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1 #4

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1 #4

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Commits on Jun 10, 2023

  1. fixes some runtimes (#5586)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 10, 2023
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  2. cutscenes & lobbies (#5539)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 10, 2023
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Commits on Jun 12, 2023

  1. fixes random hood runtime (#5592)

    🆑
    fix: fixed the game trying to create a null type hood
    /🆑
    
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    TheLordME authored Jun 12, 2023
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  2. more cryptominer changes, because my PR got speed merged :) (#5585)

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    Helium gas is orderable by cargo now
    The ERH needs 50% atmos of either vimur or helium
    Vimur gas tanks are a lot cheaper
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    
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    ## Changelog
    
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    :cl:
    add: Helium gas is orderable by cargo now
    tweak: The ERH needs 50% atmos of either vimur or helium
    balance: Vimur gas tanks are a lot cheaper
    /:cl:
    
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    TheLordME authored Jun 12, 2023
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  3. Teleporter half-rework (#5581)

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    ## About The Pull Request
    
    Teleporters now have a power cost, in kilojoules, associated with things
    that they teleport. They recharge gradually, like SMES units. The
    Teleporter computer now has a UI. Doing large teleports (lots of items
    on someone, in a locker/crate, etc) will have consequences, like blowing
    lights out to shutting down the entire station's power grid.
    
    The teleport costs require balancing.
    
    ## Why It's Good For The Game
    
    Some people talked about it, and with this teleports have a real limit
    instead of just a random failure chance.
    
    ## Changelog
    
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    Mazianni authored Jun 12, 2023
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  4. fixes Zippo not working (#5591)

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    :cl:
    fix: Fixed the syndie zippo not working
    fix: Fixed the syndie zippo being avaiable in the loadout (instead of
    the normal zippo)
    /:cl:
    
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    TheLordME authored Jun 12, 2023
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Commits on Jun 13, 2023

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  2. fixes nif menu yet again (#5595)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 13, 2023
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  3. removes unnecessary bit of perspectives (#5593)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 13, 2023
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Commits on Jun 14, 2023

  1. Ports turnstills and Genpop from oracle (#5583)

    ## About The Pull Request
    
    Ports the functionality of turnstiles and the genpop lockers from oracle
    station. No remapping of security as of yet to accommodate these new
    changes though we might test them out in another PR
    
    OracleStation/OracleStation#419
    
    ## Why It's Good For The Game
    
    This is a viable replacement for timed cells if we decide to go in this
    direction. Also turnstiles on their own can be used pretty much
    anywhere, they function similarly to airlocks in that you can set their
    access to be whatever
    
    ## Changelog
    
    
    :cl:
    add: Genpop lockers
    add: Turnstiles
    /:cl:
    ktoma36 authored Jun 14, 2023
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  2. persistent pictures framework (#5589)

    no player facing changes
    
    makes pictures persistent. fixes up the character saving system too.
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 14, 2023
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  3. Dark Green Cheongsam (#5599)

    ## About The Pull Request
    
    Dark Green Cheongsam
    
    ## Why It's Good For The Game
    
    recolor
    
    ## Changelog
    
    :cl:
    add: Added a dark green Cheongsam
    /:cl:
    MonaraMir authored Jun 14, 2023
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Commits on Jun 15, 2023

  1. Tail fixes (#5598)

    LordPapalus authored Jun 15, 2023
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  2. Take 2: Some fixes and QoL (#5601)

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    Would you believe me if I hadn't updated my git in about 400 years, and
    had to blow the old version of my repo up?
    Yes? No? It doesn't matter.
    
    Anyways! Meat and potatoes of this:
    Allows players to make gene and plant discs freely in the protolathe.
    Since we do not have a dedicated genetics, this will help the pains of
    actually doing genetics by giving us storage solutions for genes.
    
    Fixes a problem with brass also creating slag when compressing, by
    setting the copper alloy flag to 1.
    
    And finally: Allows you to upgrade the braces! If your brace has T3 or
    better, a single brace can hold an entire drill. All credit goes to
    Hatterhat for this one, as I pretty much wholesale ripped it from his
    buff of the big drill™ on Virgo.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Not making slag is ALWAYS good. It saves on material, too.
    Having more discs for a cheap cost is also good, it means you can reduce
    headaches while scoping out for genes, because there are many, and the
    ability to track them are currently few.
    And honestly, the less lugging a person has to do with the mining drill,
    the more likely people might stop blowing up an already unstable planet
    with miniature hydrogen bombs.
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    :cl: The0bserver
    add: Discs are able to be produced in the protolathe now. Go nuts, or
    don't. I'm not your guardian.
    balance: Mining Drills can finally be operated with just one brace with
    the requisite parts. Thank you, Hatterhat!
    fix: Copper no longer smelts slag when set to "Alloying."
    /:cl:
    
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    ---------
    
    Co-authored-by: TheObserver-sys <[email protected]>
    TheObserver-sys and TheObserver-sys authored Jun 15, 2023
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  3. fixes the recipe for mocha bubbletea (#5611)

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    :cl:
    fix: fixed a broken drink recipe
    /:cl:
    
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    TheLordME authored Jun 15, 2023
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  4. Vetalan darksight "fix" (#5609)

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    Switches the darksight var for the new and improved whatever it is.
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    ## Why It's Good For The Game
    
    According to testing, it doesn't do anything
    
    Or I'm bad at testing
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    :cl:
    fix: fixed Vetalan darksight using the old var
    /:cl:
    
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    ---------
    
    Co-authored-by: LordME <[email protected]>
    Ghostcoffeee and TheLordME authored Jun 15, 2023
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  5. Adds orderable reflectors (#5605)

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    ## About The Pull Request
    
    This adds a variant of the beam prism, normally only used in PoIs, to
    cargo.
    
    ## Why It's Good For The Game
    
    haha reflector go brr
    
    ## Changelog
    Mazianni authored Jun 15, 2023
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  7. adds donator item for rainbyplays (myself) (#5614)

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    ## About The Pull Request
    Adds a retextured cloak to the donator loadout for myself (rainbyplays).
    Works like a winter cloak.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    Finally get my T3 donator item in. Also fits with the character I intend
    to use it for.
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    :cl:
    add: donatornoahcloak to donatorclothing.dm, proper loadout code in
    loadout_donator.dm
    imageadd: added noah_cloak and noah_cloakhood to donatorclothing.dmi
    /:cl:
    
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    Essiuun authored Jun 15, 2023
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  8. adds medical exoframe accessory (#5610)

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    ## About The Pull Request
    Adds a medical exoframe accessory to the loadout. Cosmetic, but makes
    for a good RP tool.
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    
    ## Why It's Good For The Game
    Another accessory, and more ways to put together a character for RP
    purposes.
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    ## Changelog
    
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    :cl:
    add: added the medical exoframe accessory and its place in the loadout.
    imageadd: added 'civ_exo_mob to both the obj and mob .dmi file for
    accessories. (ties.dmi)
    /:cl:
    
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    Essiuun authored Jun 15, 2023
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  10. client onboarding update (#5613)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 15, 2023
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  11. runtime maploading: fifth time is the charm (#5524)

