually doing genetics by giving us storage solutions for genes. Fixes a problem with brass also creating slag when compressing, by setting the copper alloy flag to 1. And finally: Allows you to upgrade the braces! If your brace has T3 or better, a single brace can hold an entire drill. All credit goes to Hatterhat for this one, as I pretty much wholesale ripped it from his buff of the big drill™ on Virgo. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Not making slag is ALWAYS good. It saves on material, too. Having more discs for a cheap cost is also good, it means you can reduce headaches while scoping out for genes, because there are many, and the ability to track them are currently few. And honestly, the less lugging a person has to do with the mining drill, the more likely people might stop blowing up an already unstable planet with miniature hydrogen bombs. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: The0bserver add: Discs are able to be produced in the protolathe now. Go nuts, or don't. I'm not your guardian. balance: Mining Drills can finally be operated with just one brace with the requisite parts. Thank you, Hatterhat! fix: Copper no longer smelts slag when set to "Alloying." /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: TheObserver-sys <[email protected]>
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fixes the recipe for mocha bubbletea (#5611)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed a broken drink recipe /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Vetalan darksight "fix" (#5609)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Switches the darksight var for the new and improved whatever it is. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game According to testing, it doesn't do anything Or I'm bad at testing <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed Vetalan darksight using the old var /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: LordME <[email protected]>
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Adds orderable reflectors (#5605)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This adds a variant of the beam prism, normally only used in PoIs, to cargo. ## Why It's Good For The Game haha reflector go brr ## Changelog
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Skrell fixes and taur saddlebag removed from loadout (#5594)
Co-authored-by: LordME <[email protected]>
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adds donator item for rainbyplays (myself) (#5614)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a retextured cloak to the donator loadout for myself (rainbyplays). Works like a winter cloak. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Finally get my T3 donator item in. Also fits with the character I intend to use it for. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: donatornoahcloak to donatorclothing.dm, proper loadout code in loadout_donator.dm imageadd: added noah_cloak and noah_cloakhood to donatorclothing.dmi /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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adds medical exoframe accessory (#5610)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a medical exoframe accessory to the loadout. Cosmetic, but makes for a good RP tool. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Another accessory, and more ways to put together a character for RP purposes. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: added the medical exoframe accessory and its place in the loadout. imageadd: added 'civ_exo_mob to both the obj and mob .dmi file for accessories. (ties.dmi) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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client onboarding update (#5613)
Co-authored-by: silicons <[email protected]>
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runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER> Co-authored-by: silicons <[email protected]>
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Commits on Jun 16, 2023
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Commits on Jun 18, 2023
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Ports 15 or so SPLURT hairs (#5625)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Baum ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/60b38868-d120-4e47-9f70-2803c72ca3d0) Blunt Bangs ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/43a2056e-c3ff-47de-b58b-914d7659dd37) Blunt Bangs Alt ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f0cd064c-935a-4c6c-bc7a-879252fde59e) Slightly Messy Long ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/65ecf778-c5b8-41c4-8a99-a201d6cf3aa2) Kisaragi ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/adc1c9b2-b994-4d0a-b524-ba255f91f1af) Fortune Teller ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b8bf4911-431b-4562-8c62-dc0cffcee541) Hajime ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b486e72d-15e4-4c46-bdc7-9ccf0283387f) Hajime Short ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/46d38759-1474-4989-8b1b-1927aded9ebc) Quad Curls ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/6c6c74a3-cca6-4894-95cc-3e55322cd255) Combed Back ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/c6a5d040-8168-47ec-b5c6-b5f405086cf7) Geisha ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ba0ff9bf-5b7d-4201-8131-58a4c36d0e85) Cotton ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ad1ddd22-fcef-4ad3-8d8b-939ca2ae9409) Cotton Alt ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/d6d3def1-35d0-412c-b631-a66cee703300) African Pigtails ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/093948b9-848e-48b8-b849-870d8be98df1) Inari ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/bb1340b4-845d-4b3b-961f-51def0a32f3f) Rockstar ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/94c1603a-585e-4877-b922-5eac6ccd70ef) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Cotton Gyarus gonna make me act up. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Navy Jumpsuit+blindfold changes (#5612)
## About The Pull Request fixes an outdated jumpsuit and adds a blindfold alt that doesnt blind you. Loadout accessable. ## Why It's Good For The Game Ancient sprite fix + character variety for characters that can see with other means.
