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NarcoMarshDev edited this page Oct 22, 2022
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Welcome to the Enforce-Script-Extensions wiki!
See all topics and classes on the right hand side
- Setting Up ESE
- Function Library Classes
- Collections
- Uniform and equipment aliases are currently missing
- Modded core classes and custom core data types under
ESE_EXPERIMENTAL
are currently broken, and will crash the workbench on restart even if it compiles without any errors. (This will unfortunately probably stay this way unless we get support for it on the engine side) - If you try to add a custom alias in a file that alphabetically appears before
!ESE_Config.c
it will not work due to the config #define statements not yet being run at compile time. (Highly unlikely with any normal naming scheme) -
ESE_Entities.RestoreMaterial()
will sometimes restore to the wrong variant of the passed entity, for example burlap sandbag walls always restoring to plastic ones.