Skip to content

Releases: NewSoupVi/Archipelago

0.5.0 Beta 8: Fix 0.4.6 generatability

31 May 23:49
Compare
Choose a tag to compare
Pre-release

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Fixed 0.4.6 compatibility.

Changes from Prerelease 7

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.5.0 Beta 7: Panel Hunt Same Area Discouragement

31 May 21:24
Compare
Choose a tag to compare

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Additions:
A new option has been added: Panel Hunt Same Area Discouragement Factor.
This can be used to prevent areas with many panels (such as Treehouse or Caves) having too many hunt panels in them.

Changes from Prerelease 6

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Changes from Prerelease 5

Fix panel hunt postgame again

Changes from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Changes from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 6: Changed Variety Puzzles + Panel Hunt Obelisk Fix

26 May 23:50
Compare
Choose a tag to compare

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Changes:

  • Updated puzzle logic to Variety 3.2.3

Fixes:

  • Fixed a bug where Obelisks could be (uncompletable) hunt panels.

Change from Prerelease 5

Fix panel hunt postgame again

Change from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Change from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 5: Fix Panel Hunt Postgame AGAIN

21 May 18:29
Compare
Choose a tag to compare

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

We'll get there eventually.

Change from Prerelease 4

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Change from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 4: Fix Panel Hunt Postgame

20 May 14:54
Compare
Choose a tag to compare
Pre-release

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Fix panel hunt postgame not working at all. Renamed the choices of the option to be clearer.

Change from Prerelease 3

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 3: Fixes to Variety & Panel Hunt

18 May 20:35
Compare
Choose a tag to compare

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Fixed some symbol requirements.
Fixed panel hunt postgame not accounting for challenge timer and elevator start.
Disqualified PP reset panels from being hunt panels because it's confusing.

Changes from Prerelease 2

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 2: Variety & Panel Hunt (Just some fixes)

16 May 00:30
Compare
Choose a tag to compare

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

Fixes a potential slot bleed bug.
Fixes an item becoming useful despite locking a check.
Fixes Tutorial Gate EP existing as a check in panel hunt.

Changes from Prerelease 1

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.7 Beta 1: Variety & Panel Hunt

14 May 22:31
Compare
Choose a tag to compare
Pre-release

A lot of the features I want to make, including some of the ones in this apworld, are blocked by this PR that has been open for 4 months. If you have any ability to review it, I would be very grateful.
ArchipelagoMW#2698

New features and their associated PRs:

Smaller Features or Changes:

Fixes/Refactor:

0.4.5 Beta 6

04 Mar 18:36
5c05ab1
Compare
Choose a tag to compare
0.4.5 Beta 6 Pre-release
Pre-release

Adds support for the Laser Hints feature: ArchipelagoMW#2895

A new prerelease has been added on https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.

Changes from Beta 5

Include Trap Weights.
Improves regional hints for the client.

Changes from Beta 4

Includes Obelisk Keys feature.
Also some location renaming.

Changes from Beta 3

Regional hints were overcounting lasers in certain contexts. That's fixed now

Changes from Beta 2

Desert Laser Redirect Control (Panel) is an item now :)
Also some fixes.

Changes from Beta 1

Well this is here early isn't it?

There are a bunch of new features that didn't make it into 0.4.4 because I had a sudden surge of motivation during 0.4.4 feature freeze, lol.

To be used with the latest (pre)release of https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.

Features:

mountain_lasers now goes up to 11, the box gets rotated if you choose >=7
Progressive Symmetry (Symmetry -> Colored Dots)
A new type of hint: "Area hints". Example: "In the Quarry area, you will find 5 progression items. One of them is a laser."
There are also now location groups for the new "areas".
Death Link Amnesty
Bonk Trap
Option Presets (If you're running a webhost)
shuffle_lasers: local
More items get reclassified to "useful" if they don't unlock any checks
New control panels in Desert

0.4.5 Beta 5

23 Feb 00:01
Compare
Choose a tag to compare
0.4.5 Beta 5 Pre-release
Pre-release

Include Trap Weights.
Improves regional hints for the client.

A new prerelease has been added on https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.

Changes from Beta 4

Includes Obelisk Keys feature.
Also some location renaming.

Changes from Beta 3

Regional hints were overcounting lasers in certain contexts. That's fixed now

Changes from Beta 2

Desert Laser Redirect Control (Panel) is an item now :)
Also some fixes.

Changes from Beta 1

Well this is here early isn't it?

There are a bunch of new features that didn't make it into 0.4.4 because I had a sudden surge of motivation during 0.4.4 feature freeze, lol.

To be used with the latest (pre)release of https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases.

Features:

mountain_lasers now goes up to 11, the box gets rotated if you choose >=7
Progressive Symmetry (Symmetry -> Colored Dots)
A new type of hint: "Area hints". Example: "In the Quarry area, you will find 5 progression items. One of them is a laser."
There are also now location groups for the new "areas".
Death Link Amnesty
Bonk Trap
Option Presets (If you're running a webhost)
shuffle_lasers: local
More items get reclassified to "useful" if they don't unlock any checks
New control panels in Desert