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fixes loadout bug with donatornoahcloak (#5623)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request It showed up in the loadout somewhere it shouldn't, this fixes it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixing a bug of my own creation. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: donatornoahcloak loadout bug. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Co-authored-by: silicons <[email protected]>
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changes loadout categories to use defines / removes some redundant li…
…nes of code in loadout code (#5616)
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Commits on Jun 19, 2023
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makes the instant pick up pref actually work (#5631)
## About The Pull Request this confused me at first too then i realised in this proc: /mob/living/proc/attempt_to_scoop(var/mob/living/M) M is the doing the scooping, not the one being scooped so it has been checking the wrong persons prefs for um two years ## Why It's Good For The Game fix bug ## Changelog :cl: fix: makes the instant pick up pref actually work /:cl:
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fixes the reaper scythe nullrod held item sprite not appearing (#5633)
## About The Pull Request renamed the icon state from 'rscythe0' to 'rscythe' because it is not a toggled weapon and the expected icon state is 'rscythe' ## Why It's Good For The Game fixes a bug ## Changelog :cl: fix: fixes the reaper scythe nullrod held item sprite not appearing /:cl:
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small memory optimziations (#5622)
Co-authored-by: silicons <[email protected]>
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legacy map ports & maploader adjustments (#5620)
Co-authored-by: silicons <[email protected]>
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Commits on Jun 20, 2023
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overmaps: entity update (#5634)
- repaths things to /entity and /tiled - basic ticked physics movement system - basic cross/uncross/etc system for tiled --------- Co-authored-by: silicons <[email protected]>
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Commits on Jun 21, 2023
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fixes observers not having the right invis values (#5637)
oops, I fucked up and it broke invisimin since they initial().
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Fixes SM ejection vent button (#5639)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes the vent button. It's frankly ridiculous that it was an issue for as long as it was. https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/99bc2e7f-f7aa-4f0e-8257-8ad96d2fd33b ## Why It's Good For The Game Why do you think? ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Fixed the emergency supermatter engine core vent button. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 22, 2023
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make cryo player use tgui list select (#5627)
## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: admin: Cryo-Player uses tgui list inputs, instead of byond list inputs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Makes medical belts able to hold hypospray vials. (#5636)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request One line PR, does what it says on the tin. Should work for all types of hypovial. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes sense that these should fit on the belt. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Hypospray vials now fit on medical belts. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes a handful of missing sprites (#5635)
## About The Pull Request yes i directly edited the map file, what are you going to do, fight me? fixes survival pod sprite fixes memorial sprite fixes emergency phoron tank sprites fixes some grass sprites ## Why It's Good For The Game we like sprites to be visible and also not have the missing texture icon ## Changelog :cl: fix: fixes a handful of missing sprites /:cl:
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adds a limit to the number of markings you can have (30) (#5638)
## About The Pull Request please don't give yourself 184 markings ## Why It's Good For The Game please don't give yourself 184 markings ## Changelog :cl: add: adds a limit to the number of markings you can have (30) /:cl:
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Ports blast door and shutter sound effects from Baystation (#5641)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Blast doors and shutters now make sounds when opening/closing, to help give them more life. The sound effects were ported from bay; I'm not sure who added them as the commit details are not available, but they appear to have been added back in 2018 [in this commit](Baystation12/Baystation12@41c3cfd). https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/aad829db-8b10-4663-9d6f-287011097a42 https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/c4d1ceeb-7471-4c1f-9a29-150724a5aa57 ## Why It's Good For The Game Gives them some more life than being silent doors. Now you can hear when the bar is open for business! ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Blast doors and shutters now make sounds when opening and closing. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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You can now handcuff a lying mob (#5640)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request You can now apply handcuffs on a mob that is lying down. This can be because they are intentionally lying down, because they collapsed from being magdumped by shitsec, etc.etc. ## Why It's Good For The Game This should ideally make it easier for security to arrest someone after the fight is over. Currently, even when someone is lying down and in painshock they can still mash resist to stop you from getting a grab on them, which means you have to keep tasing them until they pass out. That is probably not ideal, so this makes it much easier to handcuff a downed suspect (and also makes high-risk arrests a little easier to pull off). ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: You can now handcuff someone who is lying down without needing to grab them first. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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removes the wood recipe for the (bone) horse post (#5632)
## About The Pull Request it's a horse post made out of bone and sinew found in the crafting menu intended for ashlanders to make use of it gets deconstructed into bone still which is what caused it to get reported in bug-triage in the first place ## Why It's Good For The Game it's um made of bone so you should probably not be able to make it from wood (but someone making a wooden one would be neat!) ## Changelog :cl: del: removes the recipe for the horse post that requires wood, because it is made out of bone and sinew /:cl:
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Aether Displacement Engine (#5590)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a rare device that uses hydrogen to remove thermal energy <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added "Aether Displacement Engine" a new toy engineering will soonish get their hands on /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 25, 2023
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removes windows build from actions / ci_suite (#5645)
as it stands we do not actually run integration tests on windows all it's doing is deploying the server artifact given we are not tg we really, really do not actually need this so it's probably better to throw this out and make our CI runs a good deal faster.