    Co-authored-by: VM_USER <VM_USER>
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 15, 2023
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Commits on Jun 16, 2023

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Commits on Jun 18, 2023

  1. Ports 15 or so SPLURT hairs (#5625)

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    ## About The Pull Request
    Baum
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/60b38868-d120-4e47-9f70-2803c72ca3d0)
    
    Blunt Bangs
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/43a2056e-c3ff-47de-b58b-914d7659dd37)
    
    Blunt Bangs Alt
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f0cd064c-935a-4c6c-bc7a-879252fde59e)
    
    Slightly Messy Long
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/65ecf778-c5b8-41c4-8a99-a201d6cf3aa2)
    
    Kisaragi
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/adc1c9b2-b994-4d0a-b524-ba255f91f1af)
    
    Fortune Teller
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b8bf4911-431b-4562-8c62-dc0cffcee541)
    
    Hajime
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/b486e72d-15e4-4c46-bdc7-9ccf0283387f)
    
    Hajime Short
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/46d38759-1474-4989-8b1b-1927aded9ebc)
    
    Quad Curls
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/6c6c74a3-cca6-4894-95cc-3e55322cd255)
    
    Combed Back
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/c6a5d040-8168-47ec-b5c6-b5f405086cf7)
    
    Geisha
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ba0ff9bf-5b7d-4201-8131-58a4c36d0e85)
    
    Cotton
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/ad1ddd22-fcef-4ad3-8d8b-939ca2ae9409)
    
    Cotton Alt
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/d6d3def1-35d0-412c-b631-a66cee703300)
    
    African Pigtails
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/093948b9-848e-48b8-b849-870d8be98df1)
    
    Inari
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/bb1340b4-845d-4b3b-961f-51def0a32f3f)
    
    Rockstar
    
    ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/94c1603a-585e-4877-b922-5eac6ccd70ef)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Cotton Gyarus gonna make me act up.
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    ## Changelog
    
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    :cl:
    /:cl:
    
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    FreeStylaLT authored Jun 18, 2023
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  2. Navy Jumpsuit+blindfold changes (#5612)

    ## About The Pull Request
    
    fixes an outdated jumpsuit and adds a blindfold alt that doesnt blind
    you. Loadout accessable.
    
    ## Why It's Good For The Game
    
    Ancient sprite fix + character variety for characters that can see with
    other means.
    MonaraMir authored Jun 18, 2023
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  3. fixes loadout bug with donatornoahcloak (#5623)

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    ## About The Pull Request
    It showed up in the loadout somewhere it shouldn't, this fixes it.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Fixing a bug of my own creation.
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    :cl:
    fix: donatornoahcloak loadout bug.
    /:cl:
    
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    Essiuun authored Jun 18, 2023
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  5. buffs wallflowering (#5618)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 18, 2023
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Commits on Jun 19, 2023

  1. makes the instant pick up pref actually work (#5631)

    ## About The Pull Request
    this confused me at first too then i realised in this proc:
    /mob/living/proc/attempt_to_scoop(var/mob/living/M)
    
    M is the doing the scooping, not the one being scooped
    
    so it has been checking the wrong persons prefs for um two years
    
    ## Why It's Good For The Game
    fix bug
    
    ## Changelog
    :cl:
    fix: makes the instant pick up pref actually work
    /:cl:
    timothyteakettle authored Jun 19, 2023
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  2. fixes the reaper scythe nullrod held item sprite not appearing (#5633)

    ## About The Pull Request
    renamed the icon state from 'rscythe0' to 'rscythe' because it is not a
    toggled weapon and the expected icon state is 'rscythe'
    
    ## Why It's Good For The Game
    fixes a bug
    
    ## Changelog
    :cl:
    fix: fixes the reaper scythe nullrod held item sprite not appearing
    /:cl:
    timothyteakettle authored Jun 19, 2023
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  3. small memory optimziations (#5622)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 19, 2023
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  5. legacy map ports & maploader adjustments (#5620)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 19, 2023
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Commits on Jun 20, 2023

  1. overmaps: entity update (#5634)

    - repaths things to /entity and /tiled
    - basic ticked physics movement system
    - basic cross/uncross/etc system for tiled
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 20, 2023
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Commits on Jun 21, 2023

  1. fixes observers not having the right invis values (#5637)

    oops, I fucked up and it broke invisimin since they initial().
    silicons authored Jun 21, 2023
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  2. Fixes SM ejection vent button (#5639)

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    ## About The Pull Request
    
    Fixes the vent button. It's frankly ridiculous that it was an issue for
    as long as it was.
    
    
    https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/99bc2e7f-f7aa-4f0e-8257-8ad96d2fd33b
    
    
    ## Why It's Good For The Game
    
    Why do you think?
    
    ## Changelog
    
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    :cl:
    fix: Fixed the emergency supermatter engine core vent button.
    /:cl:
    
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    Shadowtail117 authored Jun 21, 2023
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Commits on Jun 22, 2023

  1. make cryo player use tgui list select (#5627)

    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    admin: Cryo-Player uses tgui list inputs, instead of byond list inputs
    /:cl:
    
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    TheLordME authored Jun 22, 2023
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  2. Makes medical belts able to hold hypospray vials. (#5636)

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    ## About The Pull Request
    
    One line PR, does what it says on the tin.
    Should work for all types of hypovial.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    Makes sense that these should fit on the belt.
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    ## Changelog
    
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    :cl:
    tweak: Hypospray vials now fit on medical belts.
    /:cl:
    
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    AlphaM01 authored Jun 22, 2023
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  3. fixes a handful of missing sprites (#5635)

    ## About The Pull Request
    yes i directly edited the map file, what are you going to do, fight me?
    
    fixes survival pod sprite
    fixes memorial sprite
    fixes emergency phoron tank sprites
    fixes some grass sprites
    
    ## Why It's Good For The Game
    we like sprites to be visible and also not have the missing texture icon
    
    ## Changelog
    
    :cl:
    fix: fixes a handful of missing sprites
    /:cl:
    timothyteakettle authored Jun 22, 2023
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  4. adds a limit to the number of markings you can have (30) (#5638)

    ## About The Pull Request
    please don't give yourself 184 markings
    
    ## Why It's Good For The Game
    please don't give yourself 184 markings
    
    ## Changelog
    :cl:
    add: adds a limit to the number of markings you can have (30)
    /:cl:
    timothyteakettle authored Jun 22, 2023
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  5. Ports blast door and shutter sound effects from Baystation (#5641)

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    ## About The Pull Request
    
    Blast doors and shutters now make sounds when opening/closing, to help
    give them more life. The sound effects were ported from bay; I'm not
    sure who added them as the commit details are not available, but they
    appear to have been added back in 2018 [in this
    commit](Baystation12/Baystation12@41c3cfd).
    
    
    https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/aad829db-8b10-4663-9d6f-287011097a42
    
    
    
    https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/c4d1ceeb-7471-4c1f-9a29-150724a5aa57
    
    ## Why It's Good For The Game
    
    Gives them some more life than being silent doors. Now you can hear when
    the bar is open for business!
    
