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Globals
NarcoMarshDev edited this page Sep 28, 2022
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3 revisions
All the global values, functions, etc. of ESE. See list below.
Initialized as:
bool ESE_IS_INITIALIZED = ESE.Init();
In file:!ESE_CORE.c
Will be true if ESE.Init()
has been run already, used both as a check in that method for duplicate init calls, and as a return value to be able to run the method globally immediately at run time.
Initialized as:
enum ESE_ResourceType{...init values...}
In file:ESE_Aliases.c
Holds all the resource types for alias registration.
Resource Type | Integer Value |
---|---|
Handgun | 0 |
SubmachineGun | 1 |
Shotgun | 2 |
AssaultRifle | 3 |
Carbine | 4 |
MarksmanRifle | 5 |
SniperRifle | 6 |
SquadAutomaticWeapon | 7 |
MachineGun | 8 |
GrenadeLauncher | 9 |
RocketLauncher | 10 |
AntiAirLauncher | 11 |
AntiTankLauncher | 12 |
LethalGrenade | 13 |
SmokeGrenade | 14 |
UtilityGrenade | 15 |
OtherWeapon | 16 |
Optic | 17 |
UnderbarrelWeapon | 18 |
Bayonet | 19 |
Handguard | 20 |
Grip | 21 |
RailAttachment | 22 |
Muzzle | 23 |
OtherAttachment | 24 |
Magazine | 25 |
LMGBelt | 26 |
UGLGrenade | 27 |
RocketAmmo | 28 |
MissileAmmo | 29 |
HeavyWeaponAmmo | 30 |
CivillianCar | 31 |
CivillianTruck | 32 |
MilitaryCar | 33 |
MilitaryCarArmed | 34 |
MilitaryTruck | 35 |
UtilityTruck | 36 |
ArmouredCar | 37 |
ArmouredCarArmed | 38 |
APC | 39 |
LightTank | 40 |
HeavyTank | 41 |
TankDestroyer | 42 |
OtherVehicle | 43 |
CivillianHeli | 44 |
LightTransportHeli | 45 |
LightAttackHeli | 46 |
TransportHeli | 47 |
AttackHeli | 48 |
OtherHeli | 49 |
CivillianPlane | 50 |
TransportPlane | 51 |
AttackPlane | 52 |
FighterPlane | 53 |
VTOLPlane | 54 |
OtherPlane | 55 |
CivillianUAV | 56 |
ReconUAV | 57 |
ArmedUAV | 58 |
ReconUGV | 59 |
ArmedUGV | 60 |
OtherDrone | 61 |
CivillianBoat | 62 |
LightBoat | 63 |
AttackBoat | 64 |
LandingCraft | 65 |
OtherBoat | 66 |
CivillianShip | 67 |
Cruiser | 68 |
Destroyer | 69 |
AircraftCarrier | 70 |
UtilityShip | 71 |
OtherShip | 72 |
EntityMaterial | 73 |
Generic | 74 |
None | 75 |