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some tiny optimizations/shifting things around, removes 2 unused files (
#5643) title --------- Co-authored-by: silicons <[email protected]>
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Remove deadzone at the start of blastdoor open (#5648)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes a small bit of empty space at the start of the file so that it plays immediately. ## Why It's Good For The Game Right now there is a tiny delay between opening it and the sound playing which is a bit jarring. This fixes that. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Removed empty space at the start of the blast door opening sfx. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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makes markings transfer over when ahealed/regenerating + aheals dont …
…remove NIFs (#5646) ## About The Pull Request title regarding NIFs: xenochimera removing NIFs is intended, nobody ever coded (emergent gameplay!), now it actually removes it instead of sending it to the shadow realm aheals removing markings and NIFs was never intended so um yes ## Why It's Good For The Game why would you lose them ## Changelog :cl: fix: makes markings transfer over when ahealed/regenerating /:cl:
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Nightshift Color/Brightness (#5621)
## About The Pull Request brightens nightshift lighting from 0.4 to 0.6 (dayshift is 0.8) ## Why It's Good For The Game Nightshift was too dark, and blue adds atmosphere (It overwhelmingly won the vote too) ## Changelog :cl: tweak: Changes nightshift color to blueish tweak: Changes nightshift brightness from 0.4 to 0.6 /:cl: ![5-0 6](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/86886852/ae020e11-0b2b-4330-bc8e-4950dace9413)
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Commits on Jun 26, 2023
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updates rust_g; adds rustg-based icon_states; fixes unit tests (#5644)
~~so back when i did inventory slot refactor i added this thing called a render state cache it basically allows for lazy people to default when needed and don't default when not needed~~ ~~problem is to facilitate this we need to icon_states which seems to be using just an exorbitant amount of memory.~~ byond icon_states bad replaced with rustg icon states there's a massive footgun in that it's obviously going to be slow due to the fcopy() but for the use case of inventory it should be fine. frees about 400MB. also fixes us just having bad shuttle paths --------- Co-authored-by: silicons <[email protected]>
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also adds spawnpoints to minitest fixes gc timeouts being broken fixes find ref no tick check only being defined if hard lookup is there (we can lookup refs without that define) fixes world/global not being searched in ref tracking Co-authored-by: silicons <[email protected]>
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fixes a bunch of runtimes (#5651)
Co-authored-by: silicons <[email protected]>
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t3 darksight is actually fullscreen now (#5650)
this was supposed to be fitting screen size but it somehow wasn't enough
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new client security and refactors and playtimes and--- (#5603)
cleans up config adds new role time.tracking system adds new panic bunker adds new VPN detection system unfucks the automated age gate does a bunch more cleanups refactors client security checks a little --------- Co-authored-by: VM_USER <VM_USER> Co-authored-by: silicons <[email protected]>
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gets rid of unused components/elements (#5657)
they're no longer a todo they're just gumming up our search for no reason and encouraging potentially deprecated practices --------- Co-authored-by: silicons <[email protected]>
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Commits on Jun 27, 2023
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## About The Pull Request Adds some navy blue Pcarrier pouches ## Why It's Good For The Game The one thing missing from Navy armor stuff. ## Changelog :cl: add: Added navy blue pcarrier pouches to general sec storage /:cl:
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Commits on Jun 30, 2023
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fixes planet generation (#5659)
Co-authored-by: silicons <[email protected]>
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Commits on Jul 1, 2023
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The Catskinner Event Wrap-up (#5661)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Your Actions Had Consequences And as such you will be properly rewarded for it. Those who took part in the fighting parts of the event have been gifted the Miaphus'irra campaign medal to honor their efforts. If you took part in the events and have not yet recieved a medal DM @Charles_Wedge1998 on Discord so I can make the changes and make sure you get your medal. But that's not all in addition there are 5 new news articles included in the update, showing how the events here effected the world so far and perhaps adding even more context for what's to come. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: 5 New News Articles, I wonder if there is anything important in them. add: The Miaphus'irra campaign medal event reward with unqiue sprites! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes singularity clipping out of fieldgens when diagonally moving (#…
…5663) Co-authored-by: silicons <[email protected]>
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Commits on Jul 2, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes ATMs. Credit to Nebula for the code. TGUI overhaul soon. ## Why It's Good For The Game money system good ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 3, 2023
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Catskinnner Wrap-Up Hotfix (#5669)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## As I Was Out of Power I Missed the Ability to Test this As a result some people didn't get the event rewards they needed. Hopefully this PR corrects that. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: event rewards things /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Bump semver and mwbot in /tools/autowiki (#5654)