    ## Changelog
    
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    :cl:
    add: Blast doors and shutters now make sounds when opening and closing.
    /:cl:
    
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    Shadowtail117 authored Jun 22, 2023
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  6. You can now handcuff a lying mob (#5640)

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    ## About The Pull Request
    
    You can now apply handcuffs on a mob that is lying down. This can be
    because they are intentionally lying down, because they collapsed from
    being magdumped by shitsec, etc.etc.
    
    ## Why It's Good For The Game
    
    This should ideally make it easier for security to arrest someone after
    the fight is over. Currently, even when someone is lying down and in
    painshock they can still mash resist to stop you from getting a grab on
    them, which means you have to keep tasing them until they pass out. That
    is probably not ideal, so this makes it much easier to handcuff a downed
    suspect (and also makes high-risk arrests a little easier to pull off).
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    add: You can now handcuff someone who is lying down without needing to
    grab them first.
    /:cl:
    
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    Shadowtail117 authored Jun 22, 2023
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  7. removes the wood recipe for the (bone) horse post (#5632)

    ## About The Pull Request
    it's a horse post made out of bone and sinew found in the crafting menu
    intended for ashlanders to make use of
    it gets deconstructed into bone still which is what caused it to get
    reported in bug-triage in the first place
    
    ## Why It's Good For The Game
    it's um made of bone so you should probably not be able to make it from
    wood (but someone making a wooden one would be neat!)
    
    ## Changelog
    :cl:
    del: removes the recipe for the horse post that requires wood, because
    it is made out of bone and sinew
    /:cl:
    timothyteakettle authored Jun 22, 2023
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  8. Aether Displacement Engine (#5590)

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    ## About The Pull Request
    Adds a rare device that uses hydrogen to remove thermal energy
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    <!-- Argue for the merits of your changes and how they benefit the game,
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    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    add: Added "Aether Displacement Engine" a new toy engineering will
    soonish get their hands on
    /:cl:
    
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    TheLordME authored Jun 22, 2023
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Commits on Jun 25, 2023

  1. removes windows build from actions / ci_suite (#5645)

    as it stands we do not actually run integration tests on windows
    all it's doing is deploying the server artifact
    
    given we are not tg we really, really do not actually need this
    so it's probably better to throw this out and make our CI runs a good
    deal faster.
    silicons authored Jun 25, 2023
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  2. some tiny optimizations/shifting things around, removes 2 unused files (

    #5643)
    
    title
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 25, 2023
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  3. Remove deadzone at the start of blastdoor open (#5648)

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    ## About The Pull Request
    
    Removes a small bit of empty space at the start of the file so that it
    plays immediately.
    
    ## Why It's Good For The Game
    
    Right now there is a tiny delay between opening it and the sound playing
    which is a bit jarring. This fixes that.
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    fix: Removed empty space at the start of the blast door opening sfx.
    /:cl:
    
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  4. makes markings transfer over when ahealed/regenerating + aheals dont …

    …remove NIFs (#5646)
    
    ## About The Pull Request
    title
    
    regarding NIFs:
    xenochimera removing NIFs is intended, nobody ever coded (emergent
    gameplay!), now it actually removes it instead of sending it to the
    shadow realm
    aheals removing markings and NIFs was never intended so um yes
    
    ## Why It's Good For The Game
    why would you lose them
    
    ## Changelog
    :cl:
    fix: makes markings transfer over when ahealed/regenerating
    /:cl:
    timothyteakettle authored Jun 25, 2023
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  5. fixes a bug (#5652)

    silicons authored Jun 25, 2023
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  6. Nightshift Color/Brightness (#5621)

    ## About The Pull Request
    
    brightens nightshift lighting from 0.4 to 0.6 (dayshift is 0.8)
    
    ## Why It's Good For The Game
    
    
    Nightshift was too dark, and blue adds atmosphere (It overwhelmingly won
    the vote too)
    
    ## Changelog
    
    :cl:
    tweak: Changes nightshift color to blueish
    tweak: Changes nightshift brightness from 0.4 to 0.6
    /:cl:
    
    ![5-0
    6](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/86886852/ae020e11-0b2b-4330-bc8e-4950dace9413)
    MonaraMir authored Jun 25, 2023
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Commits on Jun 26, 2023

  1. updates rust_g; adds rustg-based icon_states; fixes unit tests (#5644)

    ~~so back when i did inventory slot refactor i added this thing called a
    render state cache
    it basically allows for lazy people to default when needed and don't
    default when not needed~~
    
    ~~problem is
    to facilitate this we need to icon_states
    which seems to be using just an exorbitant amount of memory.~~
    
    byond icon_states bad
    replaced with rustg icon states
    there's a massive footgun in that it's obviously going to be slow due to
    the fcopy() but for the use case of inventory it should be fine.
    
    frees about 400MB.
    
    also fixes us just having bad shuttle paths
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 26, 2023
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  2. gc fixes (#5653)

    also adds spawnpoints to minitest
    
    fixes gc timeouts being broken
    
    fixes find ref no tick check only being defined if hard lookup is there
    (we can lookup refs without that define)
    
    fixes world/global not being searched in ref tracking
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 26, 2023
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  3. fixes a bunch of runtimes (#5651)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 26, 2023
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  4. t3 darksight is actually fullscreen now (#5650)

    this was supposed to be fitting screen size but it somehow wasn't enough
    silicons authored Jun 26, 2023
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  5. new client security and refactors and playtimes and--- (#5603)

    cleans up config
    adds new role time.tracking system
    adds new panic bunker
    adds new VPN detection system
    unfucks the automated age gate
    does a bunch more cleanups
    refactors client security checks a little
    
    ---------
    
    Co-authored-by: VM_USER <VM_USER>
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 26, 2023
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  6. gets rid of unused components/elements (#5657)

    they're no longer a todo they're just gumming up our search for no
    reason and encouraging potentially deprecated practices
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 26, 2023
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Commits on Jun 27, 2023

  1. Navy Pcarrier Pouches (#5660)

    ## About The Pull Request
    
    Adds some navy blue Pcarrier pouches
    
    ## Why It's Good For The Game
    
    The one thing missing from Navy armor stuff.
    
    ## Changelog
    
    :cl:
    add: Added navy blue pcarrier pouches to general sec storage
    /:cl:
    MonaraMir authored Jun 27, 2023
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Commits on Jun 30, 2023

  1. fixes planet generation (#5659)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jun 30, 2023
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Commits on Jul 1, 2023

  1. The Catskinner Event Wrap-up (#5661)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## Your Actions Had Consequences
    And as such you will be properly rewarded for it. Those who took part in
    the fighting parts of the event have been gifted the Miaphus'irra
    campaign medal to honor their efforts. If you took part in the events
    and have not yet recieved a medal DM @Charles_Wedge1998 on Discord so I
    can make the changes and make sure you get your medal. But that's not
    all in addition there are 5 new news articles included in the update,
    showing how the events here effected the world so far and perhaps adding
    even more context for what's to come.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    
    <!-- Argue for the merits of your changes and how they benefit the game,
    especially if they are controversial and/or far reaching. If you can't
    actually explain WHY what you are doing will improve the game, then it
    probably isn't good for the game in the first place. -->
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->
    
    :cl:
    add: 5 New News Articles, I wonder if there is anything important in
    them.
    add: The Miaphus'irra campaign medal event reward with unqiue sprites!
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    CharlesWedge authored Jul 1, 2023
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Commits on Jul 2, 2023

  1. ATM Triage Patch (#5662)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    Fixes ATMs. Credit to Nebula for the code.
    
