Releases: NewSoupVi/Archipelago
0.5.0 Beta 8: Fix 0.4.6 generatability
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Fixed 0.4.6 compatibility.
Changes from Prerelease 7
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.5.0 Beta 7: Panel Hunt Same Area Discouragement
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.
Changes from Prerelease 6
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Changes from Prerelease 5
Fix panel hunt postgame again
Changes from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Changes from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 6: Changed Variety Puzzles + Panel Hunt Obelisk Fix
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Changes:
- Updated puzzle logic to Variety 3.2.3
Fixes:
- Fixed a bug where Obelisks could be (uncompletable) hunt panels.
Change from Prerelease 5
Fix panel hunt postgame again
Change from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Change from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 5: Fix Panel Hunt Postgame AGAIN
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
We'll get there eventually.
Change from Prerelease 4
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Change from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 4: Fix Panel Hunt Postgame
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.
Change from Prerelease 3
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 3: Fixes to Variety & Panel Hunt
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.
Changes from Prerelease 2
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 2: Variety & Panel Hunt (Just some fixes)
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.
Changes from Prerelease 1
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.7 Beta 1: Variety & Panel Hunt
A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698
New features and their associated PRs:
- Panel Hunt Mode ArchipelagoMW#3265
- Variety Rando ArchipelagoMW#3239
- Vague Hints ArchipelagoMW#2921
Smaller Features or Changes:
- Add more panels to doors: panels mode ArchipelagoMW#2916
Fixes/Refactor:
- Better plando workaround ArchipelagoMW#3041
- Logic fixes ArchipelagoMW#3212 ArchipelagoMW#3213
- Make use of OptionError ArchipelagoMW#3258
0.4.5 Beta 6
Adds support for the Laser Hints feature: ArchipelagoMW#2895
A new prerelease has been added on https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.
Changes from Beta 5
Include Trap Weights.
Improves regional hints for the client.
Changes from Beta 4
Includes Obelisk Keys feature.
Also some location renaming.
Changes from Beta 3
Regional hints were overcounting lasers in certain contexts. That's fixed now
Changes from Beta 2
Desert Laser Redirect Control (Panel) is an item now :)
Also some fixes.
Changes from Beta 1
Well this is here early isn't it?
There are a bunch of new features that didn't make it into 0.4.4 because I had a sudden surge of motivation during 0.4.4 feature freeze, lol.
To be used with the latest (pre)release of https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.
Features:
mountain_lasers now goes up to 11, the box gets rotated if you choose >=7
Progressive Symmetry (Symmetry -> Colored Dots)
A new type of hint: "Area hints". Example: "In the Quarry area, you will find 5 progression items. One of them is a laser."
There are also now location groups for the new "areas".
Death Link Amnesty
Bonk Trap
Option Presets (If you're running a webhost)
shuffle_lasers: local
More items get reclassified to "useful" if they don't unlock any checks
New control panels in Desert
0.4.5 Beta 5
Include Trap Weights.
Improves regional hints for the client.
A new prerelease has been added on https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.
Changes from Beta 4
Includes Obelisk Keys feature.
Also some location renaming.
Changes from Beta 3
Regional hints were overcounting lasers in certain contexts. That's fixed now
Changes from Beta 2
Desert Laser Redirect Control (Panel) is an item now :)
Also some fixes.
Changes from Beta 1
Well this is here early isn't it?
There are a bunch of new features that didn't make it into 0.4.4 because I had a sudden surge of motivation during 0.4.4 feature freeze, lol.
To be used with the latest (pre)release of https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.
Features:
mountain_lasers now goes up to 11, the box gets rotated if you choose >=7
Progressive Symmetry (Symmetry -> Colored Dots)
A new type of hint: "Area hints". Example: "In the Quarry area, you will find 5 progression items. One of them is a laser."
There are also now location groups for the new "areas".
Death Link Amnesty
Bonk Trap
Option Presets (If you're running a webhost)
shuffle_lasers: local
More items get reclassified to "useful" if they don't unlock any checks
New control panels in Desert