Bumps [semver](https://github.com/npm/node-semver) to 7.5.3 and updates ancestor dependency [mwbot](https://github.com/gesinn-it-pub/mwbot). These dependencies need to be updated together. Updates `semver` from 7.3.4 to 7.5.3 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/npm/node-semver/releases">semver's releases</a>.</em></p> <blockquote> <h2>v7.5.3</h2> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.2...v7.5.3">7.5.3</a> (2023-06-22)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/571">#571</a> set max lengths in regex for numeric and build identifiers (<a href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> </ul> <h3>Documentation</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/569">#569</a> add example for <code>></code> comparator (<a href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>) (<a href="https://github.com/mbtools"><code>@mbtools</code></a>)</li> </ul> <h2>v7.5.2</h2> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.1...v7.5.2">7.5.2</a> (2023-06-15)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/566">#566</a> diff when detecting major change from prerelease (<a href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/565">#565</a> preserve build in raw after inc (<a href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/564">#564</a> better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> </ul> <h2>v7.5.1</h2> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.0...v7.5.1">7.5.1</a> (2023-05-12)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/559">#559</a> show type on invalid semver error (<a href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>) (<a href="https://github.com/tjenkinson"><code>@tjenkinson</code></a>)</li> </ul> <h2>v7.5.0</h2> <h2><a href="https://github.com/npm/node-semver/compare/v7.4.0...v7.5.0">7.5.0</a> (2023-04-17)</h2> <h3>Features</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/503a4e52fe2b1c6ed1400d33149f7733c8361eed"><code>503a4e5</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/548">#548</a> allow identifierBase to be false (<a href="https://redirect.github.com/npm/node-semver/issues/548">#548</a>) (<a href="https://github.com/lsvalina"><code>@lsvalina</code></a>)</li> </ul> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/e219bb454036a0c23e34407591f921c8edb688e7"><code>e219bb4</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/552">#552</a> throw on bad version with correct error message (<a href="https://redirect.github.com/npm/node-semver/issues/552">#552</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/fc2f3df0b5d25253b3580607e111a9a280d888ca"><code>fc2f3df</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/546">#546</a> incorrect results from diff sometimes with prerelease versions (<a href="https://redirect.github.com/npm/node-semver/issues/546">#546</a>) (<a href="https://github.com/tjenkinson"><code>@tjenkinson</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/27817677794f592b592bf6181a80a4824ff762b2"><code>2781767</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/547">#547</a> avoid re-instantiating SemVer during diff compare (<a href="https://redirect.github.com/npm/node-semver/issues/547">#547</a>) (<a href="https://github.com/macno"><code>@macno</code></a>)</li> </ul> <h2>v7.4.0</h2> <h2><a href="https://github.com/npm/node-semver/compare/v7.3.8...v7.4.0">7.4.0</a> (2023-04-10)</h2> <h3>Features</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/113f51312a1a6b6aa50d4f9486b4fde21782c1f5"><code>113f513</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/532">#532</a> identifierBase parameter for .inc (<a href="https://redirect.github.com/npm/node-semver/issues/532">#532</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>, <a href="https://github.com/b-bly"><code>@b-bly</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/48d8f8fa63bf6e35db70ff840b6da1a51596a5a8"><code>48d8f8f</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/530">#530</a> export new RELEASE_TYPES constant (<a href="https://github.com/hcharley"><code>@hcharley</code></a>)</li> </ul> <h3>Bug Fixes</h3> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/npm/node-semver/blob/main/CHANGELOG.md">semver's changelog</a>.</em></p> <blockquote> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.2...v7.5.3">7.5.3</a> (2023-06-22)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/571">#571</a> set max lengths in regex for numeric and build identifiers (<a href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> </ul> <h3>Documentation</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/569">#569</a> add example for <code>></code> comparator (<a href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>) (<a href="https://github.com/mbtools"><code>@mbtools</code></a>)</li> </ul> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.1...v7.5.2">7.5.2</a> (2023-06-15)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/566">#566</a> diff when detecting major change from prerelease (<a href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/565">#565</a> preserve build in raw after inc (<a href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/564">#564</a> better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li> </ul> <h2><a href="https://github.com/npm/node-semver/compare/v7.5.0...v7.5.1">7.5.1</a> (2023-05-12)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/559">#559</a> show type on invalid semver error (<a href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>) (<a href="https://github.com/tjenkinson"><code>@tjenkinson</code></a>)</li> </ul> <h2><a href="https://github.com/npm/node-semver/compare/v7.4.0...v7.5.0">7.5.0</a> (2023-04-17)</h2> <h3>Features</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/503a4e52fe2b1c6ed1400d33149f7733c8361eed"><code>503a4e5</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/548">#548</a> allow identifierBase to be false (<a href="https://redirect.github.com/npm/node-semver/issues/548">#548</a>) (<a href="https://github.com/lsvalina"><code>@lsvalina</code></a>)</li> </ul> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/e219bb454036a0c23e34407591f921c8edb688e7"><code>e219bb4</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/552">#552</a> throw on bad version with correct error message (<a href="https://redirect.github.com/npm/node-semver/issues/552">#552</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/fc2f3df0b5d25253b3580607e111a9a280d888ca"><code>fc2f3df</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/546">#546</a> incorrect results from diff sometimes with