    TGUI overhaul soon.
    
    ## Why It's Good For The Game
    
    money system good
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->
    
    
    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Mazianni authored Jul 2, 2023
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Commits on Jul 3, 2023

  1. Catskinnner Wrap-Up Hotfix (#5669)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## As I Was Out of Power I Missed the Ability to Test this
    As a result some people didn't get the event rewards they needed.
    Hopefully this PR corrects that.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    
    <!-- Argue for the merits of your changes and how they benefit the game,
    especially if they are controversial and/or far reaching. If you can't
    actually explain WHY what you are doing will improve the game, then it
    probably isn't good for the game in the first place. -->
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->
    
    :cl:
    fix: event rewards things
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    CharlesWedge authored Jul 3, 2023
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  2. Bump semver and mwbot in /tools/autowiki (#5654)

    Bumps [semver](https://github.com/npm/node-semver) to 7.5.3 and updates
    ancestor dependency [mwbot](https://github.com/gesinn-it-pub/mwbot).
    These dependencies need to be updated together.
    
    Updates `semver` from 7.3.4 to 7.5.3
    <details>
    <summary>Release notes</summary>
    <p><em>Sourced from <a
    href="https://github.com/npm/node-semver/releases">semver's
    releases</a>.</em></p>
    <blockquote>
    <h2>v7.5.3</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.2...v7.5.3">7.5.3</a>
    (2023-06-22)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/571">#571</a>
    set max lengths in regex for numeric and build identifiers (<a
    href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    </ul>
    <h3>Documentation</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/569">#569</a>
    add example for <code>&gt;</code> comparator (<a
    href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>)
    (<a href="https://github.com/mbtools"><code>@​mbtools</code></a>)</li>
    </ul>
    <h2>v7.5.2</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.1...v7.5.2">7.5.2</a>
    (2023-06-15)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/566">#566</a>
    diff when detecting major change from prerelease (<a
    href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/565">#565</a>
    preserve build in raw after inc (<a
    href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/564">#564</a>
    better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    </ul>
    <h2>v7.5.1</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.0...v7.5.1">7.5.1</a>
    (2023-05-12)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/559">#559</a>
    show type on invalid semver error (<a
    href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>)
    (<a
    href="https://github.com/tjenkinson"><code>@​tjenkinson</code></a>)</li>
    </ul>
    <h2>v7.5.0</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.4.0...v7.5.0">7.5.0</a>
    (2023-04-17)</h2>
    <h3>Features</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/503a4e52fe2b1c6ed1400d33149f7733c8361eed"><code>503a4e5</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/548">#548</a>
    allow identifierBase to be false (<a
    href="https://redirect.github.com/npm/node-semver/issues/548">#548</a>)
    (<a href="https://github.com/lsvalina"><code>@​lsvalina</code></a>)</li>
    </ul>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/e219bb454036a0c23e34407591f921c8edb688e7"><code>e219bb4</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/552">#552</a>
    throw on bad version with correct error message (<a
    href="https://redirect.github.com/npm/node-semver/issues/552">#552</a>)
    (<a
    href="https://github.com/wraithgar"><code>@​wraithgar</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/fc2f3df0b5d25253b3580607e111a9a280d888ca"><code>fc2f3df</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/546">#546</a>
    incorrect results from diff sometimes with prerelease versions (<a
    href="https://redirect.github.com/npm/node-semver/issues/546">#546</a>)
    (<a
    href="https://github.com/tjenkinson"><code>@​tjenkinson</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/27817677794f592b592bf6181a80a4824ff762b2"><code>2781767</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/547">#547</a>
    avoid re-instantiating SemVer during diff compare (<a
    href="https://redirect.github.com/npm/node-semver/issues/547">#547</a>)
    (<a href="https://github.com/macno"><code>@​macno</code></a>)</li>
    </ul>
    <h2>v7.4.0</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.3.8...v7.4.0">7.4.0</a>
    (2023-04-10)</h2>
    <h3>Features</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/113f51312a1a6b6aa50d4f9486b4fde21782c1f5"><code>113f513</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/532">#532</a>
    identifierBase parameter for .inc (<a
    href="https://redirect.github.com/npm/node-semver/issues/532">#532</a>)
    (<a href="https://github.com/wraithgar"><code>@​wraithgar</code></a>, <a
    href="https://github.com/b-bly"><code>@​b-bly</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/48d8f8fa63bf6e35db70ff840b6da1a51596a5a8"><code>48d8f8f</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/530">#530</a>
    export new RELEASE_TYPES constant (<a
    href="https://github.com/hcharley"><code>@​hcharley</code></a>)</li>
    </ul>
    <h3>Bug Fixes</h3>
    <!-- raw HTML omitted -->
    </blockquote>
    <p>... (truncated)</p>
    </details>
    <details>
    <summary>Changelog</summary>
    <p><em>Sourced from <a
    href="https://github.com/npm/node-semver/blob/main/CHANGELOG.md">semver's
    changelog</a>.</em></p>
    <blockquote>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.2...v7.5.3">7.5.3</a>
    (2023-06-22)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/571">#571</a>
    set max lengths in regex for numeric and build identifiers (<a
    href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    </ul>
    <h3>Documentation</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/569">#569</a>
    add example for <code>&gt;</code> comparator (<a
    href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>)
    (<a href="https://github.com/mbtools"><code>@​mbtools</code></a>)</li>
    </ul>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.1...v7.5.2">7.5.2</a>
    (2023-06-15)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/566">#566</a>
    diff when detecting major change from prerelease (<a
    href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/565">#565</a>
    preserve build in raw after inc (<a
    href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/564">#564</a>
    better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>)
    (<a
    href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>)</li>
    </ul>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.5.0...v7.5.1">7.5.1</a>
    (2023-05-12)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/559">#559</a>
    show type on invalid semver error (<a
    href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>)
    (<a
    href="https://github.com/tjenkinson"><code>@​tjenkinson</code></a>)</li>
    </ul>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.4.0...v7.5.0">7.5.0</a>
    (2023-04-17)</h2>
    <h3>Features</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/503a4e52fe2b1c6ed1400d33149f7733c8361eed"><code>503a4e5</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/548">#548</a>
    allow identifierBase to be false (<a
    href="https://redirect.github.com/npm/node-semver/issues/548">#548</a>)
    (<a href="https://github.com/lsvalina"><code>@​lsvalina</code></a>)</li>
    </ul>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/e219bb454036a0c23e34407591f921c8edb688e7"><code>e219bb4</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/552">#552</a>
    throw on bad version with correct error message (<a
    href="https://redirect.github.com/npm/node-semver/issues/552">#552</a>)
    (<a
    href="https://github.com/wraithgar"><code>@​wraithgar</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/fc2f3df0b5d25253b3580607e111a9a280d888ca"><code>fc2f3df</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/546">#546</a>
    incorrect results from diff sometimes with prerelease versions (<a
    href="https://redirect.github.com/npm/node-semver/issues/546">#546</a>)
    (<a
    href="https://github.com/tjenkinson"><code>@​tjenkinson</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/27817677794f592b592bf6181a80a4824ff762b2"><code>2781767</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/547">#547</a>
    avoid re-instantiating SemVer during diff compare (<a
    href="https://redirect.github.com/npm/node-semver/issues/547">#547</a>)
    (<a href="https://github.com/macno"><code>@​macno</code></a>)</li>
    </ul>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v7.3.8...v7.4.0">7.4.0</a>
    (2023-04-10)</h2>
    <h3>Features</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/113f51312a1a6b6aa50d4f9486b4fde21782c1f5"><code>113f513</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/532">#532</a>
    identifierBase parameter for .inc (<a
    href="https://redirect.github.com/npm/node-semver/issues/532">#532</a>)
    (<a href="https://github.com/wraithgar"><code>@​wraithgar</code></a>, <a
    href="https://github.com/b-bly"><code>@​b-bly</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/48d8f8fa63bf6e35db70ff840b6da1a51596a5a8"><code>48d8f8f</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/530">#530</a>
    export new RELEASE_TYPES constant (<a
    href="https://github.com/hcharley"><code>@​hcharley</code></a>)</li>
    </ul>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/940723d22bca824993627c45ac30dd3d2854b8cd"><code>940723d</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/538">#538</a>
    intersects with v0.0.0 and v0.0.0-0 (<a
    href="https://redirect.github.com/npm/node-semver/issues/538">#538</a>)
    (<a
    href="https://github.com/wraithgar"><code>@​wraithgar</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/aa516b50b32f5a144017d8fc1b9efe0540963c91"><code>aa516b5</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/535">#535</a>
    faster parse options (<a
    href="https://redirect.github.com/npm/node-semver/issues/535">#535</a>)
    (<a href="https://github.com/H4ad"><code>@​H4ad</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/61e6ea1e9b7af01baf19ab0c0a63c8e3ebfac97c"><code>61e6ea1</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/536">#536</a>
    faster cache key factory for range (<a
    href="https://redirect.github.com/npm/node-semver/issues/536">#536</a>)
    (<a href="https://github.com/H4ad"><code>@​H4ad</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/f8b8b619e71746a47852a9d301f3087ab311444f"><code>f8b8b61</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/541">#541</a>
    optimistic parse (<a
    href="https://redirect.github.com/npm/node-semver/issues/541">#541</a>)
    (<a href="https://github.com/H4ad"><code>@​H4ad</code></a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/796cbe29b06d102e1b16f3ed78eaba210ece951e"><code>796cbe2</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/533">#533</a>
    semver.diff prerelease to release recognition (<a
    href="https://redirect.github.com/npm/node-semver/issues/533">#533</a>)
    (<a href="https://github.com/wraithgar"><code>@​wraithgar</code></a>, <a
    href="https://github.com/dominique-blockchain"><code>@​dominique-blockchain</code></a>)</li>
    </ul>
    <!-- raw HTML omitted -->
    </blockquote>
    <p>... (truncated)</p>
    </details>
    <details>
    <summary>Commits</summary>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/7fdf1ef223826b428d7f8aaf906e9eeefa9469f9"><code>7fdf1ef</code></a>
    chore: release 7.5.3</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/bf53dd8da15a17eb6b8111115d0d8ef341fea5db"><code>bf53dd8</code></a>
    docs: add example for <code>&gt;</code> comparator (<a
    href="https://redirect.github.com/npm/node-semver/issues/569">#569</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/abdd93d55496d22e3c15a454a5cf13f101e48bce"><code>abdd93d</code></a>
    fix: set max lengths in regex for numeric and build identifiers (<a
    href="https://redirect.github.com/npm/node-semver/issues/571">#571</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/e7b78de06eb14a7fa2075cedf9f167040d8d31af"><code>e7b78de</code></a>
    chore: release 7.5.2</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/58c791f40ba8cf4be35a5ca6644353ecd6249edc"><code>58c791f</code></a>
    fix: diff when detecting major change from prerelease (<a
    href="https://redirect.github.com/npm/node-semver/issues/566">#566</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/5c8efbcb3c6c125af10746d054faff13e8c33fbd"><code>5c8efbc</code></a>
    fix: preserve build in raw after inc (<a
    href="https://redirect.github.com/npm/node-semver/issues/565">#565</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/717534ee353682f3bcf33e60a8af4292626d4441"><code>717534e</code></a>
    fix: better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/564">#564</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/2f738e9a70d9b9468b7b69e9ed3e12418725c650"><code>2f738e9</code></a>
    chore: bump <code>@​npmcli/template-oss</code> from 4.14.1 to 4.15.1 (<a
    href="https://redirect.github.com/npm/node-semver/issues/558">#558</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/aa016a67162c195938f7873ea29a73dac47ff9ba"><code>aa016a6</code></a>
    chore: release 7.5.1</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/d30d25a5c1fb963c3cc9178cb1769fe45e4a3cab"><code>d30d25a</code></a>
    fix: show type on invalid semver error (<a
    href="https://redirect.github.com/npm/node-semver/issues/559">#559</a>)</li>
    <li>Additional commits viewable in <a
    href="https://github.com/npm/node-semver/compare/v7.3.4...v7.5.3">compare
    view</a></li>
    </ul>
    </details>
    <details>
    <summary>Maintainer changes</summary>
    <p>This version was pushed to npm by <a
    href="https://www.npmjs.com/~npm-cli-ops">npm-cli-ops</a>, a new
    releaser for semver since your current version.</p>
    </details>
    <br />
    
