Releases: NPi2Loup/DOOM-3-BFG-VR
v0.21j-Alpha
This version:
May fix KozGit#303 and KozGit#371 (crash with projectils) : Big thks to @dfmlege 👍
To install :
- download Doom3BFGVR_Fully_Possessed_Alpha021j.zip and override all (it a full package, you have everything you need)
OR
if you have already fully installed v0.021h
- download Doom3BFGVR-Alpha021j.zip
- replace your Doom3BFGVR.exe and openvr_api.dll
v0.21i-Alpha-RC1
This version:
- Fix KozGit#37
v0.021h-Alpha
This version:
- Fix KozGit#351 and KozGit#341 (swinging view)
- Fix choice selections in dialog with stick
- Update OpenVR to 1.16.8
- Fix LibOVR path (Occulus)
- Fix openAL Path, but it's not used (it's for linux, in windows it use DirectX)
- Add debounce on dialog event (for Valve Index)
To install :
- download
Doom3BFGVR_Fully_Possessed_Alpha021h.zip
and override all (it a full package, you have everything you need)
OR - if you have already fully installed v0.021g
- download
Doom3BFGVR-patch-Alpha021h.zip
- replace your
Doom3BFGVR.exe
andopenvr_api.dll
v0.021h-RC1-Alpha
This version is a Release Candidate:
- May limit effect of KozGit#351 (swinging view)
- Fix LibOVR path (Occulus)
- Fix openAL Path, but it's not used (it's for linux, in windows it use DirectX)
To install :
- fully install v0.021g
- download
Doom3BFGVR.Alpha021h-RC1.zip
- just replace your
Doom3BFGVR.exe
by this one
v0.021g-Alpha
This version :
- may fix issue KozGit#303 (crash when there is bolt or many enemies with projectils)
- fix issue KozGit#293 pda can't open correctly after using artifact in RoE (fixed by @KozGit)
Let me know if it's better, by commenting issue KozGit#303
To install :
- download
Doom3BFGVR_Fully_Possessed_Alpha021g.zip
and override all (it a full package, you have everything you need)
OR - if you have already fully installed v0.021e
- download
Doom3BFGVR.exe.-.v0.021g.zip
- just replace your
Doom3BFGVR.exe
by this one
v0.021f-Alpha
Just a little patch : it may fix some crash
Let me know if it's better, by commenting issue KozGit#303
To install :
- check you have fully installed v0.021e
- just replace your
Doom3BFGVR.exe
by this one
v0.021e-Alpha
- Fix loading saves of Lost Mission levels
- Fix KozGit#231 : a level in Lost Mission which crash (skip sound without shader)
v0.021d-Alpha
-
Fix jetStrafe for other HMD (before only work with Oculus) :
- use the same parameter as move mode to choose how strafes are relative to (like moves : body, hands, view, ...)
- can choose if jetStrafe is snap to 10,30, 45 or 90° or analog
-
Fix double teleports when using gun sight mode
-
Fix move and teleport with head mode (follow where player look)
-
Fix shoot over table, rail or other solid high block . Before bullets are often blocks, even if guns are over the solid
-
Change how controls are registered. Some controllers (like VIC) send multiples input event when you use joystick or trackpad : now only the first event is bound to action and the others are unbounded. Before inputs are sometimes and randomly bound twice to an action, or to two differents actions and it's a pain to debound them. (Fix KozGit#307)
-
Fix crash when loading RoE's map erebus6
v0.021c-Alpha
- Fix a bad animation in cpu level
- Better detection of touch control on gui
- Better detection of NPC to talk to (but who matter to talk to NPCs in DOOM ? )
There is two version : full and patch
If you take the Patch : install official v0.021-Alpha by KozGit (https://github.com/KozGit/DOOM-3-BFG-VR), then unzip this patch into the Doom Folder, you should accept all replacements
v0.021b-Alpha
Try to combined and release the current (awesome but stalled) work merged by Koz and Carl,
Almost all is functionnal but dual weilding which doesn't work well with my set (ValveIndex)
Contains almost all 0.21a updates (but dual weilding)
Merge save/loading fix by Carl
Merge compiling fix merged on Carl repo
There is two version : full and patch
If you take the Patch : install official v0.021-Alpha by KozGit (https://github.com/KozGit/DOOM-3-BFG-VR), then unzip this patch into the Doom Folder, you should accept all replacements