prerelease versions (<a href="https://redirect.github.com/npm/node-semver/issues/546">#546</a>) (<a href="https://github.com/tjenkinson"><code>@tjenkinson</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/27817677794f592b592bf6181a80a4824ff762b2"><code>2781767</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/547">#547</a> avoid re-instantiating SemVer during diff compare (<a href="https://redirect.github.com/npm/node-semver/issues/547">#547</a>) (<a href="https://github.com/macno"><code>@macno</code></a>)</li> </ul> <h2><a href="https://github.com/npm/node-semver/compare/v7.3.8...v7.4.0">7.4.0</a> (2023-04-10)</h2> <h3>Features</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/113f51312a1a6b6aa50d4f9486b4fde21782c1f5"><code>113f513</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/532">#532</a> identifierBase parameter for .inc (<a href="https://redirect.github.com/npm/node-semver/issues/532">#532</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>, <a href="https://github.com/b-bly"><code>@b-bly</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/48d8f8fa63bf6e35db70ff840b6da1a51596a5a8"><code>48d8f8f</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/530">#530</a> export new RELEASE_TYPES constant (<a href="https://github.com/hcharley"><code>@hcharley</code></a>)</li> </ul> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/940723d22bca824993627c45ac30dd3d2854b8cd"><code>940723d</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/538">#538</a> intersects with v0.0.0 and v0.0.0-0 (<a href="https://redirect.github.com/npm/node-semver/issues/538">#538</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/aa516b50b32f5a144017d8fc1b9efe0540963c91"><code>aa516b5</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/535">#535</a> faster parse options (<a href="https://redirect.github.com/npm/node-semver/issues/535">#535</a>) (<a href="https://github.com/H4ad"><code>@H4ad</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/61e6ea1e9b7af01baf19ab0c0a63c8e3ebfac97c"><code>61e6ea1</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/536">#536</a> faster cache key factory for range (<a href="https://redirect.github.com/npm/node-semver/issues/536">#536</a>) (<a href="https://github.com/H4ad"><code>@H4ad</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/f8b8b619e71746a47852a9d301f3087ab311444f"><code>f8b8b61</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/541">#541</a> optimistic parse (<a href="https://redirect.github.com/npm/node-semver/issues/541">#541</a>) (<a href="https://github.com/H4ad"><code>@H4ad</code></a>)</li> <li><a href="https://github.com/npm/node-semver/commit/796cbe29b06d102e1b16f3ed78eaba210ece951e"><code>796cbe2</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/533">#533</a> semver.diff prerelease to release recognition (<a href="https://redirect.github.com/npm/node-semver/issues/533">#533</a>) (<a href="https://github.com/wraithgar"><code>@wraithgar</code></a>, <a href="https://github.com/dominique-blockchain"><code>@dominique-blockchain</code></a>)</li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/npm/node-semver/commit/7fdf1ef223826b428d7f8aaf906e9eeefa9469f9"><code>7fdf1ef</code></a> chore: release 7.5.3</li> <li><a href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a> docs: add example for <code>></code> comparator (<a href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a> fix: set max lengths in regex for numeric and build identifiers (<a href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/e7b78de06eb14a7fa2075cedf9f167040d8d31af"><code>e7b78de</code></a> chore: release 7.5.2</li> <li><a href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a> fix: diff when detecting major change from prerelease (<a href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a> fix: preserve build in raw after inc (<a href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a> fix: better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/2f738e9a70d9b9468b7b69e9ed3e12418725c650"><code>2f738e9</code></a> chore: bump <code>@npmcli/template-oss</code> from 4.14.1 to 4.15.1 (<a href="https://redirect.github.com/npm/node-semver/issues/558">#558</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/aa016a67162c195938f7873ea29a73dac47ff9ba"><code>aa016a6</code></a> chore: release 7.5.1</li> <li><a href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a> fix: show type on invalid semver error (<a href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>)</li> <li>Additional commits viewable in <a href="https://github.com/npm/node-semver/compare/v7.3.4...v7.5.3">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~npm-cli-ops">npm-cli-ops</a>, a new releaser for semver since your current version.</p> </details> <br /> Updates `mwbot` from 2.0.0 to 2.1.3 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/gesinn-it-pub/mwbot/releases">mwbot's releases</a>.</em></p> <blockquote> <h2>v2.1.3</h2> <ul> <li>dropped grunt-release</li> </ul> <h2>v2.1.2</h2> <ul> <li>Dropped Nodejs 10 from CI, drop grunt-documentation, updated dependencies</li> <li>Allow protection levels for createProtect and editProtect to be set via customOptions.protections in constructor</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/2ef163c15ee403e3a1561fb2c74c0511977ec698"><code>2ef163c</code></a> 2.1.3</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/30fcafabdd105ae1527d9958a3baf0a0081b2cda"><code>30fcafa</code></a> remove link to Technical Documentation [skip ci]</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/f8af4c2cbe3a25ef2ef9a905b54f430d0c561562"><code>f8af4c2</code></a> Bump qs from 6.5.2 to 6.5.3 (<a href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/59">#59</a>)</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/636f17469b8ccb1650adc813a46ab76606272185"><code>636f174</code></a> dropped grunt-release</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/3df61e7e12c4894ef0fdbb76e23d231334b30c17"><code>3df61e7</code></a> 2.1.2</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/8e13a7163d2a7c714e51ea8a4243365ea3eef9ba"><code>8e13a71</code></a> Merge branch 'master' of github.com:gesinn-it-pub/mwbot into master</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/9f1350c1ca84e5f157c5ffece5dd43ab7205064c"><code>9f1350c</code></a> 2.1.1</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/914a6cf18dfed2220eda87fb5584df18db6840b7"><code>914a6cf</code></a> Bump glob-parent from 5.1.1 to 5.1.2 (<a href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/58">#58</a>)</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/e0d33113ac632ce3230df19a51e6d12897343b66"><code>e0d3311</code></a> drop Nodejs 10 from CI, drop grunt-documentation, updated dependencies</li> <li><a href="https://github.com/gesinn-it-pub/mwbot/commit/28f0b613e6eec9c84b1b57d2c630fef6917a2ec4"><code>28f0b61</code></a> Bump decode-uri-component from 0.2.0 to 0.2.2 (<a href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/57">#57</a>)</li> <li>Additional commits viewable in <a href="https://github.com/gesinn-it-pub/mwbot/compare/2.0.0...v2.1.3">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. 