    Updates `mwbot` from 2.0.0 to 2.1.3
    <details>
    <summary>Release notes</summary>
    <p><em>Sourced from <a
    href="https://github.com/gesinn-it-pub/mwbot/releases">mwbot's
    releases</a>.</em></p>
    <blockquote>
    <h2>v2.1.3</h2>
    <ul>
    <li>dropped grunt-release</li>
    </ul>
    <h2>v2.1.2</h2>
    <ul>
    <li>Dropped Nodejs 10 from CI, drop grunt-documentation, updated
    dependencies</li>
    <li>Allow protection levels for createProtect and editProtect to be set
    via customOptions.protections in constructor</li>
    </ul>
    </blockquote>
    </details>
    <details>
    <summary>Commits</summary>
    <ul>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/2ef163c15ee403e3a1561fb2c74c0511977ec698"><code>2ef163c</code></a>
    2.1.3</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/30fcafabdd105ae1527d9958a3baf0a0081b2cda"><code>30fcafa</code></a>
    remove link to Technical Documentation [skip ci]</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/f8af4c2cbe3a25ef2ef9a905b54f430d0c561562"><code>f8af4c2</code></a>
    Bump qs from 6.5.2 to 6.5.3 (<a
    href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/59">#59</a>)</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/636f17469b8ccb1650adc813a46ab76606272185"><code>636f174</code></a>
    dropped grunt-release</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/3df61e7e12c4894ef0fdbb76e23d231334b30c17"><code>3df61e7</code></a>
    2.1.2</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/8e13a7163d2a7c714e51ea8a4243365ea3eef9ba"><code>8e13a71</code></a>
    Merge branch 'master' of github.com:gesinn-it-pub/mwbot into master</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/9f1350c1ca84e5f157c5ffece5dd43ab7205064c"><code>9f1350c</code></a>
    2.1.1</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/914a6cf18dfed2220eda87fb5584df18db6840b7"><code>914a6cf</code></a>
    Bump glob-parent from 5.1.1 to 5.1.2 (<a
    href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/58">#58</a>)</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/e0d33113ac632ce3230df19a51e6d12897343b66"><code>e0d3311</code></a>
    drop Nodejs 10 from CI, drop grunt-documentation, updated
    dependencies</li>
    <li><a
    href="https://github.com/gesinn-it-pub/mwbot/commit/28f0b613e6eec9c84b1b57d2c630fef6917a2ec4"><code>28f0b61</code></a>
    Bump decode-uri-component from 0.2.0 to 0.2.2 (<a
    href="https://redirect.github.com/gesinn-it-pub/mwbot/issues/57">#57</a>)</li>
    <li>Additional commits viewable in <a
    href="https://github.com/gesinn-it-pub/mwbot/compare/2.0.0...v2.1.3">compare
    view</a></li>
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  3. bumps projectile speed up (#5655)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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    request process. -->
    