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bumps projectile speed up (#5655)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request tweaks projectiles to not be so slow ## Why It's Good For The Game we are not all neo. ## Changelog fast boolet. <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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tweaks pilot suit resistances ## About The Pull Request Tweaks pilot suit rad resist from 100% to 90%, because my god why was it 100%??? ## Why It's Good For The Game See above, why did they have 100%? ## Changelog :cl: tweak: tweaked a few things /:cl:
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Commits on Jul 4, 2023
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Commits on Jul 5, 2023
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pAI cleanup + shell changes (#5665)
## About The Pull Request part 1 changes mostly just tidying files up: general file cleanup remove HUD and records software modules weak space movement (an ion burst every 3 seconds) pAIs have 50 health which regenerates over time and when it goes to 0 they just fizzle out for a bit (minimum 6 seconds, hurting them more can extend this depending on the sustained damage) (regen is 1 brute 1 fire per second, doubled if they are "dead") movement speed reduced from 5 tiles to 4 tiles per second cooldown between folding in/out 10 seconds -> 2 seconds ## Why It's Good For The Game this is a section of code that is in need of updating and hasn't been properly combed over in a long time content additions for pAIs will come after this PR (software module overhaul) ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: pAI movement speed reduced to 4 tiles per second from 5 tweak: pAI cooldown between folding in/out reduced from 10 seconds to 2 seconds del: removed HUDs and departmental records pAI software modules del: you can no longer card a pAI by using harm intent while unarmed add: pAIs now regenerate health over time and fizzle out for a few seconds when damaged to a certain threshold add: pAIs now get a weak one tile "ion burst" every 3 seconds for moving in space so they can change the direction they're drifting in code: tidied up pAI files fix: access changes should now work by using an ID on a pAI /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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slight gripper refactor (#5670)
Co-authored-by: silicons <[email protected]>
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Commits on Jul 7, 2023
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## About The Pull Request Adds an event reward from when they were broken over a year ago ## Why It's Good For The Game idk
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## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: admin: Nicer voting panel /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Baylike Walls and Windows (#5547)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Largely a port of code from Daedalus Dock and icons from Bay/Nebula. Lots of things need to be touched with this. ## Why It's Good For The Game It just looks better, imho. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: silicons <[email protected]> Co-authored-by: silicons <[email protected]>
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Commits on Jul 8, 2023
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Fixes Triumph Atmos Spacing (#5683)
## About The Pull Request Fixes roundstart spacing for Triumph so kev can test maploader stuff. ## Why It's Good For The Game see above
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Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request rewrites lathes they are now embeddable within other interfaces, have unified controls + queue management, and have support for using - materials - reagents - even using / transforming existing items rewrites /datum/design to be semi-singletons adds SSresearch to hold designs rewrites atom material system a bit also: - adds MIT license identifiers to some of my old TGUI work of which I am the only one on the git history. i'd like to keep the tgui section and my own code samples in there as MIT instead of AGPL. - removes vorestation id restorers from maps because they're unused nowadays - removes partslathe as they're basically just unused - Revamps sheetmaterials stylesheet as it really didn't need to just be stacks.dmi ## Why It's Good For The Game lathes sorely needed a redo we want good materials support ontop of that. also fixes autolathes :) the "also" part is already covered above. ## Changelog :cl: refactor: lathes are completely rewritten fix: autolathe x5 and x10 buttons del: autolathes can no longer be hacked. all hacked recipes are instead accessible as normal recipes. del: partslathes - redundant del: id restoration consoles - unused / prohibited by server rules /:cl: --------- Co-authored-by: silicons <[email protected]>
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small patch to TGUI modules (#5679)
allows override section props because the containing element usually knows more about the context than, y'know, the module itself we should configure modules to take up all available space at some point but i'm lazy so project for later. --------- Co-authored-by: silicons <[email protected]>
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fixes a tgui cardmod issue (#5678)
i fucked up, this results in dupes.
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fixes sdql not asyncing calls (#5681)
oh boy this was a long time coming Co-authored-by: silicons <[email protected]>
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Commits on Jul 10, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Misc fixes for broken crates, bodybags, etc. ## Why It's Good For The Game fix ## Changelog no.
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## About The Pull Request fixes cafe recolors chemistry fixes an overlapping overlay for floor borders ## Why It's Good For The Game fixes
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Baywalls Color-Correction Pass (#5688)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This is a Code/Spriting PR. Some Map changes may follow in the future to address remaining issues, The goal of the PR is to refine and consolidate color design choices of the new Baywalls. I've done what I can not to stray too far from theme where it's been voted on, though changes have been made to most departments. Rather, the aim is to execute the presentation more consistently. Several colors previously at 100% saturation have been toned down, most department's palettes (except for Civ and Sci) have had tweaks and corrections made in some way. Atmospheric's chaotic color scheme in particular has been overhauled into a single proprietary department color. Some new color defines have been added to avoid altering sprites which previously shared colors with certain departments. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Much as Baywalls already look quite good, their current implementation has extremely clashing and oversaturated colors which look completely out of place as well as many inconsistencies. These changes have been designed to retain the core principles behind those color choices while addressing their issues. Seen as this PR is all about color, below is a(n outdated) visual summary of changes: ![PR_Hallway](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4233e6de-59a4-4f59-b41a-05d123d269c2) ![PR_Command](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/f1dd07dd-658c-471e-b6ad-5ac2fbd3a58b) ![PR_Exploration](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/e4eed610-9849-4f5e-a3c2-cd0f018c7258) ![PR_Cargo](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ec692e5d-a17f-4768-b528-58c1df98d02d) ![PR_Atmos](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/6cee5d05-7d73-44c7-8d68-36ee620c86c4) ![PR_Engineering](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/c98b2b2b-0a16-4894-82ce-a488073485a5) ![PR_Medical](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ee487297-2547-4438-9cfd-691c2ad9cca4) ![PR_Security](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4c7e6369-c462-4157-96d7-a762e6e6400a) <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Defined three new colors: COLOR_SECURITY_RED, COLOR_ATMOSPHERICS_CYAN and COLOR_CARGO_BROWN; add: Added "Maroon" mapping paint (Old Security color); tweak: Altered COLOR_EXPLO_VIOLET, COLOR_SUN, COLOR_BABY_BLUE and COLOR_WALL_GUNMETAL; tweak: Added stripes to Engineering airlocks; tweak: Recolored stripes on Medical airlocks; fix: Wall and door stripe sprites now match Airlock sprites in color. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Bump semver from 6.3.0 to 6.3.1 in /tgui (#5689)
Bumps [semver](https://github.com/npm/node-semver) from 6.3.0 to 6.3.1. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/npm/node-semver/releases">semver's releases</a>.</em></p> <blockquote> <h2>v6.3.1</h2> <h2><a href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">6.3.1</a> (2023-07-10)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/591">#591</a> better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>, <a href="https://github.com/joaomoreno"><code>@joaomoreno</code></a>, <a href="https://github.com/nicolo-ribaudo"><code>@nicolo-ribaudo</code></a>)</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/npm/node-semver/blob/v6.3.1/CHANGELOG.md">semver's changelog</a>.</em></p> <blockquote> <h2><a href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">6.3.1</a> (2023-07-10)</h2> <h3>Bug Fixes</h3> <ul> <li><a href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a> <a href="https://redirect.github.com/npm/node-semver/pull/591">#591</a> better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>) (<a href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>, <a href="https://github.com/joaomoreno"><code>@joaomoreno</code></a>, <a href="https://github.com/nicolo-ribaudo"><code>@nicolo-ribaudo</code></a>)</li> </ul> <h2>6.2.0</h2> <ul> <li>Coerce numbers to strings when passed to semver.coerce()</li> <li>Add <code>rtl</code> option to coerce from right to left</li> </ul> <h2>6.1.3</h2> <ul> <li>Handle X-ranges properly in includePrerelease mode</li> </ul> <h2>6.1.2</h2> <ul> <li>Do not throw when testing invalid version strings</li> </ul> <h2>6.1.1</h2> <ul> <li>Add options support for semver.coerce()</li> <li>Handle undefined version passed to Range.test</li> </ul> <h2>6.1.0</h2> <ul> <li>Add semver.compareBuild function</li> <li>Support <code>*</code> in semver.intersects</li> </ul> <h2>6.0</h2> <ul> <li> <p>Fix <code>intersects</code> logic.</p> <p>This is technically a bug fix, but since it is also a change to behavior that may require users updating their code, it is marked as a major version increment.</p> </li> </ul> <h2>5.7</h2> <ul> <li>Add <code>minVersion</code> method</li> </ul> <h2>5.6</h2> <ul> <li>Move boolean <code>loose</code> param to an options object, with backwards-compatibility protection.</li> <li>Add ability to opt out of special prerelease version handling with the <code>includePrerelease</code> option flag.</li> </ul> <h2>5.5</h2> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/npm/node-semver/commit/44d27bc007e4827e9b797d6145f1076c127005f2"><code>44d27bc</code></a> chore: release 6.3.1</li> <li><a href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a> fix: better handling of whitespace (<a href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>)</li> <li><a href="https://github.com/npm/node-semver/commit/39f632690ea5b1b0d64fa913aa0f96f42b9bde32"><code>39f6326</code></a> chore: <code>@npmcli/template-oss</code><a href="https://github.com/4"><code>@4</code></a>.16.0</li> <li>See full diff in <a href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~lukekarrys">lukekarrys</a>, a new releaser for semver since your current version.</p> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=semver&package-manager=npm_and_yarn&previous-version=6.3.0&new-version=6.3.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/network/alerts). </details> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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small hotfix to get map levels (#5687)
Co-authored-by: silicons <[email protected]>
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readds rd/sar rigs, adds a rig to the CMO, repaths modules/rigsuits t…
…o modules/hardsuits in preparation for the rig update (#5686) Co-authored-by: silicons <[email protected]>
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Commits on Jul 15, 2023
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comments out triumph's fission engine until its fixed (it never will …
…be) (#5697) 🆑 del: Removed fission from triumphs engine rotation /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes closets being wonky (#5702)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes closets not rendering in the map right / some having no icon ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog
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## About The Pull Request Adds corners for plain spline bars. ## Why It's Good For The Game More mapper options.