    ## About The Pull Request
    
    tweaks projectiles to not be so slow
    
    ## Why It's Good For The Game
    
    we are not all neo.
    
    ## Changelog
    fast boolet.
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    Mazianni authored Jul 3, 2023
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  4. Pilot suit tweak (#5667)

    tweaks pilot suit resistances
    
    
    
    ## About The Pull Request
    
    Tweaks pilot suit rad resist from 100% to 90%, because my god why was it
    100%???
    
    ## Why It's Good For The Game
    
    See above, why did they have 100%?
    ## Changelog
    
    
    :cl:
    tweak: tweaked a few things
    
    /:cl:
    TrojanCoyote authored Jul 3, 2023
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Commits on Jul 4, 2023

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Commits on Jul 5, 2023

  1. pAI cleanup + shell changes (#5665)

    ## About The Pull Request
    part 1 changes mostly just tidying files up:
    general file cleanup
    remove HUD and records software modules
    weak space movement (an ion burst every 3 seconds)
    pAIs have 50 health which regenerates over time and when it goes to 0
    they just fizzle out for a bit (minimum 6 seconds, hurting them more can
    extend this depending on the sustained damage)
    (regen is 1 brute 1 fire per second, doubled if they are "dead")
    movement speed reduced from 5 tiles to 4 tiles per second
    cooldown between folding in/out 10 seconds -> 2 seconds
    
    
    ## Why It's Good For The Game
    this is a section of code that is in need of updating and hasn't been
    properly combed over in a long time
    content additions for pAIs will come after this PR (software module
    overhaul)
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
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    :cl:
    tweak: pAI movement speed reduced to 4 tiles per second from 5
    tweak: pAI cooldown between folding in/out reduced from 10 seconds to 2
    seconds
    del: removed HUDs and departmental records pAI software modules
    del: you can no longer card a pAI by using harm intent while unarmed
    add: pAIs now regenerate health over time and fizzle out for a few
    seconds when damaged to a certain threshold
    add: pAIs now get a weak one tile "ion burst" every 3 seconds for moving
    in space so they can change the direction they're drifting in
    code: tidied up pAI files
    fix: access changes should now work by using an ID on a pAI
    /:cl:
    
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    timothyteakettle authored Jul 5, 2023
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  2. ATM TGUI Overhaul (#5666)

    Mazianni authored Jul 5, 2023
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  3. slight gripper refactor (#5670)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 5, 2023
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Commits on Jul 7, 2023

  1. Ancient Event Reward (#5676)

    ## About The Pull Request
    
    Adds an event reward from when they were broken over a year ago
    
    ## Why It's Good For The Game
    idk
    MonaraMir authored Jul 7, 2023
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  2. TGUI Voting panel (#5647)

    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
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    and it's effects on PRs in the tgstation guides for contributors. Please
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    the bat. -->
    
    :cl:
    admin: Nicer voting panel
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    TheLordME authored Jul 7, 2023
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  3. Baylike Walls and Windows (#5547)

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    request process. -->
    
    ## About The Pull Request
    
    Largely a port of code from Daedalus Dock and icons from Bay/Nebula.
    Lots of things need to be touched with this.
    
    ## Why It's Good For The Game
    
    It just looks better, imho.
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    
    /:cl:
    
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    ---------
    
    Co-authored-by: silicons <[email protected]>
    Co-authored-by: silicons <[email protected]>
    3 people authored Jul 7, 2023
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Commits on Jul 8, 2023

  1. Fixes Triumph Atmos Spacing (#5683)

    ## About The Pull Request
    
    Fixes roundstart spacing for Triumph so kev can test maploader stuff.
    
    ## Why It's Good For The Game
    
    see above
    MonaraMir authored Jul 8, 2023
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  2. Lathe/Design/Materials refactoring + misc changes (#5123)

    ## About The Pull Request
    
    rewrites lathes 
    they are now embeddable within other interfaces, have unified controls +
    queue management, and have support for using
    
    - materials
    - reagents
    - even using / transforming existing items
    
    rewrites /datum/design to be semi-singletons
    adds SSresearch to hold designs
    rewrites atom material system a bit
    
    also:
    
    - adds MIT license identifiers to some of my old TGUI work of which I am
    the only one on the git history. i'd like to keep the tgui section and
    my own code samples in there as MIT instead of AGPL.
    - removes vorestation id restorers from maps because they're unused
    nowadays
    - removes partslathe as they're basically just unused
    - Revamps sheetmaterials stylesheet as it really didn't need to just be
    stacks.dmi
    
    ## Why It's Good For The Game
    
    lathes sorely needed a redo
    we want good materials support ontop of that.
    also fixes autolathes :)
    
    the "also" part is already covered above.
    
    ## Changelog
    
    :cl:
    refactor: lathes are completely rewritten
    fix: autolathe x5 and x10 buttons
    del: autolathes can no longer be hacked. all hacked recipes are instead
    accessible as normal recipes.
    del: partslathes - redundant
    del: id restoration consoles - unused / prohibited by server rules
    /:cl:
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 8, 2023
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  3. small patch to TGUI modules (#5679)

    allows override section props because the containing element usually
    knows more about the context than, y'know, the module itself
    
    we should configure modules to take up all available space at some point
    but i'm lazy so project for later.
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 8, 2023
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  4. fixes a tgui cardmod issue (#5678)

    i fucked up, this results in dupes.
    silicons authored Jul 8, 2023
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  5. fixes sdql not asyncing calls (#5681)

    oh boy this was a long time coming
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 8, 2023
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Commits on Jul 10, 2023

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Commits on Jul 13, 2023

  1. Baywall Bugfixing (#5685)

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    request process. -->
    
    ## About The Pull Request
    
    Misc fixes for broken crates, bodybags, etc.
    
    ## Why It's Good For The Game
    
    fix
    
    ## Changelog
    
    no.
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  2. Cafefix (#5684)

    ## About The Pull Request
    
    fixes cafe
    recolors chemistry
    fixes an overlapping overlay for floor borders
    
    ## Why It's Good For The Game
    
    fixes
    MonaraMir authored Jul 13, 2023
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  3. Baywalls Color-Correction Pass (#5688)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    This is a Code/Spriting PR. Some Map changes may follow in the future to
    address remaining issues,
    The goal of the PR is to refine and consolidate color design choices of
    the new Baywalls. I've done what I can not to stray too far from theme
    where it's been voted on, though changes have been made to most
    departments. Rather, the aim is to execute the presentation more
    consistently.
    Several colors previously at 100% saturation have been toned down, most
    department's palettes (except for Civ and Sci) have had tweaks and
    corrections made in some way. Atmospheric's chaotic color scheme in
    particular has been overhauled into a single proprietary department
    color.
    Some new color defines have been added to avoid altering sprites which
    previously shared colors with certain departments.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Much as Baywalls already look quite good, their current implementation
    has extremely clashing and oversaturated colors which look completely
    out of place as well as many inconsistencies.
    These changes have been designed to retain the core principles behind
    those color choices while addressing their issues.
    
    Seen as this PR is all about color, below is a(n outdated) visual
    summary of changes:
    
    
    ![PR_Hallway](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4233e6de-59a4-4f59-b41a-05d123d269c2)
    
    ![PR_Command](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/f1dd07dd-658c-471e-b6ad-5ac2fbd3a58b)
    
    ![PR_Exploration](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/e4eed610-9849-4f5e-a3c2-cd0f018c7258)
    
    ![PR_Cargo](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ec692e5d-a17f-4768-b528-58c1df98d02d)
    
    ![PR_Atmos](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/6cee5d05-7d73-44c7-8d68-36ee620c86c4)
    
    ![PR_Engineering](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/c98b2b2b-0a16-4894-82ce-a488073485a5)
    
    ![PR_Medical](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ee487297-2547-4438-9cfd-691c2ad9cca4)
    
    ![PR_Security](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4c7e6369-c462-4157-96d7-a762e6e6400a)
    
    <!-- Argue for the merits of your changes and how they benefit the game,
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    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    the bat. -->
    
    :cl:
    add: Defined three new colors: COLOR_SECURITY_RED,
    COLOR_ATMOSPHERICS_CYAN and COLOR_CARGO_BROWN;
    add: Added "Maroon" mapping paint (Old Security color);
    tweak: Altered COLOR_EXPLO_VIOLET, COLOR_SUN, COLOR_BABY_BLUE and
    COLOR_WALL_GUNMETAL;
    tweak: Added stripes to Engineering airlocks;
    tweak: Recolored stripes on Medical airlocks;
    fix: Wall and door stripe sprites now match Airlock sprites in color.
    /:cl:
    
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    AlphaM01 authored Jul 13, 2023
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  4. Bump semver from 6.3.0 to 6.3.1 in /tgui (#5689)

    Bumps [semver](https://github.com/npm/node-semver) from 6.3.0 to 6.3.1.
    <details>
    <summary>Release notes</summary>
    <p><em>Sourced from <a
    href="https://github.com/npm/node-semver/releases">semver's
    releases</a>.</em></p>
    <blockquote>
    <h2>v6.3.1</h2>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">6.3.1</a>
    (2023-07-10)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/591">#591</a>
    better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>)
    (<a href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>,
    <a href="https://github.com/joaomoreno"><code>@​joaomoreno</code></a>,
    <a
    href="https://github.com/nicolo-ribaudo"><code>@​nicolo-ribaudo</code></a>)</li>
    </ul>
    </blockquote>
    </details>
    <details>
    <summary>Changelog</summary>
    <p><em>Sourced from <a
    href="https://github.com/npm/node-semver/blob/v6.3.1/CHANGELOG.md">semver's
    changelog</a>.</em></p>
    <blockquote>
    <h2><a
    href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">6.3.1</a>
    (2023-07-10)</h2>
    <h3>Bug Fixes</h3>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a>
    <a href="https://redirect.github.com/npm/node-semver/pull/591">#591</a>
    better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>)
    (<a href="https://github.com/lukekarrys"><code>@​lukekarrys</code></a>,
    <a href="https://github.com/joaomoreno"><code>@​joaomoreno</code></a>,
    <a
    href="https://github.com/nicolo-ribaudo"><code>@​nicolo-ribaudo</code></a>)</li>
    </ul>
    <h2>6.2.0</h2>
    <ul>
    <li>Coerce numbers to strings when passed to semver.coerce()</li>
    <li>Add <code>rtl</code> option to coerce from right to left</li>
    </ul>
    <h2>6.1.3</h2>
    <ul>
    <li>Handle X-ranges properly in includePrerelease mode</li>
    </ul>
    <h2>6.1.2</h2>
    <ul>
    <li>Do not throw when testing invalid version strings</li>
    </ul>
    <h2>6.1.1</h2>
    <ul>
    <li>Add options support for semver.coerce()</li>
    <li>Handle undefined version passed to Range.test</li>
    </ul>
    <h2>6.1.0</h2>
    <ul>
    <li>Add semver.compareBuild function</li>
    <li>Support <code>*</code> in semver.intersects</li>
    </ul>
    <h2>6.0</h2>
    <ul>
    <li>
    <p>Fix <code>intersects</code> logic.</p>
    <p>This is technically a bug fix, but since it is also a change to
    behavior
    that may require users updating their code, it is marked as a major
    version increment.</p>
    </li>
    </ul>
    <h2>5.7</h2>
    <ul>
    <li>Add <code>minVersion</code> method</li>
    </ul>
    <h2>5.6</h2>
    <ul>
    <li>Move boolean <code>loose</code> param to an options object, with
    backwards-compatibility protection.</li>
    <li>Add ability to opt out of special prerelease version handling with
    the <code>includePrerelease</code> option flag.</li>
    </ul>
    <h2>5.5</h2>
    <!-- raw HTML omitted -->
    </blockquote>
    <p>... (truncated)</p>
    </details>
    <details>
    <summary>Commits</summary>
    <ul>
    <li><a
    href="https://github.com/npm/node-semver/commit/44d27bc007e4827e9b797d6145f1076c127005f2"><code>44d27bc</code></a>
    chore: release 6.3.1</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/928e56d21150da0413a3333a3148b20e741a920c"><code>928e56d</code></a>
    fix: better handling of whitespace (<a
    href="https://redirect.github.com/npm/node-semver/issues/591">#591</a>)</li>
    <li><a
    href="https://github.com/npm/node-semver/commit/39f632690ea5b1b0d64fa913aa0f96f42b9bde32"><code>39f6326</code></a>
    chore: <code>@​npmcli/template-oss</code><a
    href="https://github.com/4"><code>@​4</code></a>.16.0</li>
    <li>See full diff in <a
    href="https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1">compare
    view</a></li>
    </ul>
    </details>
    <details>
    <summary>Maintainer changes</summary>
    <p>This version was pushed to npm by <a
    href="https://www.npmjs.com/~lukekarrys">lukekarrys</a>, a new releaser
    for semver since your current version.</p>
    </details>
    <br />
    
    
    [![Dependabot compatibility
    score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=semver&package-manager=npm_and_yarn&previous-version=6.3.0&new-version=6.3.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
    