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Follow menu now shows AI and robots/cyborgs (#5698)
🆑 add: Added silicon players to the ghost follow menu /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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## About The Pull Request Renames the Syndicate combat coat to comply with NT lore, places it in the HOS locker. ## Why It's Good For The Game Same colorations as an HOS, and helps get rid of this stinky syndicate presence on the server without removing content. The gold S on the back of the coat is usually covered by backpacks, but can _easily_ be excused as "security"
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silly bandaid fix to rust and some stuff (#5699)
makes ui work (though not well) shifts RUST tritium to lowest on stack adds extra stack of deuterium to RUST Co-authored-by: silicons <[email protected]>
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Commits on Jul 16, 2023
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Automatic TGS DMAPI Update (#5694)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <[email protected]>
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes base type of glass doors having opacity = true and therefore not actually being see-through. whole fuckin' file needs cleaning up but this is a bandaid ## Why It's Good For The Game FIX. I will make a big compendium PR with these in the future. Please do not merge those until I say so. Please. ## Changelog
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Speedmergable Ckey fix (#5709)
Fixes a misspelled Ckey --------- Co-authored-by: silicons <[email protected]>
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fixes potential cargo race condition (#5715)
Co-authored-by: Timothy Teakettle <[email protected]>
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Adds the Well-Worn Varsity Jacket. (#5712)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Adds the Well-Worn Varsity Jacket.** ## Why It's Good For The Game 1. _Reproductions of this vintage NanoTrasen branded varsity jacket recently appeared in digital catalogues! (Player request for Sami, everyone's favoritest Detective.)_ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds the Well-Worn Varsity Jacket. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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SSmapping now writes next map immediately when admin-verb change map'd (
#5706) stops crashes/harder reboots from preventing map swaps.
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Co-authored-by: silicons <[email protected]>
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Gives the AI a Jukebox (#5711)
Stretches the AI room by 1 tile and gives them a jukebox. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Simply stretches the AI's core room by one tile, allowing room to fit a Jukebox in there. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game As an AI main, I'm often sitting there in complete silence. This will at least give the AI players something to listen to. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Stretches the AI room by 1 tile. tweak: Had to move how the buttons in the secure sector were placed, visually. add: Adds a Jukebox in the secure sector of the AI room. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jul 17, 2023
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reworks xenomorph hybrid healing (#5608)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request improved passive healing of hybrids, its now boosted by resting, being on weeds or hybrid nests, and by an ability give hybrids an ability to boost their heal massively <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Xenomorph hybrids have the highest passive health regeneration, which was comparable to chemistry After this hybrids need to put in some effort to get the same effects again. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: tweaked xenomorph hybrid healing to be more complex (purely passive is now 0.5 with all boosts its 6.336) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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pAI clothing (god is dead and i killed him) (#5719)
## About The Pull Request title you can select clothing from a list using the verb, swaps your shell for it second verb undoes this currently the prebuilt list is just a grey skirt and a maid outfit as i couldn't really think of anything specific to add using clothing on the pAI mob itself "uploads" the clothing the pAI can imitate the last clothing uploaded to them, this imitation just copies the sprite and has no real defense values or abilities you cannot change your shell while being held, this saves a couple of potential headaches using the clothing in-hand will open the pAI card menu (by passing attack_self to the stored pAI card) changing your shell shares the same 2 second cooldown that folding and unfolding does as a "special action" **locally tested but i'd rather this be testmerged once the prior pr #5700 is merged in-case anyone manages to break something i did not foresee** ## Why It's Good For The Game ~~it's not~~ pretty harmless addition that makes carrying around your pAI more fun ## Changelog :cl: add: pAIs can now change their shell into clothing items /:cl:
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Automatic TGS DMAPI Update (#5720)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <[email protected]>
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dynamic climbing and object heights (#5692)
Co-authored-by: silicons <[email protected]>
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fxies triumph spawnpoints (#5724)
Co-authored-by: silicons <[email protected]>
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