    Dependabot will resolve any conflicts with this PR as long as you don't
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  6. small hotfix to get map levels (#5687)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 13, 2023
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  7. readds rd/sar rigs, adds a rig to the CMO, repaths modules/rigsuits t…

    …o modules/hardsuits in preparation for the rig update (#5686)
    
    Co-authored-by: silicons <[email protected]>
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Commits on Jul 15, 2023

  1. fixes apc overlays (#5701)

    Mazianni authored Jul 15, 2023
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  2. comments out triumph's fission engine until its fixed (it never will …

    …be) (#5697)
    
    🆑
    del: Removed fission from triumphs engine rotation
    /🆑
    
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    TheLordME authored Jul 15, 2023
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  3. fixes chem dispensers swapping (#5695)

    oops
    silicons authored Jul 15, 2023
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  6. fixes closets being wonky (#5702)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    fixes closets not rendering in the map right / some having no icon
    
    ## Why It's Good For The Game
    
    <!-- Argue for the merits of your changes and how they benefit the game,
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    ## Changelog
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  7. Plain Spline Corners (#5705)

    ## About The Pull Request
    
    Adds corners for plain spline bars.
    
    ## Why It's Good For The Game
    
    More mapper options.
    MonaraMir authored Jul 15, 2023
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  8. Follow menu now shows AI and robots/cyborgs (#5698)

    🆑
    add: Added silicon players to the ghost follow menu
    /🆑
    
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    TheLordME authored Jul 15, 2023
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  9. HOS combat coat (#5704)

    ## About The Pull Request
    
    Renames the Syndicate combat coat to comply with NT lore, places it in
    the HOS locker.
    
    ## Why It's Good For The Game
    
    Same colorations as an HOS, and helps get rid of this stinky syndicate
    presence on the server without removing content.
    The gold S on the back of the coat is usually covered by backpacks, but
    can _easily_ be excused as "security"
    MonaraMir authored Jul 15, 2023
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  10. silly bandaid fix to rust and some stuff (#5699)

    makes ui work (though not well)
    shifts RUST tritium to lowest on stack
    adds extra stack of deuterium to RUST
    
    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 15, 2023
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Commits on Jul 16, 2023

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  2. Automatic TGS DMAPI Update (#5694)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    Co-authored-by: tgstation-server <[email protected]>
    silicons-bot and tgstation-server authored Jul 16, 2023
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  3. glass door bugfix (#5703)

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    ## About The Pull Request
    
    fixes base type of glass doors having opacity = true and therefore not
    actually being see-through.
    
    whole fuckin' file needs cleaning up but this is a bandaid
    
    ## Why It's Good For The Game
    
    FIX.
    
    I will make a big compendium PR with these in the future. Please do not
    merge those until I say so.
    
    Please.
    
    ## Changelog
    Mazianni authored Jul 16, 2023
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  4. Speedmergable Ckey fix (#5709)

    Fixes a misspelled Ckey
    
    ---------
    
    Co-authored-by: silicons <[email protected]>
    MonaraMir and silicons authored Jul 16, 2023
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  5. fixes potential cargo race condition (#5715)

    Co-authored-by: Timothy Teakettle <[email protected]>
    silicons and timothyteakettle authored Jul 16, 2023
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  6. Adds the Well-Worn Varsity Jacket. (#5712)

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    ## About The Pull Request
    
    1. **Adds the Well-Worn Varsity Jacket.**
    
    ## Why It's Good For The Game
    
    1. _Reproductions of this vintage NanoTrasen branded varsity jacket
    recently appeared in digital catalogues! (Player request for Sami,
    everyone's favoritest Detective.)_
    
    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    :cl:
    add: Adds the Well-Worn Varsity Jacket.
    /:cl:
    
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    Captain277 authored Jul 16, 2023
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  7. SSmapping now writes next map immediately when admin-verb change map'd (

    #5706)
    
    stops crashes/harder reboots from preventing map swaps.
    silicons authored Jul 16, 2023
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  8. triumph fixes (#5714)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 16, 2023
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  9. Gives the AI a Jukebox (#5711)

    Stretches the AI room by 1 tile and gives them a jukebox.
    
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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    ## About The Pull Request
    
    Simply stretches the AI's core room by one tile, allowing room to fit a
    Jukebox in there.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    As an AI main, I'm often sitting there in complete silence. This will at
    least give the AI players something to listen to.
    <!-- Argue for the merits of your changes and how they benefit the game,
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    ## Changelog
    
    <!-- If your PR modifies aspects of the game that can be concretely
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    all you want, but it's best to shoot for clear communication right off
    the bat. -->
    
    :cl:
    tweak: Stretches the AI room by 1 tile.
    tweak: Had to move how the buttons in the secure sector were placed,
    visually.
    add: Adds a Jukebox in the secure sector of the AI room.
    /:cl:
    
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    UrsaMajora authored Jul 16, 2023
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Commits on Jul 17, 2023

  1. reworks xenomorph hybrid healing (#5608)

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    ## About The Pull Request
    improved passive healing of hybrids, its now boosted by resting, being
    on weeds or hybrid nests, and by an ability
    give hybrids an ability to boost their heal massively
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    ## Why It's Good For The Game
    Xenomorph hybrids have the highest passive health regeneration, which
    was comparable to chemistry
    After this hybrids need to put in some effort to get the same effects
    again.
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    ## Changelog
    
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    :cl:
    tweak: tweaked xenomorph hybrid healing to be more complex (purely
    passive is now 0.5 with all boosts its 6.336)
    /:cl:
    
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    TheLordME authored Jul 17, 2023
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  3. pAI clothing (god is dead and i killed him) (#5719)

    ## About The Pull Request
    title
    
    you can select clothing from a list using the verb, swaps your shell for
    it
    second verb undoes this
    
    currently the prebuilt list is just a grey skirt and a maid outfit as i
    couldn't really think of anything specific to add
    
    using clothing on the pAI mob itself "uploads" the clothing
    the pAI can imitate the last clothing uploaded to them, this imitation
    just copies the sprite and has no real defense values or abilities
    
    you cannot change your shell while being held, this saves a couple of
    potential headaches
    using the clothing in-hand will open the pAI card menu (by passing
    attack_self to the stored pAI card)
    changing your shell shares the same 2 second cooldown that folding and
    unfolding does as a "special action"
    
    **locally tested but i'd rather this be testmerged once the prior pr
    #5700 is merged in-case anyone manages to break something i did not
    foresee**
    
    ## Why It's Good For The Game
    ~~it's not~~
    
    pretty harmless addition that makes carrying around your pAI more fun
    
    ## Changelog
    :cl:
    add: pAIs can now change their shell into clothing items
    /:cl:
    timothyteakettle authored Jul 17, 2023
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  4. Automatic TGS DMAPI Update (#5720)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    Co-authored-by: tgstation-server <[email protected]>
    silicons-bot and tgstation-server authored Jul 17, 2023
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  5. dynamic climbing and object heights (#5692)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 17, 2023
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  6. Configuration menu
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  8. fxies triumph spawnpoints (#5724)

    Co-authored-by: silicons <[email protected]>
    silicons and silicons authored Jul 17, 2023
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